Alexei Stukov had a hard life, and an even harder death. He has been betrayed, shot into space, resurrected and infested, almost cured, and then experimented upon as the infestation returned. Now, his infestation spreads within the Nexus... Trait
Bio-Kill Switch (D)
Activate to detonate all of Stukov's Viruses. Each Healing Pathogen heals its target, and each Weighted Pustule does damage and Slows its target by 70% for 2 seconds. Can be cast while Channeling Lurking Arm.
Basic Abilities
Healing Pathogen (Q)
Infest an allied Hero with a Healing Pathogen that heals the target for 240 Health over 4.5 seconds. Healing Pathogens can spread to a nearby allied Hero every 0.75 seconds, and a single Healing Pathogen can spread to each allied Hero 1 time.
Weighted Pustule (W)
Hurl a pustule that impacts all enemy Heroes in its path, dealing damage and Slowing by 5%, increasing to 50% over 3 seconds. Deals additional damage upon expiring or being removed.
Lurking Arm (E)
Channel at a target location, creating an area that Silences enemies inside and deals 144 damage per second to them. Deals 50% reduced damage to non-Heroes.Does not cost Mana while Channeling, and lasts until canceled or interrupted.
Heroic Abilities
Flailing Swipe (R)
Swipe 3 times in front of Stukov over 1.75 seconds, dealing damage to enemies hit and knocking them away. Each swipe is larger than the previous.
Massive Shove (R)
Extend Stukov's arm. If it hits an enemy Hero, they are rapidly shoved until they collide with terrain, taking damage. Stukov gains 50 Armor while shoving an enemy.
If the Heroes of the Storm client is minimized, or not the current focus window, it will now retake focus in the following situations:
If a player who was queued for matchmaking is removed from the queue.
When a game is found while a player is queued for matchmaking.
If a draft is cancelled and the player is removed from a draft lobby.
Disable Screen Shake Setting
A new Disable Screen Shake setting has been added to the Gameplay tab in the Options Menu.
If this setting is enabled, the screen will no longer visibly shake when Forts and Keeps are destroyed.
Emoji Autocompletion
The client will now display a list of suggested Emojis as it attempts to predict the player's intended Emoji when they begin typing shorthand into the chat window.
Team League
The tooltip that displays when queue times for 2-player parties are lengthy will now include estimated wait times for parties of 2, 3 and 5 players.
Additionally, the Ranked Play interface has been adjusted, and the tooltip's size and layout have been revised to help prevent it from overlapping other UI elements.
- Now causes all active Skeletons to fixate on the target.
Shackler
- Added functionality: Basic Attacking a Hero that is slowed, rooted, or stunned reduces the cooldown of Bone Armor by 2 seconds.
Reaper's Toll
- New functionality: Quest: Hit enemy Heroes with Spectral Scythe.
- New functionality: Reward: After hitting 20 Heroes, reduce the cooldown by 3 seconds.
Jailors
- New functionality: Cause 2 Skeletons to spawn when you cast Bone Prison. These do not count toward the maximum limit of Skeletons you can own.
- New functionality: Quest: Spawn Skeletal Warriors.
- New functionality: Reward: After spawning 80 Skeletons, when Skeletal Warriors fixate on an enemy from Bone Prison they gain 50% Movement and Attack Speed.
Grim Scythe
Trag'Oul's Essence
- Moved from level 4 to level 7
- Redesigned: Skeleton Basic Attacks restore 1% Health and 0.4 % Mana.
Harvest Vitality
- Redesigned: Cursed Strikes heals Xul for 60% of the damage it deals to Heroes.
Weaken
- Now also increases the duration of Cursed Strikes Attack Speed slow from 2 to 3 seconds.
Rathma's Blessing
- Removed
Decrepify
- Removed
Giant's Curse
- Removed
Echoes of Death
Rapid Harvest
Executioner
- Moved from 16 to 13.
Skeleton Mastery
- Removed
Corpse Explosion
- Moved from level 13 to level 16
Bone Spear
- Moved from level 20 to level 16
- Cooldown increased from 10 to 12 seconds.
Call of the Grave
- Removed
Andariel's Visage
Cold Hand of Death
- Raised Mage has been renamed to Cold Hand of Death
- New functionality: No longer causes Skeletal Mages to spawn from dead Heroes.
- New functionality: Now causes Skeletal Warriors to become Frost Skeletons, causing their Basic Attacks to slow enemies by 30%.
