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Patch Notes - December 14, 2016

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Quote | PM | +Rep by aeide » December 14, 2016 10:58am | Report




The goals with this Artanis update were twofold: Increase his playmaking (swapping enemies during Blade Dash), and increase his solo lane capabilities (Blade Dash reduces Shield Overload cooldown, Shield Overload triggers at higher Health). We think that with these changes, Artanis will be a strong choice on a lot more Battlegrounds and with more team compositions.


Shield Overload(Combat Trait)


Blade Dash(Q)


Twin Blades(W)


Phase Prism(E)


Shield Surge


Plasma Burn


Lethal Alacrity


Burning Rage


Psionic Synergy


Shield Battery


Chrono Surge
- Tier increased from 2 to 3
- Attack Speed changed from 40 to 50


Templar's Zeal


Phase Bulwark


Psionic Wound


We’re looking to add more power to Chromie that fits the flavor of the character, without increasing her burst potential across the entirety of the game. We’re also combining the effects of Timewalker’s Pursuit and Peer Into the Future to create an enticing option at Level 1.


Timewalker(Combat Trait)


Peer Into The Future


Timewalker's Pursuit


We started doing some small changes to Dehaka’s talent tree in order to increase diversity and fix some talent pick issues. As is par for the course, this opened a rabbit-hole of design opportunities that we ended up falling into. While Dehaka’s changes were mostly complete before the BlizzCon Finals, his resurgence as a dark horse of competitive play helped us narrow down and finalize the rework. Base movement speed on Brushstalker helps meld his design while some brand new talents should open up some fun new ways to hunt your prey.


Cancel Burrow(E)


Adaptation(R)


Brushstalker(Mount)


Essence Collection(Combat Trait)


Drag(Q)


Swift Pursuit


Primal Swarm


Tunneling Claws


Essence Claws


Numbing Eruption


Whirling Dervish


Rapid Regeneration


Hardened Shield(Talent)


Enduring Swarm


Enhanced Agility


Tissue Regeneration


Lurker Strain


Hero Stalker


Feeding Frenzy


Essence Devourer


Ferocious Stalker


Change Is Survival


The Lord of Terror has been under the knife for a couple months and has finally collected enough souls to resurrect himself. He reenters the Nexus with an updated talent tree focusing on maintaining and amplifying his identity. He should still excel as a gank-oriented Warrior, punishing out-of-position enemies, but also brings along some new survivability options. While we had to lower his damage slightly, the baseline addition of Firestorm and larger payoff for Shadow Charging enemies into collision should heavily reward opportunistic Diablo players.


General.display_name(General.keybind)
- Basic Attack damage decreased from 122.72 to 109.2


Fearful Presence(Talent)


Hellgate(Talent)


Siphon the Dead(Talent)


Shadow Charge(Q)


Overpower(E)


Fire Stomp(W)


Black Soulstone(Combat Trait)


Bulwark


Speed Demon


Soul Shield


Devastating Charge


Hellfire


Debilitating Flames


Fearful Presence


Hellgate


Block


Overwhelming Force


Soul Catcher


Essence of the Slain


Soul Steal


Firestorm


Spell Shield


Siphon the Dead


Rampage


Continuous Overpower


Imposing Presence(Talent)


Bolt of the Storm


Devil's Due


Life Leech


From the Shadows


Demonic Strength
- Movement Speed changed from 25 to 30
- Duration changed from 2 seconds to 3 seconds


Soul Feast


Diabolical Momentum


Fire Devil


Domination


Dying Breath


Pyroblast has been underperforming compared to Phoenix. We like where its damage is at, and that a lot of Heroes have ways to negate or mitigate it. Instead, we’re buffing the consistency of the Heroic to make it more competitive.


Pyroblast(R)


As the lord of Azeroth’s fire elementals, Ragnaros desires nothing more than to burn the world to ash. Banished to the Firelands eons ago, the Firelord now turns his rage toward the Nexus, intent on incinerating everything and everyone within it.


Molten Core(Combat Trait)


Empower Sulfuras(Q)


Living Meteor(W)


Blast Wave(E)


Sulfuras Smash(R)


Lava Wave(R)
1 (?)
4 (?)
7 (?)
10 (?)
13 (?)
16 (?)
20 (?)

It’s been a while since Rehgar was a major dominant force, and his performance is now low enough that we can safely increase the rewards for his aggressive playstyle without pushing his winrate too high. For Bloodlust, we wanted to reduce the loss of healing for picking the Heroic, but only for Basic Attack teams that really benefit from it.


General.display_name(General.keybind)
- Basic Attack damage increased from 102.96 to 124.8


Bloodlust(R)


Lightning Shield(W)
- Damage changed from 66.56 (+4%) to 72.8 (+4%)


Stormcaller


Totemic Projection


Farseer's Blessing


Gladiator's War Shout

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