Dark Templar Zeratul by omgcolin

Dark Templar Zeratul

By: omgcolin
Last Updated: Mar 14, 2015
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Zeratul

Build: Hit and Run

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Zeratul with this build

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Threat Hero Notes
1
Abathur This hero should be an easy target for you, as he is extremely squishy. He will also grant you an easy gathering power stack. You want to look specifically for which lane his locusts are coming from and then try to track him down.
1
The Lost Vikings This hero should be an easy target for you, as they are extremely squishy. Each individual viking will give you a gathering power stack so always be looking to pick them off.
1
Murky This hero should be an easy target for you, as it is extremely squishy. It will also grant you an easy gathering power stack. Before an actual team-fight begins, try to destroy his egg and kill him which will give him a real respawn timer.
2
Gazlowe Having no built in escape abilities and being squishy, this hero is an easy kill. Keep in mind that if he is aware of your presence, he can kite you around his turrets which will make him much harder to kill.
2
Sgt. Hammer Having no built in escape abilities and being squishy, this hero is an easy kill. She has an instant speed boost for a short duration and a knock away but she can be easily chased down.
2
Tyrande Having no built in escape abilities and being squishy, this hero is an easy kill. Her damage can be surprisingly high if she hits her stun.
2
Malfurion Rated lower in threat then the other healers because his heal is not applied quickly. You should be able to burst him and healed targets down before his full heal is applied.
3
Li Li Although she does not pose a damage threat, she has enough healing to stop your burst damage on a specific target. Her blind is annoying and can cancel a few of your auto attacks.
3
Rehgar Although he does not pose a damage threat, he has enough healing to stop your burst damage on a specific target. His slow can stop you in your tracks and leave you vulnerable to other forms of crowd control.
3
Zagara She can duel you in a fair fight and can cancel your burst instantly with her ultimate.
3
Arthas Although he is not a significant damage threat, he can still beat you in a sustained fight and you will not be able to burst him down until you get rewind at level 20.
3
Chen Although he is not a significant damage threat, he can still beat you in a sustained fight and you will never be able to burst him down if he gets the Earth, Wind, and Fire ultimate.
3
Diablo Although he is not a significant damage threat, he can still beat you in a sustained fight and you will not be able to burst him down until you get rewind at level 20.
4
Jaina Having no built in escape abilities and being squishy, she is an easy kill. She can bait you into over committing with the talents ice block or sprint. In a duel, she has the potential to bite you back.
4
Nazeebo Having no built in escape abilities and being squishy, he should be an easy kill. He can bait you into over committing once he gets the talent sprint.
5
Valla She is easily bursted down if you get the jump on her, but in a fair fight it becomes a skill match-up. Many Vallas are beginning to take their stun heroic over the AoE one, try to dodge the spell as there is a slight delay.
5
Tychus You will be able to burst him down due to his heroic Odin just being nerfed. It no longer gives him an extra life bar that originally made him impossible to kill. In a fair fight it becomes a skill match-up.
5
Falstad You will be able to burst him down, in a fair fight though it becomes very skill-dependent as he has the burst to bite you right back.
5
Azmodan Has no built in escape ability but is fairly tanky. Can fight you with his spell All Shall Burn (laser) which can kill you before you can do the same to him.
5
Sonya She is one of the lowest health tanks so you will be able to burst her if you get the surprise on her, but in a fair fight she has the sustain to beat you.
6
E.T.C. Watch out for the battle-cow, he has enough damage to put you on your toes and the crowd control to protect his carries and leave you vulnerable.
6
Muradin You should never be able to kill this dwarf. Always check what ultimate he gets; if he gets Avatar then he will become the tankiest character in the game, if he gets Haymaker (which he should) then he gains the potential to kill you.
6
Anub'arak Anub'arak brings two things to the game, he is very hard to kill and brings a lot of crowd control to the game. If he plays right he can easily shut down your game and protect his carries.
6
Raynor You will be able to him down if you get the jump on him, but in a fair fight he can duel you. He is extra hard to burst down when compared to other ranged assassins because of his ability adrenaline rush.
7
Brightwing If Brightwing has a fast reaction time, you should almost never get your combo off, her ultimate will render you useless by pushing you away from any valuable targets.
7
Uther Uther's ultimate can also destroy you. As soon as you blink in to do your combo, he can chain stun you until you die.
8
Thrall You should not be able to go toe to toe against Thrall unless you get the jump on him. His abilities can leave you in seconds of stun where you can easily be killed.
8
Kerrigan You should not be able to go toe to toe against Kerrigan unless you get the jump on her. She can out damage you in a sustained fight but you have the advantage in burst.
8
Illidan You should not be able to go toe to toe against Illidan unless you get the jump on him. Skill dependent match-up, your abilities are unaffected by evasion but they will be hard to hit due to Illidan's mobility.
9
Nova Nova is a tricky character. If you can surprise her you can easily take her out. But if she gets to you first it is hard to turn around the fight and kill her because of the clones and her burst.
9
Tyrael One of two tanks that have a damage output of an assassin. Not only is he extremely hard to burst down but he can also beat you toe-to-toe and has many gap closers to chase you down.
10
Tassadar One of the largest threats to you, or any assassin in general. His trait will make you visible to the whole team for a few seconds where you can be killed/rendered useless.
10
Stitches The largest threat to you by far. If the Stitches is any good, he will get the stun on slam with gorge and ALWAYS save one for you. His damage and sustain are insane so you should never be fighting him.

