Yrel by MarioToast

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Yrel

By: MarioToast
Last Updated: Jun 3, 2017
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Yrel

Light of Hope

Yrel was once a naive priestess, but after being enslaved by the Iron Horde and later freed, she now fights the orchish hordes on Draenor, leading her people to a brighter future.

Yrel is a Multi-Class hero, able to be an Assassin, Warrior or Support.

Combat Trait

1
[D] Devotion Aura
Yrel and all nearby allied Heroes gain 5 Armor, reducing all damage taken by 5%. Damage dealt by Yrel or affected allies increases the Armor gained, up to 15. This bonus Armor fades after not dealing damage for 5 seconds.

Primary Abilities

1
[Q] Judgement
Cooldown: 9 seconds
Mana: 40

Instantly deal 250 damage to a nearby enemy.

Passive: Basic Attacks deal 15% additional Ability Damage. This passive is disabled while Judgement is on cooldown.
2
[W] Light of Dawn
Cooldown: 11 seconds
Mana: 60

Heal all allies in a wide cone for 100 Health. This heal is increased to 150 if the ally is below 50% Health, and to 200 if the ally is below 25% Health.
3
[E] Shield of the Righteous
Cooldown: 14 seconds
Mana: 60

Step forward and slam enemies with a shield, dealing 145 damage in an arc. For the next 5 seconds Yrel has 40 Armor, reducing all damage taken by 40%. This Armor disappears if she uses an Ability.

Heroic Abilities

1
[R1] Consecration
Cooldown: 20 seconds
Mana: 50

Create a field of holy energy, dealing 40 damage per second to enemies in it. Yrel's Basic Attacks deal 50% increased damage to enemies affected by Consecreation within the last 2 seconds.

Passive: The passive of Judgement is doubled in strength and remains even when on cooldown.
2
[R2] Lay on Hands
Cooldown: 30 seconds
Mana: 70

Channel on an allied Hero for up to 4 seconds, restoring 180 Health per second to them.

Passive: Devotion Aura also increases healing and regeneration by 20%.
3
[R3] Divine Bulwark
Cooldown: 30 seconds
Mana: 40

Gain 100 Armor that decays over 5 seconds.

Passive: Every 6 seconds, Yrel gains a stack of Divine Block, reducing the next damage she takes from a Hero or Structure by 50%. Maximum 3 stacks. Shield of the Righteous grants 2 stacks of Divine Block. Also increases Health by 20%.

Talents

Level 1

Templar's Verdict: Quest: Damage enemies with the passive damage from Judgement.
Reward: After dealing 500 damage, Judgement deals 50 additional damage and costs 30 less Mana.
Reward: After dealing 1000 damage, healing allied Heroes with Light of Dawn increases the damage of the next Judgement by 10% per Hero.
Reward: After dealing 750 damage to enemy Heroes, Judgement increases Basic Attack damage by an additional 10%.
Fire From the Heavens: 0.75 seconds after using Judgement a fireball lands where Judgement was cast, dealing 100 damage in an area.
Brink of Death: Repeatable Quest: Heal allied Heroes with the max healing from Light of Dawn.
Reward: Each allied healed for the max amount increases the max healing from Light of Dawn by 25.

Level 4

Blade of Justice: After using Judgement, Yrel's next Basic Attack will have her charge to the target and deal an additional 70 damage.
Divine Protection: Dealing damage can increase the Armor from Devotion Aura by an additional 5 Armor.
Endless Devotion: Devotion Aura now always grants 10 Armor, but the Armor can't be increased by dealing damage.
Cavalier: Yrel moves 5% faster when mounted. For 3 seconds after dismounting, her healing and damage is increased by 10%.

Level 7

Flowing Light: Light of Dawn's range and arc is increased by 20%.
Inspiring Leader: Each allied Hero affected by Devotion Aura deals 1% increased damage. Each allied Hero in the aura increases the damage boost by 2%.
Hand of the Protector: Light of Dawn's increased healing triggers when the ally is below 65% and 45% Health.
Argent March: Judgement increases Yrel's movement speed by 20% for 5 seconds.

