Equinox's Jaina Guide by Equinox

Equinox's Jaina Guide

By: Equinox
Last Updated: Apr 30, 2015
11 Votes
Build 1 of 5

Jaina

Build: Competitive Build #1

Level 1
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Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Jaina with this build

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Threat Hero Notes
1
Azmodan Laning: Can be annoying to lane against, just focus on clearing the lane and avoiding harass and you'll render him useless. Teamfights: Azmodans teamfight is rather bad and he'll never be in a position to hit you unless you're losing the teamfight very hard just kill his team around him and you won't notice he's there.
2
Li Li Laning: Can be annoying to lane against if she takes envenom but you can out sustain her mana wise if you hit your skill shots. Teamfight: She's very easy to deal with in teamfights, since you aren't auto attack reliant you don't notice her blind nearly as much and her healing is very easily bursted through since it's mostly good against sustained damage.
2
Rehgar Laning: No gap closer till 13, kite him and don't let him get free harass on you without trading damage back. Teamfight: only thing you have to worry about is ancestral on your burst target and root totem, don't over extend for a kill with a rehgar (with ancestral) on the enemy team.
2
Tyrande Not much to say, you damage her at every point in the game, avoid her owls post 16 and you'll be fine against her.
3
Arthas Laning: Easily bullied out avoid roots and you'll always out trade him, but he sets up ganks very easily so be careful for that. Teamfights: Easily kitable and root is rather low range compared to your range, don't get close to him and he'll never be a problem.
3
Tassadar Laning: Very easy to lane against, low damage after the patch and goes oom rather quickly if you trade with him frequently. Teamfight: I recommend taking arcane intellect against tassadar teams, they're usually drawn out teamfights so you need the mana sustain however if you're ahead you can go for pierce/envenom at lvl 4 and you'll be fine.
4
Brightwing Laning: Can be annoying to lane against if they take envenom, however without it you out harass them as long as you hit your skills and don't take excessive harass. Teamfight: You'll almost always outrange her so you don't have to worry about poly/emerald wind.
4
Gazlowe Laning: very annoying to lane against, has very safe harass but has major mana issues so you can outlast him and if you see him start charging his laser throw your burst combo at him. Team Fight: Very easy to avoid his grav bomb due to how far back you can play due to your kit, very easily kited and killed just watch for post 20 gravbomb.
4
Thrall
4
Sylvanas
5
Abathur Laning Phase: Easy to deal with unless its him + a high threat to you which will be shown. If it's you vs him then you usually can harass him back/kill him if he's not paying attention under his hate (usually requires envenom) Teamfights/duels: Abathur is a rather high threat depending on his ult targets, you should avoid getting into 1v1 situations unless you know where his ult is or where his symbiote is. In teamfights kite/kill the abathur clone depending on the situation, try to ignore it unless you can't or if he summons in a bad spot where you can burst it.
5
Murky Laning: You farm him pretty well early, post 10 he can be annoying to deal with if he went octograb. Teamfight: He gets to be annoying in teamfights cause he can octograb you for his teammates, play next to your healers and maybe take iceblock against him.
5
Nazeebo Laning: Not very hard to lane against, don't take free harass and avoid his wall/toads and you should be able to out trade him by using your abilities properly, be careful after 4 incase he gets envenom. Teamfights: Take sprint and you can just run away from his ult, that's most of his usefulness in a teamfight unless he lands a good wall.
6
Diablo Laning: Easy to lane against, outrange him and kite him. Teamfight: Can be very bad for you if you don't position properly, play back and pay attention to what ult he takes lightning breath can spell death for you as well as apocalypse.
6
Falstad Laning: Skill match up, who can hit more skillshots. You have a slight advantage until post 10 because you have more abilities that hit much harder than falstad. Post 10 you need to use water ele to slow him down and just burst him down when he goes for an all in or if he's just running away. Teamfight: You'll always be positioned back so just watch out for shock n' awe and any heroes that can set up for that (being tyrael, sonya, kerrigan, zeratul, etc..)
6
Malfurion Laning: Rather easy to lane against, has terrible sustain (mana wise) until he ramps up conjurers pursuit and has low harass compared to you, can set up ganks with a good root so keep that in mind. Teamfight: He can be very annoying in teamfights with silence/tranq, he can outsustain your water ele with tranq and really fuck you over with silence, however against silence just keep your positioning in mind and you'll be ok.
6
Raynor Laning: Very hard to lane against, he'll always out trade you with just autos, avoid trading with him and just soak till you get to teamfights. Teamfight: Very easy to deal with in teamfights, stay in the back with your team and only go forward to kill him when you're not in danger of getting blown up. Raynor is good when people don't sit on him 24/7 so just make sure your team knows that.
6
