Zhota by Ryanasaurus

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Zhota

By: Ryanasaurus
Last Updated: May 21, 2015
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Zhota

Monk of Ivgorod

"I had heard countless fantastic stories about the monks, tales that were surely the beneficiary of significant embellishment. The monks’ skin, the accounts said, was as hard as iron, impenetrable by the blade of any sword or by the point of any arrow, and their fists could break stone as easily as you or I would snap a twig. " 

Combat Trait

1
Spirit
Zhota doesn't have mana, instead, he has Spirit. Zhota gains 5 Spirit per basic attack. Max spirit is 200

Primary Abilities

1
Fists of Thunder
(Q): Your next 3 basic attacks deal 100% extra damage, and attack speed increases by 25%. The third hit deals 150% extra, and knocks the target back and stuns them. These attacks do not generate spirit.

Cooldown: 10 Seconds | Generate: 10 Spirit on final attack
2
Tempest Rush
(W): Charge forward dealing 360 (+20 per level) damage to all enemies in your path. Enemies movement speed is slowed by 10%

Cooldown: 5 Seconds | Cost: 30 Spirit
3
Serenity
(E): Zhota is enveloped in a holy shield, protecting him from all damage. Lasts 3 seconds. Zhota can still be stunned, slowed, silenced or rooted during this time.

Cooldown: 7 Seconds | Cost: 40 Spirit

Heroic Abilities

1
Epiphany
(R): Transform into a holy apparition for 30 seconds. During this time, attack speed increases by by 25%, attack damage by 20%, and movement speed by 10%. Zhota will jump to nearby targets and perform a basic attack. All debuffs are 50% shorter. 

Cooldown: 90 Seconds | Costs: 150 Spirit
2
Mantra of Conviction
(R): Zhota recites a mantra that causes all nearby enemies to take 20% extra damage. Lasts 20 seconds. During this time, Zhota cannot attack, and cannot activate any abilities, and his movement speed is decreased by 10%

Cooldown: 60 Seconds | Costs: 90 Spirit

Basic Description

Zhota is a very squishy hero (Base Health is really low), and doesn't do a lot of damage, but he makes up for it in attack speed, and disables. He can hold his own in a 1v1, but won't be able to do much when he is out numbered. As a result, when the player will rely heavily on other players grouping with him, and he should never initiate fights. He relies heavily on his basic attacks as the main way to damage enemies.

Zhota also has a higher base movement speed and attack speed than other heroes. Because his attacks are not that strong, attack speed is the counter to that.

Level Up Talents

Level 1
Hard Hitter: Increase extra damage per hit of Fists of Thunder to 150% (Affects Fists of Thunder)
Long Reach: Jump to target while Fists of Thunder is active. (Affects Fists of Thunder)
Tailwind: Increase range of Tempest Rush (Affects Tempest Rush <Range Increase = 15%>)
Endless Spirits: Activate (D) to channel spirits, gaining 40 Spirit. (Affects Spirit <Cooldown = 45 Seconds>)

Level 4
Flurry: Increases the amount enemies are slowed to 20% (Affects Tempest Rush)
Bounding Light: Instead of knocking enemies back, the third basic attack of Fists of Thunder produces a lightning bolt that chains to nearby enemies, dealing 90(+10 per level) to each target. Damage stacks on the enemy that receives the third punch (Affects Fists of Thunder)
Superiority: Reduce damage taken from Minions, Structures, and Mercenaries by 50%. (Passive)
Vampiric Assault: Basic Attacks heal for 15% of the damage dealt to the primary target. (Passive)

Level 7
Battle Momentum: Basic Attacks reduce Ability cooldowns by 0.5 Seconds (Passive)
Searing Attacks: Activate to increase Basic Attack damage by 50% for 5 seconds. Each attack costs 15 Spirit. (Activated <Cooldown = Default>)
Reap what is Sown: When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity. (Affects Serenity)
Lightning Flash: After Fists of Thunder ends, the next 4 basic attacks in the next 5 seconds will miss you. (Affects Fists of Thunder)

Level 10
Epiphany
Mantra of Conviction

Level 13
Giant Killer: Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health. (Passive)
Fleet Footed: Activate to gain an additional 50% movement speed for 6 seconds (Activated <Cooldown = 60 Seconds>)
Slipstream: Reduce damage taken for 3 seconds after Tempest Rush by 20% (Affects Tempest Rush)
Tranquility: Extend Serenity to nearby allies. Lasts 3 seconds for them. (Affects Serenity)

Level 16
Executioner: Basic Attacks deal 40% more damage against slowed, rooted, or stunned targets. (Passive)
Pacifism: Reduce all damage taken while Stunned, Rooted or Slowed by 20% (Passive)
One with the Spirits: Every 5 seconds, gain the amount of equal to the amount of Spirit you have (Passive)
Instant Karma: While Serenity is active, reflect 20% of all damage back at the dealer (Affects Serenity)
Channel Spirits: Activate to increase attack speed by 15% for 4 seconds (Activate <Cost = 10 Spirit, Cooldown = 45 Seconds>)

Level 20
Insight: Zhota can cast Basic Abilities (Q),(W) and (E) for double the Spirit Cost while Epiphany is active. Duration is increased to 45 Seconds
Submission: Enemies affected by Mantra of Conviction take 100 damage per second (not affected by the debuff)
Near Death Experience: When Zhota recieves fatal damage, he becomes a Spectre. After 3 Seconds of being a spetre, Zhota returns as a regular hero at 50% health, and 0 Spirit. (While Zhota is a spectre, he cannot be affected by anything. Requires 100 Spirit to activate. <Cooldown = 90 Seconds>)
Bolt of the Storm: Activate to teleport to a nearby location. (Standard Stats)

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Sarkhann (2) | May 21, 2015 12:53pm
Nice, but i still see Monk as a (finally!) Support from Diablo ;)
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