Malthael, The Reaper [Complete Concept] by Severage

216 Votes

Malthael, The Reaper [Complete Concept]

By: Severage
Last Updated: May 17, 2017
Quick Share

Malthael, The Reaper [Complete Concept]

Angel of Death

Former member and leader of the Angiris Council. Once the Archangel of Wisdom, he became the Angel of Death.

My other Concept(s) -

Taran Zhu

Combat Trait

1
Soul Trap
Passive

Gain 1 soul per Minion slain, and 15 per Hero slain. Gain 1 charge per 30 souls. Max 2 charges.
2
Consume (D)
Active

Consume 1 Charge of your Soul Trap, instantly healing yourself for 20% of your Max HP. May be used while under the effect of any Crowd Control except Silence.

Primary Abilities

1
Lacerate (Q)
Cooldown: 6 Seconds
Cost: 30 Mana

Charge forward a medium distance. If you come in contact with an enemy, slice through them and deal 95 (+4%/level) damage, landing on the opposite side of them. 2 Charges.
2
Sunder (W)
Cooldown: 4 Seconds
Cost: 30 Mana

Swing your sickles in a wide, short arc in front of you, dealing 175 (+4%/level) damage to enemies immediately in front of you, and 87 (+4%/level) damage to enemies further away. Enemies who take full damage will be knocked back a short distance.
3
Soul Blast (E)
Cooldown: 12 Seconds
Cost: 60 Mana

Summon a soul and fire it in a long, straight line, dealing 135 (+4%/level) damage to the first enemy it hits, and slowing by 30% for 2 seconds. The farther the projectile travels before hitting a target, the less it will slow (Down to 0%), but the higher damage it will deal, up to a 75% increase.

Secondary Abilities

1
Empowered Lacerate (Q) [During Soul Shatter]
Cooldown: 6 Seconds
Cost: 30 Mana

Charge toward and slice through a target enemy, dealing 95 (+4%/level) damage, landing on the opposite side of them, and increasing your Attack Speed by 25% for 2 seconds. 2 Charges.
2
Empowered Sunder (W) [During Soul Shatter]
Cooldown: 4 Seconds
Cost: 30 Mana

Swing your sickles in a wide, longer range arc in front of you, dealing 130 (+4%/level) damage to all enemies in range, knocking every enemy hit back.
3
Empowered Soul Blast (E) [During Soul Shatter]
Cooldown: 12 Seconds
Cost: 60 Mana

Summon a swirling tornado of souls and fire it in a straight line, dealing 135 (+4%/level) damage to all targets in its path, slowing them by 30% for 2 seconds.
4
Empowered Consume (D) [DURING SOUL SHATTER AND ONLY WITH ANGEL OF DEATH TALENT]
Read Level 20 Talent "Angel of Death" for more info.
Cooldown: 60 Seconds.

Deals 5% of every enemy Hero's Maximum HP within a small radius, healing for the damage dealt.

Heroic Abilities

1
Soul Shatter (R)
Cooldown: 100 Seconds
Cost: 100 Mana
Duration: 15 Seconds

Shatter your Soul Trap, empowering yourself with its shards and granting altered abilities for the duration. However, you lose all Soul Trap charges and Consume may not be used during this ability. 

For every enemy Hero slain during this ability, instantly replenish 20% Max HP.
2
Death Fog (R)
Cooldown: 20 Seconds
Cost: 80 Mana

Spawn a Fog at target area, covering it. All enemies inside the Fog become Vulnerable, taking increased damage while inside it, and 39 (+4%/level) damage per second for 6 seconds (Total of 234 (+4%/level)). 2 Charges.

STATISTICS

[HP]

TALENTS

Tier 1 - Level 1:

1. Block: Periodically reduces the damage received from Hero Basic Attacks by 75%. Stores up to 2 Charges.

2. Seasoned Marksman: For every 6 minion kills or Mercenary kills near your Hero, gain 1 Basic Attack Damage. Hero takedowns count as 3 Minion kills.

3. Forceful Divide (W): Sunder now even knocks back enemies that are further away. Empowered Sunder has greater range.

4. Soul Burn (E): Soul Blast

Post-Script

Thanks for checking out my Malthael concept! Ever since I first started playing back in August '14, I've been waiting and hoping for Malthael to be added to the roster. In whatever form, I just really want to play this Hero.

I hope you enjoyed the read, and feel free to post feedback!