Sgt. Hammer Laning: By herself she isn't hard to lane against for jaina, just combo her when she sieges but if she doesn't siege just harass her as much as you can with cone + blizzard and avoid her mines.
6
Sonya Laning: High sustain but low damage because of your range, try to burst her when whirldwind is down and during whirldwind, she's vulnerable for a kill if you take envenom. Teamfight: High potential to kill you, play from a safe distance and watch out for leap.
6
Uther Like tyrande not much to stay, easy to kite just stay at a good distance so he can't just run up to you. Be very careful post 20 for divine hurricane because of its massive range.
7
Zagara Laning: Play passive against her, you won't out trade her until 4 if she doesn't take envenom and only if she doesn't take envenom. Teamfight: You outrange her quite easily, not very hard to deal with outside of maybe getting caught by a maw.
8
Anub'arak Laning: You bully him extremely hard in the lane phase, very easy to zone from experience but be careful because he sets up gank very easily. Teamfight: Depending on the team comp behind him he can either be a free kill or someone extremely annoying, stay at a good distance away from him (max Q range is recommended or higher if hes looking to engage) wait for him to burrow then burst your ele and burst, he has no rewind anymore so he can't go out once he comes in.
8
E.T.C. Laning: Outrange and harass, a much easier version of chen. Teamfight: Be very careful of your positioning, you have no way to stop moshpit so position back and try to burst him when he comes in he isn't very defensive till 16.
8
Nova Laning: Doesn't do much till post lvl 7 play behind creeps and take envenom to kill her faster than she kills you. (always take water ele against nova, it can solo her) Teamfight: Watch for shimmers and always stay next to a teammate even if its another assassin being alone against nova is not fun. you can 1v1 her till around lvl 16, however after 16 she can outdamage you if you aren't quick on your combos or if you outplay her with iceblock (I'll explain that somewhere in the guide)
8
Valla Laning: You have potential to out trade her but she can hide behind minions and dodge your combo rather well, mostly a skill match up. Teamfight: Outputs a lot of damage, so I recommend taking sprint to run away. Try to play back to avoid the brunt of strafe she's a very squishy hero so punish her if she vaults forward.
9
Illidan Laning: Annoying to lane against but killable with and without envenom pre-10, use your abilities after he uses his so he can't avoid them, post 10 avoid fighting him but if you have to use water ele to kite and hope for the best. Teamfight: very hard for you unless you have an uther/silence malf on your team, try your best to kite him and hope your team either kill their team or peels for you he's very easy to kill but annoying to deal with by yourself.
9
Muradin Laning: His regen makes him annoying to lane against but he can't really kill you unless you over extend and you get ganked. Teamfight: Very good in teamfights, gets on the backline and has a lot of CC potential. Position back and kite him as he doesn't have very good mobility outside of his initial jumps.
9
Stitches Laning: Out trades/sustains you at most points in the game besides lvl 16 and 20 play safe, soak experience, and watch out for hooks. Teamfight: Watch out for hooks and you'll be fine, you outrange him most of the fight so as long as you don't get hooked you'll be in a good spot. However if you're afraid of getting hooked and killed i recommend iceblock, sprint, or bolt.
9
Tychus Laning: Very hard to lane against, have to rely on outplaying him by dodging grenade and avoiding a lot of Q harass. Teamfight; Be very careful of odin, he outdamages you heavily but if you have a chance to blow your full combo into him you can 100-0 the odin, other than that try to slow him down and kite his odin. Outside of odin he is very vulnerable to being killed.
9
Tyrael Laning: He out traded you most of the time, try to burst him then play near your towers. Avoid pushing the lane so you can soak and be safe at the same time. Teamfight: Very hard for you to deal with, i recommend taking bolt against tyrael and learning to blink his ultimate it takes a few tries but once you get it down you can hard counter him.
10
Chen Laning: You can beat chen in lane if you time your abilities between his drinks, it's an extremely hard lane but learn the timing/duration of his drink and watch for him to cancel it and you can eventually bully him out. Teamfights: He's extremely hard to deal with in teamfights, I recommend taking Ice Armor against him unless you're winning hard (1-2 levels) it counters his damage on you especially post 16 and allows you to attempt to kite him, do not play forward against this hero.
10
Kerrigan Laning: Avoid fighting her, she out trades you unless she doesn't know how to combo or you're good at dodging it also extremely good at setting up ganks/killing you post 4. Teamfights: Play very back and save your burst for after she jumps in and uses her combo, do not play aggressive against her unless you're winning the teamfight or you catch her out.
10
Zeratul Laning: Watch out for his ganks, most of the time you won't lane against him but if you do he's rather easy to lane against because of his lack of sustain, focus on harassing him and comboing at the right time. If he's not in your lane watch out for ganks, play safe and soak. Teamfight: Don't stand near your teammates so you can avoid multi-man Void Prisons, if he takes Shadow Assault take sprint/bolt.

