A new patch has just been released, introducing a new Hero as well as a handful of balance changes to the Nexus. To learn more about the new changes check out the official release below.
NOTE: Orange text indicates changes between the PTR and Live patch notes.
Quick Match will now prefer not to make mirror matches, the same hero on both teams, when other options are available.
Versus A.I.
Removed Mirror Matches: Players will no longer face duplicate enemy A.I. Heroes in this game mode.
New Hero: Garrosh
As the new warchief of the Horde, Garrosh is a proud and vicious warrior who rules with an iron fist. His hatred for the Alliance burns like wildfire, and he will stop at nothing to destroy them. By his axe, the orcs will reclaim their rightful glory.
Trait
Armor Up
Garrosh gains 1 Armor for every 2% of maximum Health missing.
Basic Abilities
Groundbreaker (Q)
Deal damage to enemies in an area. Heroes hit on the outer edge are pulled toward Garrosh.
Bloodthirst (W)
Deal damage to an enemy and Heal for 10% of Garrosh's missing Health. Healing is increased by 100% against Heroes.
Wrecking Ball (E)
Throw a nearby enemy Hero, Minion, or Mercenary to the target location, dealing damage enemies near the impact and slowing them by 30% for 2.5 seconds.
Heroic Abilities
Warlord's Challenge (R)
Silence nearby Heroes and force them to attack Garrosh for 1.5 seconds.
Decimate (R)
Deal damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second.
- Additional functionality: Each time an enemy is hit by Living Meteor, they take an additional 3% damage from subsequent hits by the same Meteor
Engulfing Flame
- Adjusted functionality: No longer grants cooldown reduction on Blast Wave
- Adjusted functionality: Now also increases the damage of Blast Wave by 75%
Superheated
- Removed
Blistering Attacks
Molten Power
- Damage bonus increased from 15 to 20% per enemy Hero hit
Lava Surge
- Cooldown reduction increased from 10 to 30 seconds
General.display_name(General.keybind)
- Basic Attack damage lowered from 140 to 130
Fresh Meat(Combat Trait)
- Meat required to complete his quest increased from 125 to 200
- Damage bonus per Meat stack decreased from 1 to .5
- Meat dropped by enemy Heroes increased from 5 to 25
- Bonus damage on quest completion increased from 100 to 125
- Once the quest is completed, enemy Heroes continue to drop Meat, giving The Butcher 5 permanent Basic Attack damage per Meat collected
- Worker Rush can no longer be activated while the Worker Rush buff is still active. This will prevent players from accidentally placing the ability on cooldown when leaving the Hall of Storms.
- Instead of preventing D. Va from moving during Defense Matrix, this talent now adds an additional 50% slow.
Whirlwind(E)
- The time required after activation before the ability can be canceled has been increased from .5 to 1 seconds. This should help prevent accidental cancellations.
Fixed a number of typo and tooltip errors across several aspects of the game.
Battlegrounds
Mercenaries: Heroes will no longer be pushed when allied Mercenaries path into them.
Minions: Catapults that are destroyed while their projectiles are mid-air will no longer deal half-damage.
Heroes Brawl: Fixed an issue that could cause increased loading times when entering Heroes.
Try Mode: The Reset Talents button now properly removes bonus damage earned by completing Medivh's Arcane Charge Questing Talent.
Try Mode: The Reset Talents button now properly removes the range and cooldown bonuses granted by Genji's Agile Dismount Talent.
Braxis Holdout: Fixed a rare issue that could cause large units to get stuck on the corners of Structures.
Warhead Junction: AI players will no longer become stuck in the southwest hand corner of the Battleground when retreating down the bottom lane.
Heroes, Abilities, and Talents
Alarak: Marking The Lost Vikings with Rite of Rak'Shir during their Longboat Raid Ability and then killing the Longboat will now correctly grant bonus Sadism and Rite of Rak'shir cooldown reduction.
Alarak & Artanis: Fixed an issue causing Deadly Charge to go on a full cooldown if Alarak is hit by Phase Prism while channeling.
Arthas: After Arthas completing the Frost Presence Questing Talent the Shattered Armor Talent will now correctly apply Armor Reduction to Heroes who have been rooted by Howling Blast.
Cassia: Blinding Light will no longer reveal Stealthed enemy Heroes.
Chen: Medivh's Ley Line Seal can no longer cause Chen and his Storm, Earth, Fire Spirits to exist simultaneously.
D.Va: Now properly contests Objective Capture Points while exiting her Mech.
D.Va: Now properly contests and pushes Hanamura Payloads while exiting her Mech.
D.Va: D.Va's Basic Attacks are now halted during her Taunt and Dance animations.
D.Va: The Call Mech status bar that appears under D.Va's party frame portrait no longer persists after she dies and respawns in Mech Mode.
Kharazim: Seven-Sided Strike will no longer target D.Va's Mech during Self-Destruct.
Genji: X-Strike can now be properly self-cast.
Greymane: Can now correctly cast Go For the Throat a second time after using the Ability to kill D.Va's Mech.
Lt. Morales: Entering a Medivac as it is destroyed will no longer cause the Medivac UI to persist on-screen.
Probius: Pylons that are affected by a time stop, such as Zeratul's Void Prison, will no longer cause Warp Rift's cooldown to be paused for the duration of the effect.
Ragnaros: Lava Wave now correctly contributes to Ragnaros' Siege Damage.
Rexxar: Fixed an issue that could cause Misha to become briefly unresponsive after respawning if she was killed while Rexxar was affected by time stop effect.
Samuro: Selecting Mirror Images via control groups will no longer cancel their active movement commands.
Sonya: The Ancient Spear model will no longer visually persist when cast on an allied Gate prior to game start.
Stasis: Fixed an issue in which cooldowns for self-stasis effects, like Chromie's Time Out, would not begin counting down until the Hero respawned if that Hero was killed immediately after the self-stasis effect concluded.
Stealth: Fixed an issue that could cancel the Stealth effect provided by Valeera's Vanish and Tyrande's Shadowstalk when cast at a specific moment during those Heroes' Basic Attacks.
Sylvanas: Can cast Possession on units spawned by Bosses on Warhead Junction.
Thrall: Fixed an issue allowing Sundering to be seen and heard through fog of war.
The Butcher: Fixed an issue preventing Ruthless Onslaught from activating when targeting an enemy that moves into fog of war.
Tracer: Ricochet will no longer cause Tracer's Basic Attacks to bounce to Stealthed Heroes.
Tychus: Fixed an issue preventing Drakken Laser Drill from displaying a range indicator.
Tyrael & The Butcher: Fixed an issue that allowed Sanctification to go off despite Tyrael being stunned by Ruthless Onslaught.
Valla: Fixed an issue that prevented the Death Dealer talent from refreshing the cooldown of Vault after killing a structure.
Valeera: Fixed an issue that caused Valeera to break Stealth if Sinister Strike was cast immediately before attempting to Vanish.
Zul'jin: Fixed an issue preventing Zul'jin from self-casting Guillotine.
Sound
Stukov: Fixed an issue causing Massive Shove sound effects to play for too long if the target was pushed an exceptionally long distance.
Genji: Fixed an issue preventing the Shingan talent from playing quest tracking sounds if a target was hit with all 3 Shurikens.
Hero VO: Fixed an issue that occasionally caused Heroes to play a previously selected Heroes' voice line when locking in during draft mode.
User Interface
Quests: Fixed an issue causing Daily Quests to appear delayed upon initial login.
Heroes Brawls: Fixed an issue that could cause players to become stuck on 'Waiting for Game Results' after finishing a Heroes Brawl.
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