Changelog -

7/9/2015 Changes

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
sw1tchCZ (2) | May 24, 2017 4:14am
Cool concept, though I have some reservations about some skill.
For instance that 'fog' (death shrouds) thing... In his boss fight he uses it almost everytime so I don't have fell it is good Heroic ability. But it's good skill so as primary why not... Switch it with E, cuz Soul Blast/Skull Spiral is that thing that he uses only sometimes, and as such it's particulary deadly.
Instead of Sunder I think it's Drain Soul - I also think it could shield him or make him imune (possible talent) with reflecting missiles.
I know that Blizz don't want another pet hero but Exorcists (which he summons in phase 2) are one of the great enemy in diablo and could be also good in Hots...
Now Heroics... There are three possible - Soul Nova, Skull Spiral and Soul Sweep. I can imagine all three. And all three can be variable. While it can look that Soul Nova and Soul Sweep are almost same, truth is different. Soul Sweep could be done as two phase atack. In first phase Malthael starts to channel and fires some missiles in wide arc (only free spot would be behind him) and after they travel to end he will slap with some fiery wings over the location bordered by the missiles end paths. And Soul Nova is just channeling atack - enemies in circle around him are slowed and he will fires projectiles from him that will dmg enemies on contact and knocking them back. And finally skull spiral can be like this - u pop it and immidietely skulls starts to circle in wide zone around you damaging anyone they touch, slowly coming closer and after coming in contact with Malthael they will be shooted in random lines again damging anyone they touch. You can walk and use other abilities while this is active.
1
[-]
Severage (29) | May 28, 2017 1:07am
Your concerns seem to be from a thematic standpoint. Note that the Death Fog's cooldown is quite low, at 20 seconds, plus it has 2 charges, effectively putting it at a 10 second cooldown. It is like adding a 4th ability, not a high CD Heroic; I see no continuity break there from Diablo III to HotS. In fact, this does put Soul Blast/Skull Spiral on a higher effective Cooldown than Death Fog.

Changing his other abilities because you want to see him do other things may make sense if his kit were different. As it stands, Sunder synergizes with his catch-out potential by putting opponents out of position (This concept was written far before Artanis' release, but Malthael's Q+W combo works similarly). His teamfight ability is in control and positioning. Switching it with spawning minions or channeling an ability doesn't make much sense in this particular concept. Similarly, your descriptions of Soul Sweep/Soul Nova fit a Mage damage dealer much better than this Rogue-like Assassin concept of Malthael.

Thanks for your reply!
1
[-]
rambomacko (1) | September 26, 2016 4:05am
Decent, but also boring. If he ever comes to the nexus, he should be much more interesting and unique.
1
[-]
GeorgeGaming (3) | November 21, 2016 10:50am
Agreed.
1
[-]
Severage (29) | October 6, 2016 12:23pm
"I think that is what fits him well, at least what I saw in Diablo 3 boss battle. There are some talents that may be op, but make him unique."
3
[-]
Severage (29) | March 31, 2016 1:53am
KAPOW! I have come back from the dead to revise this old concept, courtesy of Garland.
2
[-]
Garland | March 31, 2016 2:49am
Oh, by the way, block reduces Basic Attack damage by 75% now, up from 50%. Also Seasoned Marksman counts Heros as 3 minion kills. Looks good though! I'll give it another look when not on mobile. Thanks for the mention too, though you really did the legwork.
3
[-]
Zeekay | January 28, 2016 2:21am
This looks pretty awesome my friend. I've been working on a Malthael concept myself for a few days now (not done yet). Gotta say we have a few things in common, and you captured the same essence I was looking for, in addition to trying to pick up the cool things he could do.

I'd love to share some thoughts with you and maybe find a nice merge or something in case you're interested.

Well done yo!
Johny
2
[-]
Severage (29) | January 28, 2016 11:59am
I don't know if I'd be willing to 'merge' ideas in the sense of practically delete my concept to accommodate your ideas - at least not on a concept I'm already satisfied with how it turned out. No offense, I'm just content with how my concept currently stands and see no need to change it.

But I'd be more than happy to do a separate, "joint-concept" based on your ideas of a Malthael, if that's what you mean. Not sure at this point how helpful I'll be, I haven't played HotS in months, but I can do my best. :P

Thanks!
1
[-]
Zeekay | January 29, 2016 11:34pm
I totally understand dude hehe. It was just an idea, personally I had a feeling a couple of things were not that inspired n thought I'd drop a few thoughts on it.
But you're good with it, so it's all cool.

If you're not really into HotS at all now I don't really see a point in you taking time to think about this stuff :D So no worries.

Cheers mate!
Load more comments (1 more replies) →
1
[-]
TheBukoJoe | January 26, 2016 6:22am
Good day, Sir Severage.

Because you have such a perfect concept. I'd love to have your opinion with mine: http://www.heroesfire.com/hots/concept/mohandar-3524
I'm not really good with in-game numbers that's why I need your help.