Jaina

Build: Competitive Build #2

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Jaina

Build: Wombo/Setup

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Jaina

Build: Solo que #1

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Jaina

Build: Solo que #2

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

About me. Top

Hello I'm Equinox and I'm an Assasin main in Heroes, I've played quite a few games of heroes (about 4000+ now) and I've played a lot of Jaina since her release and experimented with her builds in pubs, scrims, and tournament matches. I feel I'm pretty good with her so I decided to make a guide and share my thoughts and how to build/play her and the situational talent picks that you should think about. On Jaina most of her talents are situational, so you should always keep that in mind and think about what's good against the heroes you're up against.



Social Media for asking questions/checking out my stream.

https://twitter.com/ZV_Equinox
http://www.twitch.tv/jus_equinox

Early, Mid, and Late Game. Top

Early Game

Jaina's early game is great, she gets a lot of her damage at level 4 and 7 via and . Early game you want to focus on roaming unless you have a comp that can't roam jaina needs a roaming partner such as , , or .

The best lane you to go to if you aren't roaming is a side lane (top or bot) or on mines the lane that isn't your golem lane, normally people do a 4-1 split on mines (4 in golem lane 1 in bottom lane) however in pubs this isn't consistent. If you do go against a 4 man push use your range and blizzard to your advantage, be careful of their ranged kill potential so you don't get bursted over the wall. On every other map there is normally a tri lane, jaina is very powerful against tri lanes so make sure you're against them.

You have a lack of defensives/self peel early game so it's important that you watch your positioning the most during this time, position yourself behind your frontline but near your supports when people go on you play near your supports don't run away unless you can out kite the enemy and kill them. Basically just soak experience and rotate to where your team needs you early game, pay attention to the map, play safe in teamfights unless you know you can start being aggressive, and last but not least don't give up if you lose early game or even midgame there's always a chance to come back besides in certain situations where you teammates give up.


Mid Game

Midgame is where you can peel for yourself and your teammates and also where you get a lot of your power spikes which let you play more aggressive. At this point in the game you won't be laning other than to push out waves, stay grouped with your team and always go the safe route through your jungle (those being on your side of the map and usually the longest route through) check any bushes with .

In teamfights you want to look for a flank, jaina is an amazing flank hero allowing you to single out a carry and burst them. Jainas mid game strength is her ability to burst people and make the fight a 4v5 as soon as possible. Try to flank with you and your strongest engage hero examples being and ,


Talents that allow you be more aggressive in mid game:


Late Game

Late game is where you get your huge burst/survivability spike via and .

If you get wintermute: Once you get wintermute then you want to burst whoever comes forward or look to 100-0 a backliner with a good flank. Keep in mind that talents work with the water elemental such as . Focus on killing whoever comes forward or whoever you can get on in the backline if you attempt to flank.

