Nefarian by Nortin

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Nefarian

By: Nortin
Last Updated: Mar 22, 2018
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Nefarian

Lord of Blackrock

Current version: 2.1

Nefarian is an unconventional melee bruiser who uses his enemies' power against them and specializes in dealing damage to distracted enemies.

Pros:
    Deals a potentially high amount of damage
    Blocks enemy healing
    Can adapt to the enemy team
Cons:
    No hard crowd control
    Abilities can be difficult to use effectively
Statistics:
Health: 1,940 (+4% per level)
Regen: 4.05 (+4% per level)
Mana: 490 (+10 per level)
Regen: 2.90 (+0.098 per level)
Atk Speed: 0.90 per second
Damage: 154 (+4% per level)

Combat Trait

1
Chromatic Essence
Cooldown: 45 seconds
Cost: N/A

Nefarian uses chromatic dragon essence to adapt to a target enemy hero, granting him a passive effect based on his target's class for 30 seconds.

Warrior: Shadowflame deals bonus damage equal to 3% of its target's maximum health.
Assassin: Nefarian gains 10 Armor.
Support: Increase the healing reduction of Veil of Shadow to 100%.
Specialist: Shadowflame deals 100% more damage to minions and mercenaries.

When cast on Cho'Gall or Varian, Chromatic Essence grants Nefarian its Warrior effect. If Chromatic Essence is cast while its last cast is still active, the last cast's effects end early.

Primary Abilities

1
Shadowflame
Cooldown: 4 seconds
Cost: 25 mana

Nefarian unleashes shadowflame in a cone in front of him, dealing 205 (+4% per level) damage to all enemies caught within.

Shadowflame's area of effect is similar to Jaina's Cone of Cold.
2
Veil of Shadow
Cooldown: 10 seconds
Cost: 40 mana

Nefarian surrounds a target enemy with shadow energy, dealing 252 (+4% per level) damage over 4 seconds. Enemies affected by Veil of Shadow also receive 50% less healing.
3
Bone Constructs
Cooldown: 16 seconds
Cost: 75 mana

Nefarian summons two Bone Constructs to attack a target enemy hero for up to 8 seconds. Bone Constructs have 315 (+4% per level) health, have 1.05 attacks per second that deal 35 (+4% per level) damage, and deal 100% additional damage if they attack their target from behind.

Heroic Abilities

1
True Form
Cooldown: 100 seconds
Cost: 100 mana

Nefarian transforms into his True Form over 1 second, becoming a large dragon and gaining several buffs for 10 seconds. Casting True Form resets Nefarian's basic ability cooldowns.

True Form grants Nefarian all four effects of Chromatic Essence, grants Shadowflame 200% increased range, and cause Nefarian's basic attacks to deal 100% more damage at 40% reduced speed.

Nefarian's True Form transformation works like Alextrasza's trait, giving him a moment of invulnerability.
2
Wild Magic
Cooldown: Varies based on ability stolen
Cost: 50 mana

Nefarian copies the last basic ability used by a target enemy hero, allowing him to cast it in his heroic ability spot for the next 10 seconds. If he uses the ability, Wild Magic's cooldown is set to be equal to the cooldown of the ability used and the ability is removed. If the 10 second duration runs out, no cooldown is incurred and the ability is removed.

The ability copied by Wild Magic costs Nefarian no mana; the only mana cost is when he copies the ability.

Talents

Tier 1


Soul Furnace -
Quest: Enemies that die within 1 second of being hit by Shadowflame grant Nefarian stacks. Minions grant 1, Heroes grant 5.
Reward: At 30 stacks, increase the width and length of Shadowflame by 50%.
Reward: At 60 stacks, Shadowflame deals 35% more damage to targets affected by Veil of Shadow.

Extinguish Life - If an enemy dies while affected by Veil of Shadow, Nefarian heals equal to 25% of his maximum life and Veil of Shadow's cooldown is reset.
Repeatable Quest: Enemy heroes that die while affected by Veil of Shadow increase Nefarian's maximum health by 2%, up to 30% maximum.