Introduction Top

Zeratul is the dark templar in the Starcraft series. He is one of the most versatile heroes that exists in Heroes of the Storm. In competitive play he is always banned or given a very high priority pick. Although his burst is rivaled by Nova, he brings more than just damage to a game. The core strength of the hero comes from his ultimate Void Prison which has many uses which I cover later in the guide.

PROS:
[*] The sheer burst from his combo can erase most assassins/specialists/supports in the game.
[*] The enemy team is forced to pick someone that can deal with you/counter you.
[*] Versatility of Void Prison.
[*] Extremely fun play style. (Best looking hero in the game).

CONS:
[*] Easily countered if the enemy team can react fast enough.
[*] Void Prison just got nerfed because it was TOO good.
[*] Almost useless if the enemy team is very tanky.

Spells and Abilities Top

(Q) Cleave
A basic spell that damages nearby enemies instantly. Useful for finishing a hero off, or to start your combo.

(W) Singularity Spike
Your bread and butter spell, the largest portion of your damage output.

(E) Blink
Your main escape tool until level 13, where you should get wormhole which will allow it to be both a gap closer and an escape.

Trait
The reason Zeratul is feared. This makes Zeratul "invisible" to enemies. Although considered invisible there is still a small sheen on the screen that any skilled HotS player will recognize, there is still the ability to show up unexpected to fights a midst the chaos.

Heroic Abilties



(R) Void Prison
This ultimate makes Zeratul who he is. This talents versatility is evident in every team-fight and can change from game to game. You can use it to combo with AoE ultimate damage by catching the enemies off guard and canceling it before your teams AoE hits to ensure the maximum damage is applied. It is also useful when trying to escape while blink is on cool-down, or the opposite by catching someone who is trying to get away. The opportunities to use this ultimate come up so often that there is no reason to get Shadow Assault.

(R) Shadow Assault
I would honestly say to never get this ultimate unless you are just messing around in normal games because it is vastly inferior to Void Prison. This ultimate will give you extra burst which is unnecessary with this build because you will already have so much of it.

Talent Guide Top

Level 1
There are two options in your talent choices at level 1.
Greater cleave is my choice at level 1. This talent is instrumental in pushing waves faster and also hitting more of the enemy team in a clustered fight.
Block can be chosen if the enemy team has many assassins as blocking a few auto attacks could be the difference between life and death.


