Radament by Dnymp

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Radament

By: Dnymp
Last Updated: Sep 14, 2017
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Radament

The fallen



Damage: 6/10
Survivability: 5/10
Utility: 6/10
Difficulty: 4/10


Combat Trait

1
Decrepit body
Radament is immune to all the effects of time damage.

Talent 1: After taking 250 damage over time, Radament can activate Decrepit body to deal 250 damage to enemies around his.

Cooldown: 20 seconds.

Primary Abilities

1
Putrid breath
Exhale poisonous breath in a cone in front of you deals moderate damage for 3 seconds. If the enemy was already poisoned, the damage is instantaneous.

Cooldown: 7 seconds.
2
Contaminated Bond
Select a poisoned enemy. All enemies near the bearer get the same poison damage, and you heal 3% of your maximum health for each contaminated enemy up to a maximum of 15%.

Cooldown: 16 seconds.
3
Curse of the fallen
Passive: When a nearby minion dies, it transforms into a mummy that attacks and inflicts slight damage. The life of the mummy is consumed for 15 seconds until reaching 1 life point, and upon dying releases a cloud of poison gas for 2 seconds that poisons the approaching enemies.

Active: Radament and all the mummies around him gain a poisoning effect for 3 seconds, causing extra damage over time with each basic attack.

Cooldown: 14 seconds.

Heroic Abilities

1
Unholy bolt
Throw a ball of negative energy in a line. All allied minions and mercenaries are healed. The enemy minions, mercenaries and heroes are cursed. During the next 3 seconds, they receive 10% more damage from all sources.

Stores up to 3 charges.

Charge cooldown: 25 seconds.
2
Lut golhein's threat
For 12 seconds increases the basic damage of all mummies by 100% and can not die.

Cooldown: 90 seconds.

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