Coren Direbrew [All Talents Added] by TheHereticOne

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Coren Direbrew [All Talents Added]

By: TheHereticOne
Last Updated: Jan 11, 2016
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Coren Direbrew [All Talents Added]

Owner of the Grim Guzzler

Stats :

Health : 600 (+120/level)
Health Regen : 1 (+0.5/level)
Damage : 10 (+4/level)
Attacks Per Second : 1.50
Damage Per Second : 21 (level 1)/75 (level 10)/135 (level 20)

Combat Trait

1
Call of the Grim Guzzler
Cooldown : 30 seconds
Charges : 3 (starts with 0 at game start)
Time Between Charge Uses : 5 seconds.
Activates Automatically when Coren loses 15% of his maximum health without triggering the cooldown.

Spawn an alcoholic Dark Iron dwarf, otherwise known as a Grim Patron (50% of Coren's health, 50% of his damage, 1.00 attack speed). The cooldown of this ability is reduced by 1s every time Coren or a Grim Patron attacks. Grim Patrons last 30s, and spawn a Direbrew Minion (50% of a Grim Patron's health, 50% of its damage, 0.6 attack speed) when they lose 25% of their health. Direbrew Minions reduce the cooldown of the ability by 0.25s when they attack, and Direbrew Minions last 10 seconds, and respawn with 1 less second to their maximum timer if they time out. 

Max of 4 Grim Patrons out at any time, and 3 Direbrew Minions per Grim Patron.

Note : If a Grim Patron dies, his Direbrew Minions do not die with him, and a new patron can summon more minions. Although there IS a maximum of 14 Direbrew Minions on the field at any given time, and of 4 Grim Patrons.

Important : Grim Patrons will follow Coren Direbrew if they are within a medium sized area around him, but if they get out of that area, they will stop following him and will instead head for the closest hostile target and will attack it.

Primary Abilities

1
Direbrew's Disarm
Cooldown : 10 seconds

Coren disarms an enemy hero, which forces a random Grim Patron on the map to run towards the target hero for 7 seconds, preferring the nearest Grim Patron. When an enemy hero is targetted by this, they lose 20% attack damage for 3 seconds, and take 10% extra damage from Grim Patrons and Direbrew Minions.
2
Drunken Axethrow
Cooldown : 8 seconds

Coren throws his axe at an enemy with a 35% chance to miss. The axe deals 5x his basic attack's damage, but makes his normal basic attacks hit for 40% less damage for 3 seconds.

This ability requires to be at least at 20% movement speed bonus from Chug.
3
Bonk!
Cooldown : 17s

Coren bonks an allied Grim Patron on the head with a mug, angering the following, increasing his Duration by 5 seconds and making the Grim Patron attack him four times instantly, then gain 50% extra attack speed for 5 seconds, as well as dealing 15% bonus damage for that duration.

This ability requires Coren to be at 30% movement speed bonus from his Chug mount.

Secondary Abilities

1
We Stole some Spells...
Cooldown : 40 seconds

Give one of three buffs to a Grim Patron :

-Windfury : Swirling effect around the patron, increases his attack speed by 100%.

-Divine Spirit : Bright, Yellow Glowing effect on the Grim Patron, duration increased by 7 seconds and health increased by 50%.

-Enrage : Red Glow effect, Damage increased by 125%.

Heroic Abilities

1
Dog Pile!
Cooldown : 100 seconds

Every Grim Patron and Direbrew Minion is teleported to you after a 1.5 seconds channel, after which you can re activate the ability  to have all the dwarves charge at an area to deal 150 (+35/level) damage in a medium sized area, as well as stun enemy heroes within the area for 0.1 second for every dwarf sacrificed into the area. If an enemy hero is hit, all the dwarves die. If no enemy hero is hit, however, all Direbrew Minions die, but Grim Patrons have their duration renewed. Reduce this ability's cooldown by 5 second for every enemy hero hit.
2
Drunken Brawl
Cooldown : 50 seconds

Coren calls every Grim Patron and Direbrew Minion to him, and then can cast the ability again once he has them all, or 3+ of them. Casting this ability again causes the Patrons and Minions to run wildly in a medium sized area and pick a target to fight, which they will frantically attack that target with 20% reduced damage but 80% increased attack speed, this lasts 10 seconds. All Direbrew minions die, and Grim Patrons have their duration reduced by 10 seconds.

