SoloQ Carry / Competitive Build Zeratul by Eriennyl

SoloQ Carry / Competitive Build Zeratul

By: Eriennyl
Last Updated: Jul 21, 2015
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Build 1 of 1

Zeratul

Build: The Go-To build

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Zeratul with this build

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Threat Hero Notes
1
Abathur You can kill this guy repeatedly if he's soaking out of his towers' range, with wormhole u can just kill him easily.
2
Falstad Bait for his roll, and u can kill him easily.
2
Valla Bait for vault, free kill after.
3
Murky Octo-grab is the real threat, and slime if talented.
3
Sgt. Hammer
3
The Lost Vikings
4
Nova
4
Raynor Annoying to kill at lower levels due to ur lack of burst. But easily falls once u get to higher levels.
4
Sylvanas
4
Tychus
4
Tyrande
5
Nazeebo
6
Brightwing She lands a hard CC on u, u're fried. Else not much of a threat.
6
Gazlowe Pretty tanky, turrets can kill u fast. Grav-O-Bomb can hurt if u get caught.
6
Illidan
6
Jaina If she picks Frost Armor, u will be dead in seconds once she combos u. Else u can safely poke and disengage.
6
Kael'thas Learn to dodge his Gravity Lapse. When u engage, move to the left or right after every hit and he's dead if he can't land a GL on u.
6
Kerrigan
6
Thrall 1v1 beast
6
Zagara Hydralisks/Mutalisks will prevent u from cloaking.
7
Malfurion Moonfire breaks ur cloak and gives vision. Pretty hard to kill too.
7
The Butcher
7
Tyrael
7
Uther
8
Anub'arak Beetles can block ur spike shots, hard to kill, able to stun u.
8
Arthas A good howling blast and a follow up from his teammate and ur fried. His aura also reveals u.
8
Diablo
8
E.T.C.
8
Li Li Her trait is annoying, hard to chase and hard to kill. Blind is deadly against u.
8
Rehgar
8
Stitches Gorge kills u if u get caught when u wormhole in.
9
Johanna Don't bother. Likely to pick up Burning Rage and u'll get uncloaked.
9
Chen Just doesn't die and u can't interrupt his channeling since u have no stuns.
9
Muradin Stuns and stuns.
9
Sonya She will fuck u up so bad.
10
Tassadar This guy fucks u up so badly.

Basics Top

- Always poke, but never initiate. You can't stun or hard cc, u depend on an initiator so u can follow up with ur burst to swiftly kill anyone.

- Never blink in for an engagement, u will have no escape and die before picking up Wormhole.

- Wormhole is ur best tool. Know that u can take a few steps after the 1st blink and land ur combos before blinking back out. Blinking in straight and combo and out just leaves u in a position that the enemies know where u are. But taking that few extra steps gains u a safety distance.

- Practice with the combos to get the most out of Focused Attack/Follow Through

- VP can be used defensively or offensively. Zone out the healers or tanks, but never try to force a VP it'll just cause more damage for ur team instead.

- Stack orbs. In small tri lane maps like Garden, Dragon Shire, TSQ, always roam from lane to lane for orbs. It helps ALOT in the long run.

- Never chase too far for a kill, even if it's a 1:1 trade unless ur team has a strong follow up and u can kill a crucial member of the enemy team.

Rewind vs Nexus Blades Top

Rewind provides the highest burst potential IF u are able to land them, but it is very hard to do so unless ur team has some hard CC like Muradin/Anub and other stunners. Alternatively, it is very potent to chase a double mage combo like Jaina/KT with a perfect burst on both targets to kill them.

Nexus Blades provides alot of value with the slow, providing chase potential for ur teammates to follow up.

It's a debate on which to pick, if ur team has enough hard CC for u to follow up ur combos then go Rewind, else Nexus Blades.

Combos Top

To get the most out of ur level 4/7 talents, practice makes perfect.

The idea combo with double bombs: Cleave > AA > Spike > AA > Spike > AA

The problem with some players they tend to spam everything in the small window before u blink out. Keep calm and landing these combos in succession provides a very high burst. It's a very noticeable difference once u get the hang of it.

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