Tychus Lazor Carry by FlyingUltra

Tychus Lazor Carry

By: FlyingUltra
Last Updated: Aug 1, 2015
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Tychus

Build: Build #1

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Tychus with this build

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Threat Hero Notes
1
Li Li About as easy as it gets for you. Tychus is custom built to shut her out. Grenade her ult. Use your superior positioning to zone her out from wherever she wants to be. Show her no respect, she deserves none from you.
2
Azmodan Massive creep waves? Deadly channeling spells? Skill shot AOEs? Not much problem here. Overkill on him, then interrupt his channeling with a grenade, then watch him try to scurry away.
2
Illidan Make sure you are the reason Illidan is afraid to dive your team. Evasion does not help him against Overkill (unless talented for 50% dmg reduction). Be sure to bully him in lane early to let him know where the gun show is at.
2
Nazeebo Nazeebo likes to catch players out of position. Thankfully you are playing Mr. Mobility. Remember to help teammates out of zombie jail with a grenade.
2
Sonya One of your ideal opponents, kite her like you are Thomas Edison.
3
Arthas Arthas is the type of warrior you want to fight. His root ability can be dodge easily with R&G. Be wary of his burst if you are less than half.
3
Gazlowe While not a direct threat to you unless you overcommit, it can be hard to safely secure kills on Gazlowe when he has a few turrets down. Don't stand on his trap, duh. His gravity bomb is a thing.
3
Murky Do not respect this fish or he will always make it not worth your time to fight. AA his puffer, wait out the bubble, and Overkill him. Then track down his egg and kill his babies. You have all the tools to make him into a fish fillet and make him want to leave your lane. Play smart.
3
Sgt. Hammer If Hammer is in siege mode, reposition her with your grenades. When she enters or leaves siege mode, that is the ideal time to pounce on her. Remember that she can interrupt your Overkill if you are close to her.
3
The Butcher Not someone you want to be standing next to for any reason. Good thing you are the highest damaging character while mobile. If you are going to eat his charge, time a grenade throw between you right before he stuns you. This will stop him from getting more than one hit on you before the stun wears off, then its kite as usual.
4
Abathur If you get locked down, his symbiote target can eliminate you quickly. Use run and Gun diagonally to avoid his stabs. Capitalize on the scenario presence advantage your enemies have given you.
4
Jaina The key to this fight is being able to dodge her skill shots. Thankfully the last patch buffed Tychus's AA range to the edge of her Cone of cold to make that a bit easier. R&G to avoid Ice Lance or Blizzard.
4
Leoric With his massive health sustain and high burst damage you will want to be wary. Without an interrupting ability you have game against him.
4
Rehgar Try using grenades to burst down his ultimate heal target. His speed and totems make it harder for you to capitalize on positioning.
4
Sylvanas She is tough for you to lane against. She will chip away your health when you press to engage. If your overkill connects for the full amount you will trade up on her.
4
Tassadar Only reason he is listed this high is because he is a TERRIBLE Overkill target. Nothing causes Tass to pop out faster than being target by Overkill.
4
The Lost Vikings I like seeing TLV on the enemy side during team fight, it means your Overkill and grenades are going to wrack up that much more damage. The longboat ult usually forces your to disengage or waste a lot of damage for little effect.
4
Zeratul Like Nova, he doesn't want to commit to the sustained fight that Tychus can bring. Overkill will often force a teleport (which can be good or a waste of your ability). Remember your spray can reveal stealth and engage him if he gets revealed.
5
Chen He has good engagement, high hitpoints, and 2 frustrating Ults (one that will interrupt you). The plus side is he will have just as hard a time finishing you as you have finishing him. Harass him in lane, ignore him in jungle and in team fights.
5
Malfurion So you can't really stop him from doing what he wants during team fights, and you have to respect his root, which can zone you pretty hard. On the plus side he has no real damage to speak of.
5
Thrall Try not go group up too much to avoid being hit by his rift. Use grenade toss when he is on wind fury to get some more separation. His burst and root make him one of the more deadly melee threats.
5
Tyrande Respect her stun from long range during team fights. Remember she has to lead you quite a bit to land it if you are disengaging.
5
Uther He has a stun, on the plus side he needs to be nearly on top of you to use it.
6
Falstad He has high sustain damage and a proximity DOT. Until you get level 16 movement talent, he can run you down.
6
Stitches Hook=Dodge, Swallow=GTFO. Not something you want to tangle with during teamfights. Nothing new here.
6
Valla Going up against an equal level Valla is a crap shoot. Her vault has the range to take her out of Overkills range reliably. Like other AA range assassins, commit only when you are confident of a kill.
7
Brightwing A smart BW player will make you a Polymorph priority. Only use Overkill after he polymorphs.
7
Kerrigan Her pull has a deceptively wide area. If it combos into her stun you can be in trouble. Use your mobility to make her job hard.
7
Nova Nova wants to play the kind of hit and run game you DO NOT want to play. If you can catcher her with an overkill you should be able to burn her down. Catching her with a grenade while she is stealth and pouncing on her will make her a sad sniper. Remember you can retarget your overkill if you initially hit her clone.
7
Tyrael You are a prime dive target for his Ult. Keep calm, create separation with your grenade, then apply Overkill.
7
Zagara Her Ult is a showstopper. Her hydra pushes her damage to the point that 1v1s are risky. If you are forced to lane against her, focus on keeping her minions at bay.
8
Johanna If you see her trying to face tank her way toward you, use a grenade. She can have a very annoying Impending Doom build where she can cast it almost non-stop. Her level 10 ults are difficult to avoid.
8
Kael'thas One of your hardest matchups for an opposing Assassin. It basically boils down do if he lands his stun. If not you should be able to power him down.
9
Anub'arak With 2 (sometimes 3) ways to interrupt your Overkill, Anub'arak is someone to be weary of. Adding insult to injury, his high health and sustain allows him to go toe-to-toe even when CC is not a factor.
9
Diablo He will dive on you and then dunk you. It will not be fun. Do not commit heavily to team fights until after he dives. Bonus points if you can juke his dive with R&G.
9
Raynor Heavily recommend side strafing with Overkill so to avoid his skillshot. He is not really your ideal choice to go toe-to-toe agaisn't because his superior AA doesn't give a squat about your superior positioning.
10
E.T.C. Another tank with stuns for days. Same deal, don't commit to Overkill until his interrupts (especially Powerslide) are used.
10
Muradin He has a semi-spammable ranged stun. its pretty easy to anticipate. If he leaps at your location R&G away to avoid the thunderclap followup, then run diagonally to avoid the stun. You should be able to harass at this point. His ultimate causes his AA to do mini stuns, making Overkill a No-kill.