Again, I just want to point out that your concept is absolutely perfect. I hope this comes to the Nexus.
1
[-]
Severage (29) | January 26, 2016 4:31pm
Well, when I made my concepts, HotS was using the much more simple 'round-numbers per level' method. So while I believe my numbers are balanced, they don't use the updated method (E.G. +4%/level). Due to the fact that I have since ceased playing HotS, I haven't updated anything, but just left it as-is.

As such, I feel unfamiliar/unqualified to comment on your numbers. I will give the concept a look-see however, when I have a little spare time. :)

Thanks!
2
[-]
Garland | March 26, 2016 11:40am
The general idea behind the scaling change was to keep the level 20 values similar but make the stat jump between levels smaller, and I think the idea was that the new level 1 stats are about the same as the old level 8 stats but they incease through percentages now (+4% per level is the standard, other scaling numbers are special cases).

Using that example, your Malthael's level 8 health is 1860, which is actually similar to other melee assassins today (Thrall is 1787 at "level 0", before the 4% for level 1 is added, Greymane has 1876 +4.5% per level so there's that, Butcher is 2154). That said, at level 20 he'd have 4075 health, which is a lot higher than your old numbers. 3919 if we count 1860 as his level 1 health value.

As another example, your Lacerate does about 119 damage at level 8, which is about the same as Illidan's Sweeping Strike but without the 35% damage increase. At 2 charges, seems okay.

I don't know if the numbers would be balanced and they are certainly a bit trickier now, but how would you feel about me "converting" your current numbers and giving you a couple of examples of other current numbers to compare them to for balance sake? With this being such a top concept and all.

Shame to hear that you stopped playing HotS though, what made you quit?

The concept's cool by the way, it was one of the first I read thanks to it's rating, Malthael's a good character and it gave me something to take inspiration from when making my Garrosh guide way back then (which was also before the scaling changes and he could do with new numbers too, as well as an overhaul with fresh eyes, comparing it to my Reaper concept is like comparing Arthas to the new Illidan rework). Glad that you contributed this while you were into HotS :)
Load more comments (2 more replies) →
2
[-]
TheBukoJoe | January 26, 2016 4:50pm
I did notice it because I also started playing on that "era" before the scaling update, and your concept is pretty balanced for that era. :)
2
[-]
Leidiriv (14) | January 22, 2016 7:49pm
This Malthael concept perfectly captures his essence. I love it. It gets everything that was so iconic about Malthael during his battle, and makes it into an (seemingly at least, I'd have to actually play it) amazingly fun Melee Assassin. You definitely deserve all the upvotes, my good sir.
1
[-]
Severage (29) | January 23, 2016 3:49pm
'Perfectly captures his essence' - nice choice of wording there! ;)

Your words are humbling, thank you!
1
[-]
roastytoasty24 (1) | October 11, 2015 6:47pm
Severage wrote:



That's awesome! I'll have to check your concept out. :)


:)
1
[-]
Severage (29) | October 9, 2015 8:45pm

I know what you mean man, I post fanmade hearthstone cards to a subreddit and made my own wip hero concept here. I've personally ALWAYS wanted malthael into this game, and I could never seem to think of anything myself, so this was really great. I love this


That's awesome! I'll have to check your concept out. :)
1
[-]
roastytoasty24 (1) | October 8, 2015 5:45pm
Severage wrote:

Thank you, I only have 2 concepts so far but I put quite a lot of effort into making them the best I can imagine them to be, from unique and original mechanics to balanced numbers, talents, and most of all, Abilities, Themes, and Talents that are characteristic of the character and its theme.

So it's always cool when someone appreciates them. It's not like it takes special talent but it's still nice to feel rewarded for the time you put into them.


I know what you mean man, I post fanmade hearthstone cards to a subreddit and made my own wip hero concept here. I've personally ALWAYS wanted malthael into this game, and I could never seem to think of anything myself, so this was really great. I love this
1
[-]
Severage (29) | October 7, 2015 5:00pm
Thank you, I only have 2 concepts so far but I put quite a lot of effort into making them the best I can imagine them to be, from unique and original mechanics to balanced numbers, talents, and most of all, Abilities, Themes, and Talents that are characteristic of the character and its theme.

So it's always cool when someone appreciates them. It's not like it takes special talent but it's still nice to feel rewarded for the time you put into them.
1
[-]
roastytoasty24 (1) | October 7, 2015 4:37am
Great concept anyway, I would absolutely love to see this in game
1
[-]
roastytoasty24 (1) | October 7, 2015 4:32am
Been waiting so ****ing long for a malthael
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved