Malfurion by spyro2002

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Malfurion

By: spyro2002
Last Updated: Jun 3, 2017
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Malfurion

Archdruid( Rework Finished)

Malfurion right now is pretty dull.His main talent build is to take all generic talents and nothing else.Not to talk about how underwelming Tranquility is when compared to Twilight Dream.This rework will give malfurion a unique personality and give him new talents.

Combat Trait

1
Innervate
Cooldown: 30s

Grant an allied Hero 20% of their maximum Mana over 5 seconds. While affected by Innervate, their Basic Ability cooldowns recharge 50% faster.

Cannot be used on Heroes that do not use Mana

(No changes)

Primary Abilities

1
Regrowth
Cooldown: 5s
Mana: 45
Heal target ally for 156 Health instantly and an additional 483.60 Health over 15 seconds.

Changes:
-Slightly increased mana cost
2
Moonfire
Cooldown: 3s
Mana: 20
Deal 109.20 damage to enemies within target area and reveals them for 2 seconds.

(No changes)
3
Entangling Roots
Cooldown: 14s
Mana: 75
Root enemies within the target area for 1.25 seconds, and deals 121.68 damage over the duration. Affected area grows over 3 seconds.

(No changes)

Secondary Abilities

1
Spawn Treant
Cooldown:12 seconds
Mana:35
Spawn a Treant that does 45 damage per second and lasts 10 seconds.Stores 2 charges.

New baseline ability:
In my opinion Malfurion always had that lane pushing support fantasy.I really like his current treant talent but the other options are better for support so I gave him the Treants as a baseline so that he is better at pushing lanes by default.Also the Treant are really good for absorbing skillshots.

Heroic Abilities

1
Tranquility
Cooldown: 45s
Mana: 65
Aplly Regrowth to all nearby ally heroes and treants.

Passive:Increses the charges of spawn treant by 1.
Passive:All charges of Spawn Treant refresh on activation.

Changes:
-Reworked it in a way that makes it useful if you need burst~ish AOE healing, which actually gives it a change against Twilight dream on certain occasions.
-Added two new passive effects that relate to Malfurion's new secondary ability that I added.
2
Twilight Dream
Cooldown: 90s
Mana: 100
After 2 seconds, deal 388.96 damage in a large area around Malfurion, Silencing enemies making them unable to use Abilities for 3 seconds.

Passive: Increases Malfurion's Mana Regeneration by 1.25.

(No changes)

New Talent build in its final form below

LEVEL 1 TALENTS

Farseeing Treant(1):For 1.5 seconds after being spawed, treants reveal everyone in their vision radius.The reveal lingers for 1 second.
Passive:Increase treant vision radius by 10%.

Vengeful Treant(1):Treant attacks lower the cooldown of innervate by 1 second.

Blooming Treant(1):Spawn Treant summons 2 treants per cast.
Passive:Treants deal 20% bonus damage to minions,mercinaries and monsters.
All talents that say that they 'spawn a treant' will spawn 2 treants if this talent is chosen.

LEVEL 4 TALENTS

Full Moonfire(W):!Quest:Hit Enemy Heroes with Moonfire.
!Reward:After hitting 15 heroes with Moonfire it no longer costs Mana.
!Reward:After hitting 30 heroes with Moonfire it deals 125% bonus damage to non-heroes.
!Reward:After hitting 45 heroes with Moonfire it slows enemies by 25% for 2 seconds.
!Reward:After hitting 60 heroes with Moonfire its cooldown is reduced by 1 second.
!Special Reward:Every time you complete one the rewards of this quest,Moonfire's radius is increased by 15%.

Versatility(Trait):Innervate returns 5% more mana and you can use it on non-mana users to give them its cooldown reduction portion.When used in this way its cooldown is lowered by 33%.


Regrowing Roots(E):Ally heroes and treants whithin the area of Entagling roots are healed for 50 health per second.Also Entagling Roots spawn a treant.

LEVEL 7 TALENTS

Shan'do's Clarity(Trait):Innervate casts a free regrowth on the target and spawns a treant.

Nature's Cure(Active):Cooldown:90 seconds
Make an ally hero Unstoppable for 1 second.Hitting enemies with moonfire reduces this cooldown by 0.5 seconds.
Can't be used on Malfurion.

IronBark(Active):Cooldown 30 seconds
Gives 30 armor to an ally hero for 3 seconds.

LEVEL 10 TALENTS

tranquility

twilight dream

LEVEL 13 TALENTS

Harmony(Q):The initial heal of regrowth is increased 75% when cast on a target affected by regrowth.

Mark of Ursol(Active):Cooldown:60 seconds
Cost:100% of your current mana
Activate to gain 1 spell armor per 10 mana absorbed for 5 seconds.The mana cost is refunded on expiration.

Elune's Grace(Passive):Increse the range of moonfire and Innervate by 50%.

LEVEL 16 TALENTS

Tenacious Roots(E):Entangling Roots grows 25% larger, lasts 25% longer, and roots targets for 0.25 seconds longer.

Lunar Shower(W):Using Moonfire increases the damage of the next Moonfire by 20%. Stacks up to 3 times and resets after 6 seconds.

GrowthSprout(Passive):Basic abilities cooldown 20% faster as long as at least 1 ally hero is affected by regrowth.

Growing Treants(Active):Cooldown:60 seconds
Place a tree that summons a treant every 8 seconds.Only a maximum of 1 tree can exist.

Energy for Energy(Active):Cooldown:60
Activate to deal 10% of an enemy hero's max health as damage and restore mana equal to that amount.

LEVEL 20 TALENTS

Serenity(Heroic):All treants in Tranquility's radius will cast Tranquility along with you,but the cooldown is increased to 70 seconds.

Nightmare(Heroic):You can now choose to cast Twilight Dream from the position of a nearby ally hero or treant.Silence duration increased to 4 seconds.

Swiftmend(Active):Cooldown:50 seconds
Activate to remove regrowth from all allies that are affected by it and instantly heal them for the amount they would have been healed for over regrowth's duration.

Ursol's Vortex(Active):Cooldown:60 seconds
Create a vortex of wind that reduces the move and attack speed of enemies by 50%.Lasts 4 seconds

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bfhnv1239 | June 1, 2017 7:42pm
I think that this is fairly balanced, but with the level 1 talent Blooming Treant, the other talents that spawn Treants, and Serenity, your team gets an insane amount of healing, essentially restoring everybody to full health, and it's even more insane if the Regrowth stacks. If you get the level 13 talent Harmony, the healing is even crazier. In addition, all of the Treants will give insane damage output as well, so long as you land Entangling Roots on an enemy.
1
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spyro2002 (6) | June 3, 2017 11:29am
Altough I think it is balanced since the heal will be apllied over a long duration and the only way to make it instant is with swiftmend for which to take you need to pass on serenity, I can see from where your fears come so I nerfed treant damage and serenity cooldown.Let me know if you think I should change something else.
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