INNKEEPER (WIP) by matheod

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INNKEEPER (WIP)

By: matheod
Last Updated: Jul 31, 2015
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INNKEEPER (WIP)

Heathstone

First, this is a different concept than this one : http://www.heroesfire.com/hots/concept/innkeeper-812 which is also pretty cool.


This heroe maint ability would be the trait ability, which have a 2s canalisation and a 45s cooldown. His trait would draw "a card". More exactly, it would take randomly choose an ability based on hearthstone card. Then this ability can be activated once (it disappear after use). And because there is 3 slot, he could only get 3 "cards" at the same time.

So this hero would have very powerfull ability, but he would have to draw new "card/ability" each time, so after using he three card during a fight he would become useless (sort of). Also card draw are based on chance so you may not get what you want.

Before being able to draw a card, you would have to choose an hearthstone hero class, which would affect card you draw and also one of your heroic ability.

To choose an hero class, your ability become hearthstone hero portrait, using your trait to show other class, using a portait ability choose this hero.

By the way, what are these heroic ability ?

The first would be the ability to use the hearthstone hero class ability. Talent level 20 increase effect of the hero class ability (reduce cooldown, more damage, etc.). The second would allow you to have 4 card at the same time (the heroic ability slot become a slot for card your draw). Talent level 20 greatly increase move speed and attack speed when you have 4 cards.

This hero also start with an active ability (with 1s cooldown) allowing him to discard a card.

Possible talent would be :
- A talent reducing your trait cooldown
- A talent reducing by 30s your trait cooldown when you discard a card with the active ability
- A talent reseting your class (hearthstone hero) : upon use you lose your card and you can't draw a card untill you choose your class again.
- A talent (level 20) allowing you to change class (with a cooldown).
- A talent removing canalisation on your trait.
- Talents giving stack to your draw talent. I said talentS, so in multiple (3 in facts) tiers, you will be able to increase the stack of the draw trait by one.
- Other talents would be simple active ability based on hearthstone card (infinite use but with cooldown).




Also, this hero doesn't really use mana. In fact he start with 1 max mana, and each time he choose a trait his max mana increase by 1. The card he can draw depends on his max mana (i.e. you can't draw hearthstone card requiring more mana crystal (in hearthstone) than your max mana). Innkeeper mana is always full.


Other possibles talents :
- The mana coin : increase max mana by 1
- Talent increasing chance to draw a better* card.

*better = requiring more mana crystal in hearthstone, because when you draw card, you can draw card requiring 1 mana crystal even if you have 8 max mana :)




I could have make innkeeper use mana. It's not a bad idea, but you would now have the possibility to draw card and not being able to use them due to mana.

Combat Trait

1
Draw a card
Cooldown :  45s

After a canalisation time of 2s, Innkeeper draw a card to fill an ability slot.

Heroic Abilities

1
More slot
Unlock the heroic slot to store one more card.
2
Heroic ability
Unlock the heroic ability of the selected heroe :

Heroic abilities

In green are change to the ability when the level 20 talent is choosen.
  Jaina
Cooldown :
60s
Launch a fireball that deal 150 (+10) damage to an enemy.
Also deal 150 (+15) damage over 3s. 
  Malfurion
Cooldown : 
30s
Give 25% of your maximum life as a shield for 5s. As long as you have the shield, you attack damage is increased by 30%.
The shield have now an infinite duration (but can't be stacked by using this ability again).
  Rexxar
Cooldown : 
20s 10s
Launch an arrow dealing 50 (+15) damage to an enemy. This ability have a long range.
  Uther
Cooldown : 
10s
Summon a silver hand recruit (which have the doubled stat than the warrior minion). 
If there is two close silver hand recruit, they receive 80% less damage.

  Anduin
Cooldown : 
10s
Heal a unit for 15% of their max life.
This ability now (the healing ability is lost) deal 15% of max life of an enemy (exept boss, etc.). 
  Valeera
Cooldown : 
10s
Your next two basic attack now deal double damage.
If you attack the same target with your buffed basic attack, all your basic attack will deal double damage until you attack an other unit.
  Thrall
Cooldown : 
15s
Summon a random totem that does not already exist on the map. You can use your auto attack on your totem, if you attack it twice in a row, it will be destroyed.
If all 4 totems are already on the map, allow you to put an other that have the power of the 4 totems (and 10000 hp). Does not work if there is already a "super totem".
Healing totem : 1000 hp, heal nearby hero for 5% of their max life.
Searing totem : 800 hp, deal 5% of max life of nearby enemy unit.
Stoneclaw totem : 10000 hp, take 50% of nearby damage done to ally. Direct attack to the totem deal 4 times damages.
Wrath of air totem : 600 hp, increase nearby hero ability by 20%.
  Gul'dan
Cooldown : 
60s 45s
Draw a card with 2s canalisations but take 20% of his max life as damage.
There is no longer canalisation time.. 
  Garrosh
Cooldown : 
60s
Grant 25% of his max life as shield for 25s.
If after 10s his shield got no damage, grant an other 25% as shield. 

Neutral Cards

Leper Gnome
Mana crystal : 1
Summon a leper gnome with 800 (+20) hp and 30 (+5) basic attack damage. Upon death, he explode and deal 400 (+50) damage to nearby enemy.

