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Heroes of the Storm Balance Patch Notes - December 20, 2017

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Quote | PM | +Rep by miyari » December 20, 2017 9:44pm | Report

This latest update for the Heroes of the Storm brings quite a few Hero balance changes, including updates to Nazeebo, Alexstrasza, Garrosh and many more. Be sure to check out the notes below!

Alongside this patch, rankings and matchmaking ratings have also been corrected for a small number of Hero and Team League players who rose or fell more than 1 League (5 Divisions) higher or lower than where they ended 2017 Ranked Season 3. Read this recent forum post for more details.


Heroes



Assassin Specialist Support Warrior

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Assassin




Abilities



Dragonstrike(R)
- Damage increased from 58 to 64

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Stats



General.display_name(General.keybind)
- Health reduced from 1350 to 1300
- Health Regeneration reduced from 2.81 to 2.71

Abilities



Snipe(Q)
- Damage reduced from 255 to 245

Talents



Lethal Decoy
- Holo Decoy damage bonus reduced from 50% to 40% of Nova's damage

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Stats



General.display_name(General.keybind)
- Basic Attack damage increased from 165 to 173

Talents



Spirit Shield(Talent)
- Cooldown reduction granted by Frostwolf Resilience increased from 8 to 10 seconds

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Specialist




Abilities



Corpse Spiders(Q)
- Damage increased from 36 to 38


Ravenous Spirit(R)
- Damage increased from 103.4 to 108


Gargantuan(R)
- Health reduced from 2300 to 2185

Talents



Hexed Crawlers
- Health and Mana return increased from 0.75% to 1%


Vile Infection
- Damage bonus reduced from 200% to 150%

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Support




Abilities



Life-Binder(R)
- Cooldown reduced from 75 to 60 seconds
- Mana cost reduced from 100 to 80


Cleansing Flame(R)
- Cooldown increased from 90 to 100 seconds
- Damage reduced from 150 to 135

Talents



Draconic Discipline
- Dragonqueen duration bonus reduced from 9 to 7 seconds

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Abilities



Polymorph(W)
- Cooldown reduced from 12 to 10 seconds
- Mana cost reduced from 60 to 50

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Abilities



Cloud Serpent(W)
- Health restored per attack increased from 15 to 20

Talents



Wind Serpent
- Cooldown reduction granted per Hero hit by Blinding Wind increased from 3 to 4 seconds


Serpent Sidekick
- Cloud Serpent duration bonus granted per attack increased from 0.5 to 0.6 seconds


Safety Sprint(Talent)
- Duration increased from 2 to 3 seconds


Let's Go!(Talent)
- Range increased from 4 to 6


Gale Force
- Bonus Basic Attack damage against Blinded Heroes increased from 50% to 75%

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Abilities



Amp It Up(E)
- Healing per second reduced from 120 to 114

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Talents



One Good Spread...
- Mana restoration reduced from 40 to 30

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Warrior




Talents



Chrono Surge
- Attack Speed bonus increased from 50% to 75%


Templar's Zeal
- Cooldown reduction increased from 150% to 200%


Phase Bulwark
- Spell Armor increased from 40 to 50

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Stats



General.display_name(General.keybind)
- Basic Attack damage in Mech form increased from 21 to 24

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Stats



General.display_name(General.keybind)
- Health increased from 1970 to 2060
- Health Regeneration increased from 4.102 to 4.293

Abilities



Groundbreaker(Q)
- Groundbreaker no longer pulls enemy Heroes to Garrosh
- Instead, Groundbreaker now knocks enemy Heroes into the air, Stunning them for 0.75 seconds, and then Slowing them by 30% for 2 seconds
- Talent tooltips for Warbreaker, Defensive Measures, Rough Landing, and Mortal Combo have been updated to reflect this change


Wrecking Ball(E)
- Cooldown reduced from 16 to 14 seconds
- Mana cost reduced from 70 to 65

Talents



Mortal Combo
- Cooldown reduction granted to Wrecking Ball decreased from 10 to 8 seconds
- Window of time to throw enemies increased from 2 to 3 seconds

Developer Comment: While he is well balanced with regard to his win-rate, Garrosh has been widely considered more punishing than other Warriors compared to the amount of counter-play he offers. While we love his playstyle and the epic moments he can create, we wanted to reduce the amount of frustration he can cause opponents. We've added a window of time between being hit by Groundbreaker and being thrown into the enemy team, which should help players have more opportunity to outplay him. We're also looking at other Heroes who are lacking in counter-play, or are overly frustrating to play against, and are planning to make similar changes to them in the future.

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Bug Fixes



General
  • Quick Cast: Fixed a bug causing Heroes to repeatedly cast Mount or other self-cast Abilities if the initial cast was interrupted by issuing another command using Quick Cast On Release.
  • Quick Cast: Fixed a bug in which holding right-click to move while attempting to cast Abilities using Quick Cast On Release could interrupt movement or prevent those Abilities from casting.
Heroes, Abilities, and Talents
  • Brightwing: Phase Shift can now be correctly cast on the entirety of an allied Hero's Minimap portrait.
  • Hanzo: Coming under the effects of Zarya's Graviton Surge while casting Storm Bow will no longer prevent the player from using Hanzo's Abilities after Graviton Surge ends.
  • Hanzo: Rejoining a game while AI Hanzo was casting Storm Bow will no longer prevent the player from using Hanzo's Abilities.
  • The Butcher: Fixed an issue preventing The Butcher from using consumable items such as Healing Pulse or Turrets on Volskaya Foundry.

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miyari
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