Ranked rewards have been granted to players based on their performance during 2018 Ranked Season 2.
Learn more about the rewards that are up for grabs during the new season by checking out our 2018 Ranked Season 3 Dates and Rewards blog.
A number of ranked play improvements have also been made with the start of 2018 Ranked Season 3, including the addition of a third ban, rank decay, seeding changes, and Hero League matchmaking adjustments. Read on for details.
Third Ban
A third Hero ban has been added to draft modes as part of the initial ban phase.
During the initial ban phase, teams will alternate until each has banned two Heroes.
Ban and pick times have been adjusted in order to offset the addition of the new ban.
The number of level 5+ Heroes required to participate in Hero League has been increased from 14 to 16 to ensure players will always have a Hero available if they pick last.
Rank Point Decay
Diamond, Master, and Grand Master Hero League players who have placed in the current season but haven't completed any games in a while will be considered "inactive".
Once a player becomes inactive, they will receive a small amount of rank and MMR decay each day until they complete one Hero League match.
Diamond, Master, and Grand Master each have their own threshold for inactivity.
Players can earn additional "grace period" days by regularly playing Hero League matches during the current season.
Inactive players can avoid decay and regain active status by playing a single Hero League match to completion.
League
Inactive Days Before Decay
Extra "Grace Period" Days
Diamond
20
10
Master
15
10
Grand Master
10
10
Seeding Changes
Players who enter ranked play for the first time can no longer be seeded into placement matches higher than Gold 5.
Players who return to Hero League after an extended break will no longer be re-seeded into placement matches based on their performance in other modes.
Hero League Matchmaking Changes
Ratings Rather Than Points
For Master and Grand Master players, the Master-level players they are matched with and against are now determined by skill rating, and rank points no longer play a role.
This should provide better experiences for players of very high skill levels who start playing later in a season.
These players' games should have allies and opponents of more consistent skill levels, which also match their own.
Match Quality Restrictions and Notifications
Players below Master who have waited fewer than three minutes in queue will not be placed into any matches that are outside of the game quality restrictions that would have been used if the match had been formed around that player.
Players will now receive a notification in the UI when these quality restrictions are expanded in order to help them find a match more quickly.
Stricter Rank Difference Requirements
Master and Grand Master players will now only be matched with allies and opponents who are within 1 division of their own ranks. This means:
Master players can be matched with players who are either ranked Diamond 1 or Grand Master, but never both.
Grand Master players will not be matched with players below Masters.
This restriction will not loosen for players in Europe and North America. However, it can loosen for players in other regions after they have waited in queue for 1 hour.
Stricter Rating Differences
Master and Grand Master players now have narrower ranges of acceptable skill ratings for the players they are matched with. For example:
It is extremely unlikely that a top Grand Master player will be matched with a Master who is on the cusp of demotion to Diamond.
If a Master player is placed into a Grand Master game, it is because that player's skill rating is very similar to that of the Grand Master players.
In this situation, the Master player's ranked points have not yet caught up to their rating.
All Battlegrounds that were temporarily removed during the Echoes of Alterac event have returned to Versus A.I., Quick Match, and Unranked matchmaking queues.
Mercenaries
Heroes can no longer Heal, Shield, or target allied Mercenaries with Abilities unless an Ability specifically states that Mercenaries are valid targets.
Alterac Pass
Ice Giants
Attack speed reduced by approximately 30%.
Neutral Ice Giant Attack damage increased from 240 to 312.
Captured Ice Giant Attack damage increased from 400 to 520.
Cavalry
The damage bonus provided by Cavalry units no longer scales with each completed event. The damage bonus provided by Cavalry units is now a flat 10%, and no longer scales with each completed event.
Battlefield of Eternity
Minimap
The Minimap icons that represent Immortals during an event have received updates.
The opposing Immortal now uses an icon depicting crossed axes, while the allied Immortal displays a shield icon.
This should help players more quickly identify which Immortal to attack and which to defend.
Braxis Holdout
Beacons
Now become contested immediately when Heroes from both teams are on the point.