Level 10

Consecration
Lay on Hands
Divine Bulwark

Level 13

Blessing of Sacrifice: Activate to bless an allied Hero, transferring 50% of the damage they take within the next 10 seconds to Yrel. Yrel gains 15 Armor while this is active.
Blessing of Kings: Activate to bless an allied Hero, granting them a 150 point shield for 7 seconds. While the shield is active their Basic Attack damage is increased by 20%.
Blessing of Wisdom: Activate to bless an allied Hero, making them regenerate 1% of their maximum Health and Mana every second for 10 seconds.

Level 16

Blinding Light: Light of Dawn blinds enemies for 2.5 seconds.
Holy Wrath: While below 35% Health Yrel's Basic Attacks deal 50% more damage and heals her for 75% of the damage dealt.
Shield of Vengeance: After the Armor from Shield of the Righteous expires naturally, Yrel deals 10 damage to all nearby enemies. This damage is increased based on the amount of damage blocked by the Armor.

Level 20

Holy Ground: Allies move and attack 30% faster, and regenerate 20 Health per second while standing in the field created by Consecration. Also increases the size of the field by 20%.
Divine Purpose: The ally affected by Lay on Hands gains 30 Armor and deals 20% increased damage.
Unbreakable Sprit: The Armor from Divine Bulwark now fades over 10 seconds.
Aura mastery: Quest: Buff allies with Devotion Aura for a total of 600 seconds (includes time already spent buffing them). Multiple allies provide additional time.
Reward: Devotion Aura has 100% increased range, and the base version of Devotion Aura has global range.
Words of Glory: Blessing now has 2 Charges, and Yrel heals herself for 10% of her maximum Health whenever she uses one.

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Challenge (8) | June 3, 2017 5:11pm
Unbiased note, I think the concept is good. Everything is laid out nicely, the abilities although not very personalized than generic paladin spells, have nice touches and mechanics on them like doing more healing at lower hp or gaining armor until you use a spell. The entire kit when put all together seems like a bit much, like on top of being multiclass she does everything that you could want in a hero except wave clear and mobility, but that isnt necessarily a bad thing, but might need some number tuning.

I dont like the heroics however. Varian has 3 heroics that play off his already solid base kit. No matter what spec I pick as varian, the core of my character is still charging in the fray, lions mawing enemies to slow/catch/poke/kite, and parrying to mitigate damage. Each of Yrels ults are drastically different from one another and make almost an entirely new hero instead of building up what is already there depending on what you pick. I go from either a backline support to a frontline meat shield.

Another note, this seems like a forced mutliclass role. I mean, Uther is a holy paladin who is tanky. That doesnt mean he needs to be a multiclass support/tank hybrid. This seems like trying to cram as much of the WoW paladin class into one character just for the sake of it. I would much rather you focus on one direction with it than than making her do everything. Make her a Retribtuion paladin with some off healing potential. Thats unique, new and, and doesnt cram too much at one time. Or maybe do the same except protection.

Biased feedback now. I dont like Yrel. In fact I hate her. Her character was a quick and cheap appeal in WoD because A. Female B. Draenei. Her story was rushed and cut so hard, she went from literal mine slave to the highest rank of her people in the span of one patch. If you really wanted any paladin concept, or even a multiclass concept, there are tons of paladins who are way more pivotal to the story than Yrel (who 9/10 we wont see ever again because she'll be another forgotten character stuck on old Draenor. Turalyon, Lady Liadrin, Maraad, and more. Again, Biased feedback, just my personal opinion.
1
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MarioToast | June 4, 2017 12:08am
Well, I mainly picked Yrel because we don't have any Draenei in HoTS right now. So I think I'll change her to Maraad.

If I change my focus to Retribution Paladin with heals, should I change any of her other abilities? Also, what would her role be? Support, Assassin or Multiclass? I'm not that big a fan of the Heroics either. Her current playstyle is a slow-moving Bruiser with powerful auras, aoe heals and powerful Basic Attacks. Not really sure what types of Heroics she should have right now...
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