Hard Headed – You gain 15 armor while emerged.
Too Old for This [D] – The minimum time you must be emerged before being able to cast Submerge is decreased by 3 seconds.
Digestion Master [W] – Quest
: Eating caster minions with Feast increases your health regeneration by 2, stacking up to 60.
: After eating 30 caster minions, increase your maximum health by 1000.
Electrifying Enzymes [Q] – Increase the slow of Energized Enzyme pools to 30%.
Preferred Prey [W] – Feast and Primal Hunger deal 200% bonus damage to mercenaries, monsters, and enemy summons.
Tough Tentacles [E] – Increase the health of Tentacles by 30%.
Digestive Juices [Q] – Enemies damaged by Energized Enzymes or enzyme pools take damage over 5 seconds. This effect refreshes while they are standing in enzyme pools.
Second Helping [W] – Feast reduces its cooldown and the time until you can Emerge again by 2 seconds for each enemy hero hit. Primal Hunger reduces its cooldown by 2 seconds for each enemy hero hit.
Massive Munch [W] – Increase the radius of Feast and Primal Hunger by 25%.
Tons of Tentacles [E] – Tentacles spawn 1 second faster.
: Hit enemy heroes with Tentacle Slap.
: After hitting 20 enemy heroes, increase the maximum number of Tentacles to 4 and the Tentacles now make a diamond formation around you.
Splatter [Q] – Energized Enzymes bounces once in the direction of its travel, dealing damage and leaving an enzyme pool in a second area.
Main Course [W] – Feast and Primal Hunger deal 100% bonus damage to enemy heroes and Primal Hunger heals you for 100% of the damage it deals to enemy heroes.
Giant Slapper [E] – Tentacle Slap deals 2% of enemies’ maximum health as bonus damage per tentacle. When fully emerged, Tentacle Slap deals 5% of enemies’ maximum health as bonus damage.
Shocking Emergence [D] – When you Emerge, damage nearby enemies and stun them for 0.5 seconds.
Corrosive Fluids [Q] – Enemy heroes standing on Energized Enzyme pools lose 15 armor.
Enraged Tendrils [E] – When you are below 50% of your maximum health, the cooldown of Tentacle Slap is reduced to 4 seconds.
Tentacle Tantrum [E] – Tentacles will now automatically slap at enemy heroes that get close to it. When emerged, each Tentacle will do this separately on an individual 10 second cooldown. When fully emerged, a single Tentacle grows out of your back and will slap at enemy heroes near you on a 4 second cooldown.
Attack on Titan [R1] – Fully Emerge no longer has a timer and your basic attacks while fully emerged deal 200% more damage to structures.
Cycle of Life [R2] – While you are emerged, allied heroes’ death timers tick down 100% faster. Reduce the cooldown of Primordial Gut by 15 seconds.
Quick Snack [W, R2] – Increase the range of Primal Hunger and Primordial Gut by 50%. Decrease the delay of Feast, Primal Hunger and Primordial Gut by 50%.
Tentacle Surprise [E] – When submerged, activate [E] to make a full formation of Tentacles spawn at target location anywhere on the map. Each Tentacle immediately slaps at the nearest enemy, prioritizing heroes.