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Heroes of the Storm Patch Notes - July 26, 2017

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Quote | PM | +Rep by Wayne3100 » July 26, 2017 10:14am | Report

A new patch has just been released, applying bug fixes along with balance changes aimed at Genji, Xul, Stukov and more. To learn more about the new changes check out the official release below.


Heroes




Assassin Specialist Support Warrior
Xul


Assassin






General.display_name(General.keybind)
- Health reduced from 1600 to 1550
- Health Regen reduced from 3.3 to 3.2


Shuriken(Q)
- Mana cost increased from 15 to 20


Dragonblade(R)
- Cooldown increased from 80 to 100 seconds
- Mana cost increased from 50 to 75


Dodge
- Charges reduced from 3 to 1
- Cooldown reduced from 12 to 8 seconds

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Cursed Bullet(R)
- Damage reduced from 40 to 35% of enemy Heroes' current Health

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Fully Loaded
- Cooldown reduction increased from 33% (4 seconds) to ~41% (5 seconds)

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Specialist






Raise Skeleton(Combat Trait)
- Health reduced from 300 to 270


Cursed Strikes(W)
- Cooldown increased from 15 to 16 seconds


Backlash
- Damage reduced from 15 to 12% of enemy Heroes' maximum Health


Grim Scythe
- Cooldown reduction per attack increased from .5 to .75 seconds
- Maximum cooldown reduction increased from 10 to 12 seconds

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Support






Healing Pathogen(Q)
- Mana cost increased from 30 to 40


Flailing Swipe(R)
- Pushback distance increased by 50%


Spine Launcher
- Slow duration increased from 1 to 1.5 seconds (now matches his attack speed)


Fetid Touch
- Quest requirements reduced from 20 and 40 Heroes hit to 15 and 30


Growing Infestation
- Added functionality: Now increases the Cooldown of Lurking Arm by 4 seconds


One Good Spread...
- Spreading requirement reduced from 4 to 3 Heroes
- Mana refund increased from 30 to 40


Vigorous Reuptake
- Healing bonus reduced from 50 to 40%


Pox Populi
- Adjusted functionality: Detonating Bio-Kill Switch no longer refreshes heal duration, but instead extends it by 3 seconds


Controlled Chaos
- Cooldown between casts reduced from 3 to 1 second
- Cooldown for each charge reduced from 40 to 30 seconds


Push Comes To Shove
- Duration requirement reduced from 1.5 to 1.25 seconds

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Holy Light(Q)
- Healing reduced from 380 to 360
- Self-healing reduced from 190 to 180


Holy Radiance(W)
- Mana cost increased from 60 to 70

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Warriors






Fortifying Brew(Combat Trait)
- Brew per second reduced from 40 to 30
- Chen will now instantly gain 25 Brew upon activation


Elusive Brawler
- Cooldown increased from 20 to 25 seconds
- Cooldown reduction from Basic Attacks reduced from 3 to 2 seconds

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General.display_name(General.keybind)
- Health increased from 2633 to 2765
- Health regen increased from 5.5 to 5.8

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Flare
- Cooldown reduced from 25 to 20 seconds

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Vile Gas(Combat Trait)
- Damage reduced from 18 to 17


Heavy Slam
- Bonus damage reduced from 50 to 40%

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Bug Fixes



Heroes, Abilities, and Talents
  • Diablo: Casting Shadow Charge on Sgt. Hammer while she is in Siege Mode will no longer cause Diablo to pass through her.
  • Malfurion: The Moonburn Talent will no longer cause Moonfire to deal bonus damage to Mercenaries and Monsters prior to reaching 25% bonus damage against Minions.
  • Malfurion: Casting Astral Communion now properly consumes 100 Mana.
  • Nazeebo: Fixed an issue that could prevent Voodoo Ritual from gaining stacks after scoring the killing blow on a Minion.
  • Stukov: Fixed a typo in the tooltip for Fetid Touch.
  • Stukov: Stop, Hold Fire, Taunt, and Dance commands can no longer be issued while casting or channeling Lurking Arm.
  • Stukov: Fixed an issue that could cause FPS to drop to 30 when targeting Lurking Arm.
  • Stukov: Massive Shove will no longer be cancelled when used on Sgt. Hammer while she is in Siege Mode.
  • Tyrande: After learning Huntress' Fury, Basic Attacks against targets with Hunter's Mark will now correctly splash to nearby enemy Mercenaries.
  • Tyrande: Fixed an issue causing Sentinel to benefit from increased width prior to learning the Ranger Talent.

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Wayne3100
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