Goldshire Footman
Mana crystal : 1
Summon a goldshire Footman with 2000 (+50) hp and 20 (+2) basic attack damage. As long as he is alive, nearby unit take 50% less damage but he receive 20% of the reduced damage.

Stonetusk Boar
Mana crystal : 1
Summon a stonetusk boar with 1000 (+50) hp and 30 (+5) basic attack damage. Every 5s he charge during 2s to a nearby hero, dealing 100 (+20) damage and stunning him for 1.5s if he reach it.

Vodoo Doctor
Mana crystal : 1
Summon a vodoo doctor with 800 (+20) hp and 20 (+2) basic attack damage. 3s after being summoned he heal the selected ally (when summoned) for 150 (+50) hp. Every 5s he heal nerby ally unit for 30 (+5) hp, with double heal for hero.

Worgen Infiltrator
Mana crystal : 1
Summon a cloaked worgen infiltrator that follow the selected hero with 800 (+20) hp and 50 (+20) basic attack damage. Stay cloaked until selected hero receive damage from an enemy hero.

[hr]


Acidic Swamp Ooze
Mana crystal : 2
Summon an Acidic Swamp Ooze with 800 (+20) hp that keep attacking the selected enemy unit. Each attack (every 2s) make the enemy hero miss his next attack and deal 30 (+10) damage over 5s.

Ancient Watcher
Mana crystal : 2
Summon a Ancient Watcher with 1000 (+30) hp that doesn't attack but reflect (so damaged reduced) 75% of damage receveid.


Pint Sized Summoner
Mana crystal : 2
Summon a Pint Size Summoner with 1000 (+50) hp and 30 (+5) basic attack damage that follow inkeeper. While still alive you can draw cards that cost one more mana crystal. Also summon every 3s a small spider (with minion AI) with 100hp that deal 20 basic damage.

Kobold Geomancer
Mana crystal : 2
Summon a Kobold Geomancer with 1000 (+20) hp and 20 (+2) basic attack damage that follow selected ally hero. While alive, the selected hero ability deal +20% damage.


Dire Wolf Alpha
Mana crystal : 2
Summon a Dire Wolf Alpha with 1000 (+20) hp and 30 (+5) basic attack damage. Nearby minion have their attack increase by 30%.

[hr]

Flesh Eating Ghoul
Mana crystal : 3
Summon an Flesh Eating Ghoul with 1200 (+20) hp and 30 (+5) basic attack damage that have a 50% life leech. Each time a nerby unit die, increase basic attack damage by 2.

Magma Rager
Mana crystal : 3
Summon a Mgma Rager with 1200 (+20) hp and 30 (+5) basic attack damage. Each 2s he launch a fireball to a nerby enemy unit (priority on hero) dealing 300 (+30) damage.

Raid Leader
Mana crystal : 3
Summon a Raid Leader with 1200 (+20) hp and 30 (+5) basic attack damage that follow Inkeeper. While still alive all hero have their basic attack damage increased by 20 (+1).

Raging Worgen
Mana crystal : 3
Summon a Raging Worgen with 1200 (+20) hp and 30 (+5) basic attack damage. When attacked by an enemy hero, he gain 20 (+5), attack twice per second and attack until death the hero that damaged him.

Wolf Rider
Mana crystal : 3
Summon a Wolf Rider with 1200 (+20) hp and 30 (+5) basic attack damage that run (double move speed) in direction to a selected hero (global range) even if he is no longer visible. After reaching it he loose this bonus and attack the hero.

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Azamor | July 18, 2015 4:05am
Masterjojojo wrote:


Site inglês, faz comentário em português... FVCK LOGICS
Translation: English site, writes comment in portuguese... FVCK LOGICS


o coment em pt foi intencional... voce entendeu e o individuo do post do heroi tambem... isso que importa ;)
1
[-]
Masterjojojo (2) | July 17, 2015 7:33am
Quoted:
Muda pra especialista que fica mais certo =D

Site inglês, faz comentário em português... FVCK LOGICS
Translation: English site, writes comment in portuguese... FVCK LOGICS
1
[-]
Azamor | July 16, 2015 3:59am
Muda pra especialista que fica mais certo =D
1
[-]
matheod (5) | July 14, 2015 9:33am
Thanks for your answer and nice words :)

I currently trying to write detail, and I discovered he his not exactly like I imagined him. I was thinking someone with lots of spell, but for now he is more a big summoner (but he is still great). This is due to the fact I use existing hearthstone card (of course class card while come and they will have spell :p).

I still haven't write talent part, but it's true it could be an hero with talent (exept heroic), but I really love the talent port of this moba, so I think I can sitll offer different way to play it :D


Let me know what you think of actual choosen cards / the fact it his a big summoner.
1
[-]
Masterjojojo (2) | July 14, 2015 8:53am
Although this needs A LOT of rework, this is very good for a quick concept. But there is a problem with this and the original concept: innkeeper has a completly different game style from any other hero. Actually, this concept is unique from any MOBA, because it's so "out of the box".

Would this hero even need talents? It seems like his abilities already make him all-rounder and buffy.
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