Zerg Waves
The baseline zerg wave has been strengthened significantly.
This should encourage teams to split up in order to defend against an incoming zerg wave, rather than send all five players to attack with an allied wave.
Beacon Progress Bars
The progress bars in the lower-right corner of the screen have received visual updates to coincide with the above changes.
- Health increased from 1,302 to 1,450.
- Health Regeneration increased from 2.71 to 3.02.
- Basic Attack damage reduced from 122 to 92.
- Basic Attack range is now set to 6.5 and is no longer based on Raynor's Trait.
- Scaling increased from 4% to 5% per level.
Abilities
Give 'Em Some Pepper(Combat Trait)
Penetrating Round(Q)
- Damage reduced from 240 to 220.
- Mana cost reduced from 60 to 50.
- Additional functionality: Slows enemy Movement Speed by 20% for 2 seconds.
- Additional functionality: Knockback distance is based on the target's proximity to Raynor.
Inspire(W)
- Cooldown increased from 10 to 12 seconds.
- New functionality: Raynor and all nearby allied Minions and Mercenaries gain 30% Attack Speed and 10% Movement Speed for 4 seconds.
- New functionality: Casting Inspire resets Raynor's Basic Attack cooldown.
Adrenaline Rush(E)
- Cooldown increased from 30 to 45 seconds.
- Mana cost increased from 0 to 75.
- New functionality: Heal Raynor for 25% of his maximum Health over 1 second. Raynor's Basic Attacks reduce Adrenaline Rush's cooldown by 0.5 seconds, doubled against Heroes.
- Health increased from 766 to 1,000.
- Damage per missile reduced from 31 to 24.
- Attacks per second increased from 0.8 to 2.
- New functionality: Summon a Banshee that assists Raynor. The Banshee deals 96 damage per second and regenerates 75 Health per second if it hasn't taken damage in the last 4 seconds. Can reactivate to retarget or move the Banshee.
- New functionality: The Banshee respawns automatically after 45 seconds.
(!) indicates a Quest Talent. Italic text indicates a NEW Talent. Underlined text indicates a MOVED Talent.
Developer Comment: We're extremely excited to bring Raynor's long-awaited rework to the Nexus! We've been reading and absorbing all the amazing feedback that you have sent us over the past year and think the new design will do him justice. We've massively increased his wave-clear potential with a new Trait and completely overhauled his Talent tree (one of the oldest in the game). Raynor mains should have a whole new set of tools to play around with while new users should still be able to pick him up and right-click their way to victory. We have been having a ton of fun with the changes and hope you do as well. As always, please send us any feedback you have and get ready to fill your enemies full of daylight!
- Health reduced from 2,738 to 2,464.
- Health Regeneration reduced from 5.7031 to 5.1328.
Abilities
Demon Lieutenant(Combat Trait)
- General of Hell renamed to Demon Lieutenant.
- New Functionality: Summon a Demon Lieutenant at any allied Mercenary, Minion, or Azmodan Demon. The Lieutenant will cast Demonic Smite every 7 seconds, instantly killing an enemy Minion. Lasts 20 seconds. 60 Second cooldown.
- New Functionality: Can now be cast on the Minimap.
- New Functionality: Can be used while channeling All Shall Burn.
Globe of Annihilation(Q)
- New Quest: Hitting a Hero or killing a Minion within 1.5 seconds of being hit by Globe of Annihilation grants 2 Annihilation.
- Reward: Each stack of Annihilation increases Globe of Annihilation's damage by 1, up to 400.
- Greatly reduced the delay before impact warning effects appear.
- Range reduced from 35 to 30.
- Globe speed increased from 15 to 18.
Summon Demon Warrior(W)
- Can now be cast while channeling All Shall Burn.
- No longer has charges.
- Demon Warriors now deal a small amount of damage to nearby enemies every second.
- Health increased from 365 to 390.
- Attack damage reduced from 37 to 28.
- Attack range reduced from 1.5 to 1.
- Movement Speed reduced from 4 to 3.6.
