Anduin Wrynn (Complete Concept) by Maje5

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Anduin Wrynn (Complete Concept)

By: Maje5
Last Updated: Jul 1, 2016
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Anduin Wrynn (Complete Concept)

Prince of Stormwind

"The Light shall bring victory!"
An aggressive support that heals his allies dealing damage to his enemies with holy spells.
HP: 1983 (+4% per level)
HP Regen: 4.16 (+4% per level)
Mana: 500 (+10 per level)
Mana Regen: 3 (+0.1 per level)
Attack Damage: 92 (+4% per level)
Attack Speed: 1.11

Combat Trait

1
Atonement
Passive
Penance and Holy Fire heal the lowest nearby allied Hero for 100% of the damage done.

Primary Abilities

1
Penance (Q)
50 Mana   Cooldown: 8 s
Channel a volley of holy light on an enemy dealing 285 (+4% per level) damage over 2 seconds.
2
Holy Fire (W)
20 Mana   Cooldown: 10 s
Deal 167 (+4% per level) damage and an additional 304 (+4% per level) damage over 6 seconds.
3
Power Word: Shield (E)
35 Mana   Cooldown: 6 s
Grant a Shield that absorbs 542 (+4% per level) damage over 15 seconds. Also apply Weakened Soul, which reduces the absorption amount of the next Power Word: Shield received by 50% for 15 seconds.

Heroic Abilities

1
Halo (R)
100 Mana   Cooldown: 90 s
Create a ring of holy energy around you that quickly expands, healing for 315 (+4% per level) Health to all allies hit and dealing 210 (+4% per level) damage to all enemies hit.
2
Pain Suppression (R)
100 Mana   Cooldown: 60 s
Reduce damage taken on target allied Hero by 75% for 4 seconds. Can be cast while stunned.

Tier 1 Talents

POWER WORD: SOLACE (W)
Quest: Every time Holy Fire hits a Hero increase its initial damage by 2, up to 50, and the damage over time by 4, up to 100.
Reward: After hitting 25 Heroes, Holy Fire cost no Mana and also restores 40

Tier 2 Talents

GLYPH OF PENANCE (Q)
Can move at 75% Movement Speed while channeling Penance.

GLYPH OF HOLY FIRE (W)
Increase the range of Holy Fire by 20%.

GLYPH OF POWER WORD: SHIELD (E)
Power Word: Shield also heals target for 20% of the absorption amount.

GLYPH OF REFLECTIVE SHIELD (E)
Power Word: Shield on yourself also reflects 70% of the damage absorbed to the attacker.

Tier 3 Talents

SEARING LIGHT (W)
Holy Fire also reduces target Attack Speed by 20% for its duration.

FOCUSED WILL (Passive)
Upon taking Ability Damage, reduce that damage and further Ability Damage by 25% for 3 seconds. Can only trigger once every 8 seconds.

CLAIRVOYANCE (Active)
Cooldown: 45 s
Activate to reveal an area for 10 seconds. Enemies in the area are revealed for 4 seconds.

Tier 4 Talents

HALO (R)
100 Mana

Tier 5 Talents

SENTENCE (Q)
Penance reduces target enemy Movement Speed by 40% for its duration.

BODY AND SOUL (E)
Power Word: Shield increases target Movement Speed by 50% fading over 2 seconds.

ANGELIC FEATHER (Active)
Cooldown: 20 s
Place an Angelic Feather at the target location. The first allied Hero to touch it will increase their Movement Speed by 20% for 5 seconds. Only 3 feathers can exist at once. Stores 3 charges.

Tier 6 Talents

THE PENITENT (Q)
Penance may be used on an ally healing for 428 (+4% per level) health over 2 seconds.

THE INQUISITOR (W)
Enemies hit by Holy Fire become Vulnerable, taking 25% increased damage for 2 seconds.

POWER WORD: FORTITUDE (E)
Reduces the duration of Weakened Soul caused by Power Word: Shield by 6 seconds.

Tier 7 Talents

HOLY ECHO (R)
Halo creates a second ring of holy energy 3 seconds later.

FEAR SUPPRESSION (R)
Pain Suppression also makes target ally Unstoppable for its duration.

POWER WORD: BARRIER (Active)
Cooldown: 60 s
Create a Barrier at target location that reduces damage taken on allied Heroes by 25%. Lasts 8 seconds.

REWIND (Active)
Cooldown: 60 s
Activate to reset the cooldowns of your Basic Abilities.

Author's Note

One of the WoW specializations I loved the most is discipline priest, so I tried to make a tribute to that specializacion with this Hero concept. Anduin Wrynn is a known priest from Warcraft universe and I think he fits very well with this thematic abilities. I hope you like this Hero concept and feel free to post feedback. Thanks you for reading!

Besides you can check out other concepts I made:
> Deckard Cain (Diablo Support)
> Khadgar (Warcraft Assassin)
> L

Changelog

V 1.1
- Reworked Shield Discipline (Talent).
- Reworked Focused Will (Talent).
- Tweaked Power Word: Fortitude (Talent).

V 1.0
- Added Hero description and stats.
- Added Combat Trait, Primary Abilities and Heroic Abilities.
- Added Talent Tiers.
- Added Author's Note.

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1
[-]
Voodoll | July 14, 2016 4:15am
This is a proper disc priest kit. Love it.
However, I would rather have Barrier as ulti instead of pain supp (and pain supp as talent). Barrier is so iconic for disc priests.

Barrier needs to be strong enough to have allies wanting to stand in there and turn a teamfight around.

Can't wait to play him!!
1
[-]
RaidRover (2) | June 1, 2016 10:31am
What's the range you were thinking of for Penance? If its too short it could be disastrous, being rooted is never good, especially not for a squishy healer. The las thing any team wants is their support getting themselves killed.
1
[-]
Maje5 (1) | June 1, 2016 4:37pm
As you said, Penance should have a long range similar to Hammer's Siege Mode. Holy Fire, Power Word: Shield and Pain Suppression have a standard AA range. Halo expands to a big area like Li Li's Jug of 1000 Cups.
1
[-]
Maje5 (1) | May 29, 2016 5:36am
[V 1.1 Update]
Some talents were not as good as the other talents on their respective tiers, so I made a few changes on them:
- Shield Discipline (Talent): also reduces the Mana cost of the next Power Word: Shield.
- Focused Will (Talent): gets a total rework to make it like a more powerful version of Spell Shield.
- Power Word: Fortitude (Talent): increased the reduction of Weakened Soul's duration from 3 to 6 seconds.
2
[-]
bmak_try (2) | May 27, 2016 9:52am
I like this a lot, I think Pain suppression could be on a slightly lower cooldown, say 40/50s at 75% reduction, otherwise at 60% i would say 90% reduction like on WoW would work just fine since you are only saving 1 target. Overall great concept, I like the atonement feel a lot.
1
[-]
Maje5 (1) | May 29, 2016 5:24am
First of all, thank you!
About Pain Suppression, now it has the same effect as Hardened Shield (lvl20 Talent of some Warriors: 75% damage reduction for 4s on 60s CD) but with the bonus that can be used on any allied Hero (not only yourself) and can be cast while stunned, so lowering its cooldown could make it too much powerful I think.
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