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Heroes of the Storm Balance Update - May 4, 2016

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Quote | PM | +Rep by LevasK » May 5, 2016 1:54pm | Report



We’ve just released a new patch for Heroes of the Storm that applies a few balance changes and bug fixes. Check out the patch notes below.



Heroes




"As we’re sure many of you have noticed, Tracer is performing just a little too well on all fronts. While we are excited to bring her to the Nexus, we understand that in the right hands, she can be an absolute terror to the enemy team. We’re lowering her Health, Basic Attack damage, and increasing Recall’s cooldown to make her less universally powerful. We’re going to be giving back some of that Basic Attack damage on her Level 16 Talent tier to further separate Sleight of Hand from the other options, which should help the choice between more Pulse Bomb charges vs. stronger Basic Attacks feel like a more meaningful decision. We also saw an opportunity to help improve her Talent pick rates, so we’re making minor adjustments to Pulse Strike and Slipstream. We’ll continue to keep a close eye on her, as we believe she is similar to Illidan, where the right place from a balance perspective is more narrow than most of our other Heroes."


General.display_name(General.keybind)
- Health decreased from 1320.8 to 1254.2
- Health Regeneration increased from decreased from 5.46 to 5.2208
- Basic Attack Damage decreased from 30.16 to 28.08


Focus Fire
- Bonus Damage changed from 30% to 35%


Locked and Loaded
- Bonus Damage changed from 35% to 40%


Talents/Pulse Strike.display_name(Talents/Pulse Strike.keybind)
- Bonus Damage changed from 15% to 20%


Recall(E)
- Cooldown increased from 24 to 26 seconds


Slipstream
- Cooldown decreased from 4 to 2 seconds



Bug Fixes



Heroes and Talents

  • Bonus damage from the Sun King’s Fury Talent will no longer be applied when Kael’thas’ Basic Attacks miss due to Blind or Evasion effects.

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LevasK
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Quote | PM | +Rep by Breaksense » May 6, 2016 2:01am | Report
This hero was screaming nerf.

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Breaksense
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