Level 4
Gathering power is the clear choice at level 4. It makes your spells do up to 15% more damage. The key to this talent is gathering stacks. As you kill enemy heroes you gain damage, the downfall is death will erase all the stacks and you have to start collecting all over again.

Level 7
There are three very different choices that you can pick at level 7.
Void slash is my talent of choice, the extra instantaneous burst it gives you is amazing. This is the level where you can start deleting squishier heroes.
Shadow spike is useful if you are just learning Zeratul, this talent makes you much safer and able to burst from a distance.
First Aid is very useful on assassins that have to get into a fight and stay in it, which is not Zeratul. I would only get this talent if you are afraid of dying, or want to have some better sustain.


Level 10
Void Prison is the ONLY choice at level 10, the other heroic doesn't even exist to me. The plays you can make with this ultimate are game-changing.


Level 13
Wormhole is the clear choice at level 13. This talent allows you to initiate with blink, drop your combo, and blink back out safely.


Level 16
Double bombs increases your burst by about 50%. As the name of the talent suggests you can (W) Singularity Spike twice.


Level 20
Rewind is the new spell they added for Zeratul to replace the extra blink that you would normally get at 20. Rewind is INSANE and is the perfect talent for Zeratul. It allows you to (Q) cleave twice, (W) singularity spike four times, and (E) blink twice every minute.

Combos Top

Combos


Pre-level 13 combo
Before level 13, NEVER blink in unless it is safe to and you can definitely secure a kill. Staying alive is more important than nabbing that one kill. To start the combo you want to either be mounted, or mount out of vision, chase an enemy down, use Q then W and auto them as much as possible until you are in danger of dying and then blink out. It is key to remember to never use blink to engage until you get wormhole.

Level 13 combo
Once you get wormhole, you should always be looking for easy kills. Now you can blink in and then blink back to your initial blink spot. The wormhole effect only lasts for three seconds, so you should always be keeping that in mind.

Level 16 combo
Once you get double bombs everyone that is not a tank should fear you. Your combo does not change much, only adding an extra W before you blink out.

Level 20 combo
Rewind, possibly the most broken talent in the game. The different spell combos that open up once you get this talent will be to much for me to cover, it is just something that you will learn in time. The biggest use of this spell in my opinion is being able to 4 bomb someone, making even the biggest tank rethink a fight.

Void Prison Tips Top

Void Prison
REMEMBER, you can unfreeze by pressing R again (there is a one second delay though).
There are many things that void prison can do (even though Blizzard removed the easy ability to steal camps, it can still be done its just more difficult).
    1. The main use of the ability is its strong team fight presence. Use it on some key members of the enemy team and it is instantly a 5vX for five seconds. Another use of it in team fights is to combo with another ally with a massive AoE spell. Have an Uther, ETC, or Nova on your team? Freeze them and unfreeze right when the other ability hits.
    2. It can be used to save teammates/yourself, if blink is ever on CD and you need to escape or an ally is about to die, no problem just place your ultimate to block a path or freeze the enemy. Be careful though as this ability will also freeze your allies.
    3. This spell can also be used to pick off running enemies, if a few enemies are getting away just freeze them until your team can re-position around the circle and get some easy kills.
    4. This spell can still be used to steal camps with some strategic placement. Originally you could just put the ultimate on the capture circle and no one could enter it but you, now you have to freeze the enemy outside of the capture circle and you can swoop in and steal the camp.

Conclusion Top

Zeratul is both a strong hero in solo and competitive play. His burst is great in competitive games although he is very dependent on positioning throughout the fight. In a coordinated game his biggest strength comes from Void Prison, you have the ability to save yourself and others or even set up massive AoE damage.

One of the tougher assassins in the game, but when played correctly he can change the pace of a game by deleting enemy heroes and being a general menace to the enemy team.

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