Intro Top

Hi! My gamer tag is Flying Ultralisk. I have been playing computer games heavily since SC1. I have been playing HotS since Beta and have played almost 750 games. This is my first guide and welcome suggestions/feedback.

I felt compelled to make a guide for Tychus because I would like to share the success that I have had with him. My win rate with him is over 10% higher than average (see Hotslog) and feel like I may be able to share some insights that help me run him effectively.

Why Tychus? Top

Tychus strength relies on being able to exploit his superior and opponents poor positioning. What does that mean?

Positioning, in gaming terms, is the ability to maximize damage output or minimize incoming damage based on the location of characters. Terms like overextending or flanking are derived from the overarching term of positioning.

Consistent bad positioning is something almost everyone learns about early on, usually in the form of rude comments from upset teammates. Good position habits usually come with time, after players begin to instinctively learn the flows of battle.

That's is all good, why does this matter more for Tychus? Because every one of Tychus' abilities manipulate, capitalize or reinforce his Positioning.

No other character can match Tychus' damage out while moving

Why Lazor? Top

1) Tychus's lazor adds damage of an additional assassin to team fights. With your lazor targeting the same target as your Overkill ability you will absolutely melt anyone. With the level 20 improvement the damage goes through the roof.

2) You retain the use of all your talents. Unlike Odin, which stops you from accessing your basic abilities (and any talents that enhance them).

3) Near instant deployment. Where as Odin is much less useful as a reactionary tool.

4) Blocking tool. The lazor has a fairly large footprint that you can use to cut off narrow points.

5) Level 10 lazor is an excellent zoning tool for objectives, especially on maps with smaller engagements like Dragon shrine.

6) Level 20 lazor is ridiculous. Like really really ridiculous. We are talking like 25% of the map is zoned on Tomb of the Spider queen.

Closing Top

Thank you for reading my guide. If you have any questions about specific talents I would be happy to explain.

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