Special Mount

1
Chug!
Cooldown : 1 second

Coren chugs down a mug of Direbrew Ale, which increases his movement speed by 1% for 5 seconds, up to 35% bonus movement speed. After you reach the 35% bonus movement speed, you move at that speed for 8 seconds, but it starts a 30 seconds cooldown on your mount. 

Letting yourself fall to 0% after starting to chug makes you start a 15 seconds cooldown.

Being stunned, rooted, silenced or put in stasis starts a 10 seconds cooldown on this.


Crowd Control effects last 15% longer + your speed bonus when you are under the effects of this.

While under the effects of this, Coren will deal 1% less damage with his auto attacks for every 1% speed bonus he has.

Coren will have 30% + his speed bonus of extra health regeneration while under the effects of this. The regeneration bonus stops after he spent 15 seconds under the effects of this without pause.

First Talent Tier [Level 1]

Seasoned Brawler
Every 10 minions that die near him or a Grim Patron grants Coren +1 permanent auto attack damage. When Coren gets +3 auto attack damage, Grim Patrons get a +1 permanent auto attack damage.

Drunken Demolitionists
Coren's attacks now deal 35% more damage to structures and destroy 1 ammo when he is under the effects of Chug!. Grim Patrons now do 10% more damage to structures.

Drunken Rush
You now start at 10% speed bonus when using your mount.

Regenerative Brew
Every regen globe increases your regen by 2 whenever you are under the effects of Chug!. This regeneration effect is not affected by the usual % bonus from the mount.

Second Talent Tier [Level 4]

Mug Toss
Bonk! is now ranged (4.50 range) and its cooldown is now 5 seconds shorter, but you are required to be at 33% movement speed bonus from Chug!.

Wrecking Ball Toss
When Drunken Axethrow targets a structure, Coren now tosses a mini wrecking ball that deals an extra 4x basic attack damage and instantly destroys 7 ammo.

Wrestling Arm Contest
Direbrew's Disarm now makes enemies lose the 20% attack damage for 5 seconds.

Drunken Vomit
You can re activate Chug! after reaching the maximum speed bonus to end it prematurely, and instead cast a small aoe damage effect at small range that does 15 (+3/level) damage a second for 5 seconds.

Third Talent Tier [Level 7]

Everyone -- Get In Here!
Activate your trait to set it on a 60 seconds cooldown and disable the cooldown reduction to instantly summon 2 Grim Patrons and 3 Direbrew Minions. The Minions summoned this way can go past the limit, but the Patrons cannot.

An Even BIGGER Axe!
Drunken Axethrow now deals 15% of its damage as an aoe effect around the target, and now only has a 20% chance to miss.

Loyal Clients
Grim Patrons that time out leave a Direbrew Minion behind them if it does not go past your maximum limit, or their own limit. A Direbrew Minion that times out for the first time will come back with its full duration.

Bar Fight
Bonk! can be used on enemy heroes to deal 4x your basic attack's damage and prevent them from attacking anyone but you for the next 3 seconds.
If Bonk! was made from range, deals only 1x of your basic attack,s damage, but forces them to attack you for the next 4 seconds instead.

Heroic Talent Tier [Level 10]

Dog Pile!
See Heroic Abilities.

Drunken Brawl
See Heroic Abilities.

Fifth Talent Tier [Level 13]

Bigger Inn
Increases the maximum amount of Grim Patrons to 5 and the maximum amount of Direbrew minions to 15.

Drink with me, pal!
Using your mount while a Grim Patron is following you will cause them to stop for 1 second and channel for that time, regenerating 35% of their health over that, as well as giving them a 20% movement speed boost for 5 seconds, as well as augmenting their duration by 4 seconds. This can happen once per patron.

