Arthanis - In Depth Guide by Cybergurke

Arthanis - In Depth Guide

By: Cybergurke
Last Updated: Oct 22, 2015
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vovinamer | October 20, 2015 11:34pm
Great guide! I'd like to see attacking combos for most efficient attacks! But very in depth for a day one guide. I'm definitely going to be buying him once he is available in the shop next week. Been saving my gold!
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Cybergurke | October 21, 2015 12:20pm
Thanks for the feedback :)
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LenintheRedBear | October 20, 2015 9:37pm
Great guide, very impressive for a day one guide of a character. Only talent choice I would disagree with is your level 20 talent. I feel like Force of Will is huge in team fights, especially since you recommend picking up Triple Strike at level 13. Three immediate basic attacks with Force of Will kills 18 out of the 20 seconds of Shield Overload's cool down compared to 12 out of the 20 seconds without it. This means that you will have almost 100% shield overload up time in team fights since the cool down of twin strikes is four seconds. A constantly refreshing 1400 hit point shield is really huge for his sustain and allows him to sit there and melee away without having to worry about being at less than 50% health. Especially if the enemy team is auto attack dependent.

EDIT: Also, just to make sure you notice it and have a chance to fix it unless it was intentional but: There is a typo in the title of your guide, you accidentally put an 'h' in Artanis, so you have the title saying "Arthanis - In Depth Guide". Cheers! :)
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Cybergurke | October 21, 2015 12:22pm
Thanks for the feedback :3
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blindalzaga (1) | October 20, 2015 5:31pm
Suppresion pulse? really? 160 damage at level 10? really?
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LenintheRedBear | October 20, 2015 9:31pm
The strength of the ult is not the damage, it is the blind. Four seconds of blind is HUGE, this means that the enemy team will miss (deal zero damage) with every single auto attack for four seconds. Four seconds is enough time to decide the outcome of a team fight, and if heroes like Butcher, Raynor, Illidan, Sonya, Valla, and other's are not able to deal any damage through their basic attacks for four seconds during the team fight then they are rendered pretty much useless.

The AOE is quite large and the global range means that its really easy to get all five enemies with it. It also has a quick cool down so you will probably have it ready for every single team fight. The other ult is not as impressive; sure it deals a lot of damage but it is as slow as Sgt. Hammer in hover siege mode so anyone with a brain will be able to disengage long enough to avoid the ult in its entirety.
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