The goals with this Artanis update were twofold: Increase his playmaking (swapping enemies during Blade Dash), and increase his solo lane capabilities (Blade Dash reduces Shield Overload cooldown, Shield Overload triggers at higher Health). We think that with these changes, Artanis will be a strong choice on a lot more Battlegrounds and with more team compositions.
Shield Overload(Combat Trait)
Blade Dash(Q)
Twin Blades(W)
Phase Prism(E)
Shield Surge
Plasma Burn
Lethal Alacrity
Burning Rage
Psionic Synergy
Shield Battery
Chrono Surge
- Tier increased from 2 to 3
- Attack Speed changed from 40 to 50
Templar's Zeal
Phase Bulwark
Psionic Wound
We’re looking to add more power to Chromie that fits the flavor of the character, without increasing her burst potential across the entirety of the game. We’re also combining the effects of Timewalker’s Pursuit and Peer Into the Future to create an enticing option at Level 1.
Timewalker(Combat Trait)
Peer Into The Future
Timewalker's Pursuit
We started doing some small changes to Dehaka’s talent tree in order to increase diversity and fix some talent pick issues. As is par for the course, this opened a rabbit-hole of design opportunities that we ended up falling into. While Dehaka’s changes were mostly complete before the BlizzCon Finals, his resurgence as a dark horse of competitive play helped us narrow down and finalize the rework. Base movement speed on Brushstalker helps meld his design while some brand new talents should open up some fun new ways to hunt your prey.
Cancel Burrow(E)
Adaptation(R)
Brushstalker(Mount)
Essence Collection(Combat Trait)
Drag(Q)
Swift Pursuit
Primal Swarm
Tunneling Claws
Essence Claws
Numbing Eruption
Whirling Dervish
Rapid Regeneration
Hardened Shield(Talent)
Enduring Swarm
Enhanced Agility
Tissue Regeneration
Lurker Strain
Hero Stalker
Feeding Frenzy
Essence Devourer
Ferocious Stalker
Change Is Survival
The Lord of Terror has been under the knife for a couple months and has finally collected enough souls to resurrect himself. He reenters the Nexus with an updated talent tree focusing on maintaining and amplifying his identity. He should still excel as a gank-oriented Warrior, punishing out-of-position enemies, but also brings along some new survivability options. While we had to lower his damage slightly, the baseline addition of Firestorm and larger payoff for Shadow Charging enemies into collision should heavily reward opportunistic Diablo players.
General.display_name(General.keybind)
- Basic Attack damage decreased from 122.72 to 109.2
Fearful Presence(Talent)
Hellgate(Talent)
Siphon the Dead(Talent)
Shadow Charge(Q)
Overpower(E)
Fire Stomp(W)
Black Soulstone(Combat Trait)
Bulwark
Speed Demon
Soul Shield
Devastating Charge
Hellfire
Debilitating Flames
Fearful Presence
Hellgate
Block
Overwhelming Force
Soul Catcher
Essence of the Slain
Soul Steal
Firestorm
Spell Shield
Siphon the Dead
Rampage
Continuous Overpower
Imposing Presence(Talent)
Bolt of the Storm
Devil's Due
Life Leech
From the Shadows
Demonic Strength
- Movement Speed changed from 25 to 30
- Duration changed from 2 seconds to 3 seconds
Soul Feast
Diabolical Momentum
Fire Devil
Domination
Dying Breath
Pyroblast has been underperforming compared to Phoenix. We like where its damage is at, and that a lot of Heroes have ways to negate or mitigate it. Instead, we’re buffing the consistency of the Heroic to make it more competitive.
Pyroblast(R)
As the lord of Azeroth’s fire elementals, Ragnaros desires nothing more than to burn the world to ash. Banished to the Firelands eons ago, the Firelord now turns his rage toward the Nexus, intent on incinerating everything and everyone within it.
Molten Core(Combat Trait)
Empower Sulfuras(Q)
Living Meteor(W)
Blast Wave(E)
Sulfuras Smash(R)
Lava Wave(R)
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It’s been a while since Rehgar was a major dominant force, and his performance is now low enough that we can safely increase the rewards for his aggressive playstyle without pushing his winrate too high. For Bloodlust, we wanted to reduce the loss of healing for picking the Heroic, but only for Basic Attack teams that really benefit from it.
General.display_name(General.keybind)
- Basic Attack damage increased from 102.96 to 124.8
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