We Stole some Spells...
Activable Ability.
Target a Grim Patron and give him one of three buffs : Either double his attack speed, give him +50% maximum health (bringing him to 75% of your maximum health) and +7s to his duration, or increase his damage.

Coren Direbrew, Dark Iron Thief.
Direbrew's Disarm can now target an allied Grim Patron instead to reduce his damage by 60%, and give Coren an extra 40% damage. The extra damage for Coren lasts for 6 seconds, but the damage debuff lasts forever on the Grim Patron. Using this causes the ability to have a 14 seconds cooldown.

Sixth Talent Tier [Level 16]

Setting up Shop
Coren can use this secondary ability to set up a small tavern that lasts until killed and starts a 120 seconds cooldown when destroyed. The tavern will be the new spawning point for all Grim Patrons and Direbrew minions, instead of Coren himself. The Tavern grants 5 seconds to the minions in which they do not start timing out.

Settle down -- You're drunk.
Instead of falling to 0 when reaching the end of the timer on his Chug! mount, Coren instead loses 2% a second for up to 3 seconds, after which it falls to 0%. He can lose a total of 12% to settling down per Drunken Run (The time inbetween you starting to drink and you stopping drinking).

Unused Mugs
Whenever Coren is at 0% speed boost from his mount, his attacks become ranged and he tosses mugs at the enemy, attacking at a rate of 1.00 but dealing 40% more damage.

Annoying Brat!
Coren can use Bonk! up to two extra times for free on the same Grim Patron, which will anger him even more and make him attack Coren twice again, and will increase his attack speed and damage by an extra 10% for each extra times Coren bonked the Grim Patron.

Storm Tier [Level 20 Talents]

Alpha Dog
After Dog Pile! has ended, one enhanced Grim Patron with doubled health and 40% increased damage will come out with an unlimited duration. However, this Patron cannot be bonked. or disarmed, and is immune to all CC effects, as well as dealing double damage to non heroic targets, and taking 50% reduced damage from them. This only applies if a hero is indeed hit.

And the winner is...
If Coren enters the brawl for 3+ seconds, his character becomes controlled by the AI for the remaining duration. All Grim Patrons die, and Direbrew minions run away, but Coren is healed for all of his health and gets doubled damage for the next 8 seconds, as well as being able to chug up to 60% bonus speed. After this, however, Coren falls into a 2 seconds stun, in which he very loudly blabbers about him winning (He is heard through the whole map).

A wise man once told me...
Coren deals double damage to heroes who have no allied heroic targets nearby, and gains +5% damage for every nearby Grim Patron.

The Grim Guzzler (Nexus Edition!)
All Grim Patrons and Direbrew Minions die, and you instead summon a dwarf and a goblin (AND a gnome... because huh... Gnomes matter too. *Cough* Yeah.) that each have different stats.

Hurley Blackbreath : Has 50% of Coren's Health, but deals his full damage and attacks at a rate of 2.00. Can breath fire in a small cone to deal 10 (+5/level) damage per second for 3 seconds to enemies caught in the cone.

Plugger Spazzring : Has 40% of Coren's health, and tries his best to stay away from enemies. Does not auto attack, and instead channels for 1 second and then casts a shadow bolt that deals 50 (+5/level) damage to a distant enemy.

Ribbly Screwspigot : Has stealth after not dealing or taking damage for 2 seconds. Attacks twice as fast as Coren and has 40% of his damage. Upon coming out of stealth, instantly deals 3x his basic attack's damage as well as adding a 10 (+2/level) damage per second effect that lasts 2 seconds. His attacks have a 40% chance to slow enemies by 20% for 3 seconds.

Each of them can die, but respawn in  10 (+0.5/level) second. Bonk! cannot be used on them. You lose your trait, and your heroic now becomes a targetting order that forces the three of them to attack a target for 3 seconds, at a 20 seconds cooldown.