All Shall Burn(E)
- New functionality: Channel a beam of death on an enemy, dealing 136 damage per second for 2.5 seconds. If the Channel lasts its full duration, deal an extra 272 damage to the target.
- New functionality: Azmodan's Movement Speed is reduced by 30% while Channeling.
- Cooldown increased from 6 to 8 seconds.
- Mana cost changed from 12 per second to a flat 30 Mana.
- Range reduced from 7 to 6.
Demonic Invasion(R)
- New Functionality: Rain a small army of Demonic Grunts down on enemies, dealing 65 damage per impact. Grunts deal 42 damage, have 750 Health and last up to 8 seconds. When Grunts die they explode, dealing 65 damage to nearby enemies.
- Grunt Health increased from 365 to 750.
- Grunt Health now decays over 8 seconds.
- Grunt attack damage reduced from 51 to 42.
- Cooldown reduced from 100 to 90 seconds.
- Mana cost reduced from 100 to 60.
Tide of Sin(R)
Talents
Taste for Blood
- Removed.
Sieging Wrath
- Removed.
Gluttony
- Moved from Level 4.
- New functionality: Increase the number of stacks of Annihilation gained by hitting Heroes with Globe of Annihilation from 2 to 3.
- New functionality: Quest: After gaining 200 Annihilation, each enemy hit by Globe of Annihilation reduces its cooldown by 0.25 seconds, doubled against Heroes.
Greed
Wrath
Hellish Hirelings
- Removed.
Army of Hell
- New Functionality: Summon Demon Warrior spawns an additional Demon, but its cooldown is increased by 10 seconds.
Hellforged Armor
- Moved from Level 13
- New Functionality: Demon Warriors and Lieutenants gain 35 armor and last 4 seconds longer.
Battleborn
- Moved from Level 16
- New Functionality: Azmodan's Basic Attacks reduce the cooldown of Summon Demon Warrior by 0.5 seconds and Demon Lieutenant by 1 second.
Infernal Globe
- Removed.
Bound Minion
- Removed.
Gluttonous Ward(Talent)
- Removed.
Master of Destruction
- Moved from Level 1.
- New Functionality: All Shall Burn's final damage applies to all enemies in an area around the target and grants 2 Annihilation per Hero hit.
Bombardment
Art of Chaos
Hedonism
- Removed.
Infused Power
- Removed.
Brutish Vanguard
Cydaea's Kiss
Chain of Command
Demonic Smite
- Removed.
Sin for Sin(Talent)
- Removed.
Forced Recruitment
- Removed.
Sin's Grasp
- Moved from Level 4.
- New Functionality: Increases the range of All Shall Burn by 20%.
- New Functionality: If All Shall Burn channels for its full duration on a Hero, its cooldown is reduced by 4 seconds.
Hell Rift
Total Annihilation
Siegebreaker
Black Pool
Pride
Trample
LEVEL (TIER)
Azmodan Talents
1 (1)
(!) Greed (Q)
(!) Gluttony (Q)
(!) Wrath (Q)
-
4 (2)
Army of Hell (W)
Hellforged Armor (W)
Battleborn (Passive)
-
7 (3)
Art of Chaos (Q)
Bombardment (Q)
Master of Destruction (E)
-
10 (4)
Demonic Invasion (R)
Tide of Sin (R)
-
-
13 (5)
Brutish Vanguard (W)
Cydaea's Kiss (Q)
Chain of Command (Trait)
-
16 (6)
Total Annihilation (Q)
Hell Rift (E)
Sin's Grasp (E)
-
20 (7)
Siegebreaker (R)
Black Pool (R)
Pride (Q)
Trample (Active)
(!) indicates a Quest Talent. Italic text indicates a NEW Talent. Underlined text indicates a MOVED Talent.