Dragon Scales - Every 8 seconds, Nefarian gains 50 Armor for 1.5 seconds after being hit by an enemy basic attack or ability.

Tier 2


Know Your Enemy -
Repeatable Quest: Nefarian deals 4% more damage for each unique enemy hero he has cast Chromatic Essence on. Resets on death.

Burning Anger - Basic attacks reduce the cooldown of Shadowflame by 0.5 seconds.
Reanimate - Enemy heroes that die near Nefarian summon a Bone Construct where they died.

Tier 3


Transfusion - Chromatic Essence also deals damage to 5% of its target's maximum Health, and heals Nefarian for 200% of the damage dealt.
Consuming Shadow - All healing blocked by Veil of Shadow is given to Nefarian instead.
Shadowstep - Veil of Shadow also teleports Nefarian behind his target.

Tier 4


True Form - See above.
Wild Magic - See above.

Tier 5


Shadowbolt - After using Shadowflame, Nefarian's next basic attack within 6 seconds deals 20% additional damage and has 5 additional range.
Drakonid Constructs - Bone Constructs have 50% increased maximum health and 50% increased attack damage, but no longer deal bonus damage from behind. This also changes the appearance of Bone Constructs.
Splinter - If a Bone Construct dies before its duration runs out, it deals damage equal to 50% of its maximum health to all nearby enemies.

Tier 6


Red Blood - Shadowflame now heals Nefarian for 30% of the damage it deals to heroes.
Blue Blood - Shadowflame and Veil of Shadow deal 30% more base damage, but Nefarian's basic attacks deal 10% less damage.
Bronze Blood - Whenever Nefarian deals damage with an ability, reduce the cooldown of Chromatic Essence by 1 second.
Emerald Blood - Bone Constructs now have 50 Spell Armor. Nefarian gains 20 Spell Armor while Bone Constructs are active.

Tier 7


Take Flight - True Form now has a global range, and Nefarian will land at its target location after the 1 second activation.
Chromatic Magic - Wild Magic can now copy heroic abilities.
Lok'amir il Romathis - Casting an ability increases Nefarian's basic attack damage by 5% for 5 seconds, up to 25%. Multiple casts refresh duration.
Chromatic Rage - Casting Chromatic Essence grants Nefarian Unstoppable for 3.5 seconds.

Changelog

v2.1
-Changed the format and number update to be 2.0
-Updated the hero description, rebalanced some numbers
-Minor balance changes, reworked some parts of trait

v2.0
-Added specific health, mana cost, and damage numbers; balance feedback is appreciated!
-Changed the design to look nicer
-Buffed Veil of Shadow's healing reduction by a lot, based on Ana's grenade
-Moved some talents around

v1.6
-Reduced the base cooldown of Chromatic Essence (60 seconds -> 45 seconds)
-Removed the following talents: Lingering Darkness, Chromatic Blood, Breathing Exercises, Boneyard, Burning Constructs, Shadow Strike, Chromatic Shift
-Added the following talents: Transfusion, Shadowstep, Reanimate, Shadowbolt
-Reworked the following talents: Soul Furnace, Extinguish Life, Consuming Shadow, Chromatic Rage
-Reworked all of the Tier 6 talents, again

v1.5
-Minor talent changes

v1.4
-Changed some of the design to look nicer

v1.3
-Medium talent rework
-Slight buffs and rewording for various talents

v1.2
-Updated some descriptions
-Added the Know Your Enemy talent, Splinter talent, and Chromatic Shift active talent
-Reworked all of the Tier 6 talents

v1.1
-Minor balance changes
-Medium talent rework

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NFatcheese | February 28, 2017 5:38pm
Very nice. Unique and powerful kit, global mobility, and fulfill the dream of being a dragon. Adapting to match his enemy's class is a really cool idea.
1
[-]
Dragon Lord | February 24, 2017 9:23pm
Well the concept in general is really fun and the talents are fantastic, I especially like his Q , W and E abilities the most and he really seems fun to play considering how much of a powerful laner he can be with his trait.
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