- Basic Attacks per second increased from 1.25 to 1.33
Celestial Attunement
- Free cast window increased from 3 to 4 seconds
Quickening Blessing
- Movement Speed increased from 25 to 30%
Mark of Mending
- Heal amount while a target is Marked reduced from 3 to 2% of attacker's maximum health
Elune's Chosen
- Cooldown reduced from 40 to 30 seconds
Eyes of the Huntress
- Reveal time increased from 2 to 3 seconds
Developer Comment: We have been reading a lot of feedback on Tyrande and have heard overwhelming requests to give her substantial buffs. While we would love to do so, our internal data shows her rework win rate is sitting within 1% of her pre-rework values (.8% higher at high-level play and .1% lower at medium/low levels). The rework was focused on lowering the power of her healing while greatly strengthening her utility and damage output. Our data is showing that we are meeting those goals but realize that a lot of players are still attempting to solo-support with her. We are actively aware of the Support role-perception issue, especially since it transcends just Tyrande, and are exploring a lot of different options to help alleviate the frustrations.
Fixed a number of typo and tooltip errors across several aspects of the game.
A.I.
Hanamura – Fixed an issue with AI players pacing near Payloads if a stealthed enemy was contesting.
Art
Alarak – Lightning Surge will now display its effect when cast on Forts and Keeps.
Auriel – Fixed a visual issue with Auriel's Bestow Hope crown when placed on a Tassadar in Archon form.
Uther – Fixed an issue with the Beacon of Light talent causing it to display the wrong icon.
Battlegrounds
Hanamura – Fixed an issue preventing Turret power-ups from being damaged by the Boss's Energy Ring ability.
Hanamura – Fixed an issue preventing Mercenaries from attacking Turret power-ups.
Haunted Mines – Fixed an issue that prevented skulls from being collected if a Haunted Miner was killed while over unpathable terrain.
Haunted Mines – Fixed a rare issue that could cause Grave Golems to push the same lane twice.
Mercenaries – Fixed an issue causing the Raven Mercenary's Seeker Missile reveal effect to occasionally persist after the Seeker Missile detonated.
Sandbox Mode – Fixed an issue that caused duplicate D.Va Mechs to appear when using the 'Move Here' command with D.Va.
Warhead Junction – Fixed an issue preventing the damage-over-time effect applied by the Boss's Podling spawns from being cleansed by abilities intended to cleanse these effects.
Warhead Junction – Fixed an issue causing players to be incorrectly flagged as AFK when standing near or collecting Warheads.
Heroes, Abilities, and Talents
Alarak – Fixed an issue that prevented Rite of Rak'Shir from going on a reduced cooldown if used on a Nova Holo Decoy that expired.
Arthas – The attack speed slow applied by Frozen Tempest is now consistent with what is stated in the ability's tooltip.
Chen – Fixed an issue preventing the stun duration of Anub'arak's Burrow Charge from being reduced by Purifying Brew.
D.Va – Fixed an issue causing D.Va's Mech to ignore 'Hold Position' commands.
D.Va – Fixed a rare issue that caused D.Va to become unresponsive if Big Shot was fired into the enemy Hall of Storms immediately before calling down a Mech.
D.Va – Fixed that issue that allowed D.Va's Boosters to push enemies that were affected by Time Stop.
D.Va – Fixed an issue causing D.Va to destroy map mechanic pickups (such as Doubloons) when using Call Mech near them.
D.Va – Fixed an issue causing Defense Matrix to unintentionally reduce the effects of percentage damage abilities.
D.Va – Fixed an issue preventing pilot D.Va from immediately exiting her Mech after casting Self Destruct if there was not ample space available nearby.
Genji – Fixed an issue causing Genji to take partial damage from abilities that ended Deflect early, such as stuns and silences.
Greymane – Fixed an issue that could occasionally grant additional Go for the Throat procs after casting the free charge.
Kharazim – Fixed an issue that Stitches' Vile Gas to deal damage to Kharazim while casting Seven-Sided Strike.
Murky – The Fish Eye talent will now properly reveal stealthed targets at the edge of its sight radius.
Murky – Fixed an issue causing Murky's Fish Eye talent to permanently reduce his mounted movement speed.
Murky - Fixed an issue preventing Murky from gaining stealth when spawning from his Egg after learning the Egg Hunt talent.
Nova – Fixed an issue preventing Holo Decoy from being cast in several locations on Garden of Terror and Infernal Shrines.
Probius – Fixed an issue preventing Probius from gathering minerals while inside the Garden Terror on Garden of Terror
Tassadar – Fixed an issue causing Tassadar to gain healing from the damage dealt by his Focused Beam talent.
Tychus – The primary target damage amount displayed in Overkill's tooltip is now consistent with the damage dealt by the Ability.
Sound
Diablo Announcer – Fixed an issue causing the Diablo announcer pack game start countdown to become out of sync.
Draft Mode – Fixed an issue causing Hero selection voiceover lines to occasionally echo.
Muradin – Fixed an issue causing a pop in Muradin's Avatar voice lines when playing in certain locales.
User Interface
Collection - Fixed an issue preventing the "Unseen Items" flag from clearing after viewing all highlighted items in the Collection.
Nova, Samuro – Fixed an issue preventing debuff timers from showing below clone's health bars.
UI – Fixed an issue that could occasionally fail to display one team's current experience total.
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