Developer Comment: In Azmodan's update, we've embraced and expanded his role as a late-game siege monster. He now has a baseline stacking quest for Globe of Annihilation that's a hybrid of the old Taste for Blood and Sieging Wrath Talents. Whether you're focusing on PvE or PvP objectives you should see Globe of Annihilation become more powerful as a game goes on. To compensate for this increase in baseline power, we've made Globe's impact area more quickly visible to enemies, which will give them a chance to dodge their impending doom. We've also made major mechanical changes to Black Pool (now called Tide of Sin) and focused it solely on Globe's damage without the need for targeting or alt-casting. Demon Warriors are now individually stronger and deal constant AoE damage, but are slower and no longer have multiple charges. The new All Shall Burn should be much more consistently useful and certain Talent combinations can be used boost Azmodan's short to mid-range potential. Demon Lieutenant (formerly General Of Hell) is still a global pushing ability, but is less reliant on needing a large Minion wave to get value. Demonic Invasion's changes are geared towards expanding its use in PvP scenarios without affecting its old structure-bustin' potential. Dropping an Invasion on the enemy team will force them to run away or take a large amount of delayed damage.
Fixed a number of typo and tooltip errors across several aspects of the game.
Art
Diablo: Will no longer appear to face the wrong direction while walking after Shadow Charge is interrupted.
Malthael: Fear the Reaper's icon art in the buff bar now correctly matches its icon art in the Talent pane.
Battlegrounds
Haunted Mines: Fixed an issue that could cause the Grave Golem in the Mines to stop issuing Basic Attacks and casting its Root Ability when defending against nearby Heroes.
Warhead Junction: Visual effects created by Boss and Podling Abilities are no longer visible through the Fog of War.
Try Mode: Changing the Enemy Hero setting to None and then using the Set Level button no longer causes an enemy Hero to spawn.
Heroes, Abilities, and Talents
Abilities: Fixed an issue in which certain Abilities, like Stukov's Lurking Arm, could be unintentionally canceled immediately after casting.
Alarak: Deadly Charge will now always fire in the direction the player clicked, instead of the direction Alarak was facing when the Ability was cast.
Alexstrasza: Can no longer use Cleansing Flame to switch between the upper and lower levels of Haunted Mines.
Alexstrasza: Fixed an issue that could cause Cleansing Flame to fail if it was cast in the same moment that Dragonqueen was ending.
Cassia: Fixed an issue in which the Plate of the Whale Talent required more Basic Attacks to be absorbed per Health Regeneration stack than intended.
Deckard: Can now correctly use Healing Potions while affected by Zarya's Graviton Surge.
Deckard: Canceling Stay Awhile and Listen no longer prevents the next source of damage from waking Sleeping enemies.
Diablo: No longer becomes unable to use any Abilities if Shadow Charge fails to cast.
Diablo: Fixed an issue that could prevent Diablo from using additional Abilities after casting Shadow Charge on an enemy who is using a dash, like Chen's Flying Kick or Illidan's Dive.
D.Va: Shift-queuing movement commands during Boosters no longer causes D.Va to become stuck indefinitely.
Garrosh: Can now correctly cast Into the Fray on Unstoppable allied Heroes.
Garrosh: Warlord's Challenge no longer cancels Abilities that end upon taking damage, like Muradin's Second Wind or Fenix's Shield Capacitor.
Nova: After learning Anti-Armor Shells, the Target Info Panel now displays the correct amount of Basic Attack damage dealt.
Sleep: Damage over time effects that do not initially apply damage, like Gul'dan's Corruption and Blaze's Combustion, will now correctly wake Sleeping enemies.
Stukov: Healing Pathogen's timer is no longer visually removed if the target becomes Polymorphed.
Takedown Credit: Fixed an issue in which takedown credit could still be granted to a Hero even if they left combat long before the target was killed.
The Butcher: Ruthless Onslaught's visual effects will no longer persist on the target if they interrupt the Ability by entering Stealth.
Valeera: Sinister Strike's targeting indicator now more closely matches the Ability's area of effect.
Varian: Colossus Smash now moves Varian to a valid landing location, rather than placing him within a space that's already occupied by the target.
Sound
Sonya: The La Pantera Sonya skin no longer plays sword impact sound effects when attacking Structures.
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