Tyreal - the initiatior/ganker by talism

Tyreal - the initiatior/ganker

By: talism
Last Updated: May 16, 2015
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Build 1 of 1

Tyrael

Build: Initiator

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Basics Top

This is the build I've settled on for Tyreal after playing him for quite a while.

It gives you the ability to solo gank a dps/support hero and be gone before there re-enforcements arrive,
or lets you start the team fight and take out a key player dropping them to one less in the fight.


when Ganking a solo hero, normally ill open with El'druin's Might, pop your Searing Attacks, dps for a bit, then if they get away, Judgment and finnish them off.

Other wise you can open with Judgment, and pop Searing Attacks, then after they try escape use El'druin's Might to finnish them off.

Skill Choices Top

Tier 1
Horadric Reforging
While purge evil might be more of a DPS increase, i prefer reforging, as 1 El'druin's Might has longer range, and give s you distanced burst to finnish of enemy's when combined with blade of justice

Tier 2
Vampiric Assault
Early game it lets you lane better, late game it combines with Searing Attacks and blades of justice, also Nexus Blades if you decide to go that way. Letting you get in kill an enemy and survive the encounter.
Amplified Healing is Great if you have dedicated healer, but Vampiric Assault makes you self sufficient for the ganks

Tier 3
Searing Attacks
Burst damage ! don't forget to activate.
the rest of the talents don't fit this build, except maybe Battle Momentum which if you manage you CD's you don't need.

Tier 4
Judgment does Tyreal have any other heroic ?

Tier 5
Imposing Will
The extra survivability from this is surprising, Also when ganking or initiating the target will normally attack you when trying to escape as well, so they slow to 50% speed lets you get on top of them or line up your El'druin's Might, when initiating, it stops there allies from killing you to fast, letting you get away if things go south

tier 6
Default choice here is blade of justice but they are all good except Salvation, depending no the enemy team you might change you choice Blood for Blood on teams with BIG tanks can be amazing for the heal/damage, and Holy Ground either used as the imitation throwing behind the opponent then body blocking them to stop the escape or after the Judgment for the same reason once the stun wears off.

Tier 7
Nexus Blades is a safe choice if you went blades of justice the slow combos well with your imposing will, the other option is Angle of Justice Dropping 30 seconds off judgements cool down is the main reason i take this.

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