Gameplay

The idea I get of Coren Direbrew is a very, very odd duckling. He has low health, and low damage, but gets near global presence due to his patrons not being forced to stay with him, which makes him a real threat to be reckoned with. You can literally get hit by a structure, get low, get patrons out, run back to base and still be racking up all that damage, because your patrons are doing work

His kit would be composed of 3 basic abilities : Direbrew's Disarm, which reduces an enemy hero's auto attack damage for a short duration (and is also Direbrew's signature ability in WoW!), Drunken Axethrow, which consists of a targetted mini-nuke that removes a bit of his auto attack damage, at a relatively short cooldown.
Finally, Bonk!, which buffs a Grim Patron -- careful though, as Coren will be hit by 4 auto attacks from the angry guy, instantly. That damage can be lethal, so caution will be required.

The secondary ability he'd get would be a long cooldown, pretty big buff to a Grim Patron : randomly either double his attack speed, give him more health, or more damage. The buff lasts forever, and so casting it on a grim patron at full duration could be devastating if used at the right time.

His ultimates would be as follow : Dog Pile! and Drunken Brawl

Dog Pile would be a control type of ultimate : He can massively stun heroes, as he can have up to 20 dwarves at his command, and with 0.1 second stun for every dwarf, you can stun the entire enemy team for 2 seconds, as well as dealing pretty high damage to them. This does kill all your dwarves if an enemy is hit but come on! You can single handedly win a team fight with that ability if timed well!

His second ultimate would be a straight up damage ultimate. He gets every patron to run to him at 250% speed, and once he has a number of them, he can cast the ability on a targetted area, and every patron and minion will run around, attacking enemies extremely quickly but with reduced damage. Lasting 10 seconds, during which your patrons and minions cannot time out, you can get all your patrons in a team fight instead of having them run around the map, and believe it or not, but their damage is pretty big once you start adding things up!

And what kind of drunk would he be without a mount to show for it, I ask you? 
Chug! is Coren's mount -- he chugs down a mug of Direbrew ale, which makes him go faster and regenerate health for more. He can go beyond mount speed with this, if talented right, but it does take ramping up : The idea behind this is that he would constantly be drinking so that he would always be running fast and regenerating health. Some of his abilities also require to be at a certain speed bonus percentage from this to even be cast, and so Coren will need to be drinking a whole lot throughout the game!
(Please don't take him as an example kids -- it'd be a very bad idea.)


Put in brief, his playstyle is one of a hit and run character : Run in, disarm, axethrow, then run out because you're intoxicated as hell and can run faster than anyone else.
Within that altercation, taking damage will trigger your trait once or twice, too, so you'll also get patrons out of this, so it's win-win. You definitely aren't a sustain fighter -- you can afford to sacrifice patrons for that, as you can always get more, but you, yourself, aren't a sustain fighter and you want nothing to do with prolongated fights, due to your very low amount of health.

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Masterjojojo (2) | November 12, 2015 12:38pm
This hero is too complex, especially his mount and trait. Plz try to make it simpler:
For example, with the mount you should not add so many conditions (the cooldown, and the increase/decrease in damage/speed).
1
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TheHereticOne (10) | November 12, 2015 2:00pm
Masterjojojo wrote:
This hero is too complex, especially his mount and trait. Plz try to make it simpler:
For example, with the mount you should not add so many conditions (the cooldown, and the increase/decrease in damage/speed).


I may do that, it's heavily a work in progress, although I'd like to understand -- His trait is 100% automatic ; it spawns minions that spawn minions, you don't need to enact on them or do anything special unless you want to pull off some huge *** plays -- which is often what loses games, as sober but efficient is often more than enough, so I'm not sure that's complicated as far as playing out his trait is.

As far as his mount goes, you press z to get a speed boost, I'll change it to always be 1%, but here's the mount : Press z, you get 1% bonus speed and health regen but hit for less, you can press z every second. Get CC'ed, 10 second cooldown, fall to 0 speed bonus after starting to drink, 15 second cooldown, and once you hit the most speed you can get, you get a 30 seconds cooldown. It may sound complicated like that, but his trait is FULLY automatic, no activation required, and his mount only consists of you pressing z a lot. I'm not so sure what's overly complicated about this, so I'd appreciate if you helped me on that.

Thank you for the feedback!
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