If you get bolt: If you got bolt you're probably playing against a tyrael or a super hard engage comp, if against tyrael just save it for to blink judgement wait till he gets in mid air or watch his cast bar, once the cast bar is full hit bolt immediatly and it'll cancel the judgement stun, damage, and travel. If you aren't going against a tyrael be as aggressive as possible with flanks and hitting backliners as you can easily get out with bolt.

Outside of the talents at lvl 20 you're able to play more aggressive because of your big increase in burst/survivability so try to push your limits but don't do really risky things that'll lead you to dying. Dying late game can cost you the game.

Talent Breakdown Top

I'll be going over the talents that are the most effective for each tree and what situation they're effective in.

Level 1

This talent I take against comps with more drawn out team fights (high sustain low damage comps) it allows you to do more damage on more targets because you can keep your passive up more often on multiple targets.

This talent is amazing you can stick on backliners and kite frontliners more effectively overall a solid choice.

Level 4

Really good in the current meta because of how often you'll be ganking/bursting a single hero.

really good when you're not going to be taking short fights or you're roaming often and you need to not back a lot.

Level 7

Really solid in the current meta, you're all about flanking/bursting heroes as jaina so you want to do as much damage as quick as possible.


Level 10

Very annoying to deal with for the enemy team and you can stick it on a backliner and completely zone them or render a tank useless because of the constant slow, it's quite tanky and takes awhile for 1 person to kill so sticking it on a target like nova/valla makes them have to worry about the water ele. Post 20 with you can 100-0 almost anyone with your full combo besides a couple tanks or anyone with spell shield up.

This talent is only good with setup heroes like and if you get the timing down with maw or the communication with zeratul it can be a rather deadly combo, takes some practice with placement though. It's very hard to hit with mobile heroes and offers little to no usefulness if you do miss.

Level 13

Great escape/chase that synergizes well with your kit which is control and burst I recommend this talent against most comps especially in pubs because it allows you to rely less on your team to protect you and gives you that extra kiting potential to get kills or to be able to chase down your opponents.

take when you're going to take bolt > sprint and you need to hit frontliners more.

Level 16

Amazing talent to maximize your burst potential, take this against teams that you need to burst 1 target very quickly to succeed in a fight even if it's a frontliner making a fight 4v5 instantly can always be a plus.

My personal favorite in this tree, gives you a big boost in control with a 1 second root that's rather easy to hit. Goes well with your kit making blizzard get its 2nd tick off guaranteed if you time it right and allows you to kill people that are out of position. Keep in mind this talent and Northern Exposure both are activated by wintermute ability copies.


Level 20

Take this when you take sprint, better than wintermute because it flat out increases your damage and it is instant effectiveness.

This is the talent you take when going against the heavy CC team or tyrael, you can completely cancel tyrael's and Illidan's with the proper timing of bolt.

To bolt tyrael ult you need to be paying attention to his caster bar and bolt right as the cast bar reaches about 80% or while he's mid air. It will cancel the damage, travel, and CC of the ult.

To bolt Illidan ult you need to wait 1 second after you see the debuff on you then bolt, give or take a second or so depending on the distance he is away from you. This takes a lot more practice to get right since it's such a weird timing that you have to use it on.

Competitive and Solo Que Tips + Final Notes. Top

Solo Que tips

1. The most important tip, always group with your team even if you know it's a bad decision there's always a chance it will work out. It's better to be grouped and lose then to be split and never have a chance of winning.

2. Don't chase unless you aren't going to waste a lot of time and you're 100% going to get the kill, get the objectives/merc camps instead they'll help you out a lot more than a kill.

3. As Jaina be very aware of the map during laning phase and at any point in the game when you're alone, you're extremely vulnerable to ganks so watch the map as much as possible.

4. Keep practicing, Jaina takes a lot of practice to get used to when it comes to positioning and hitting your skill shots so don't get discouraged if you lose on her she's not an easy hero to pick up against decent players.

5. Learn when you can play aggressive and when to play safe, like I said above Jaina is a very vulnerable hero so learn your limitations against certain heroes and play to these limits. Again it takes a lot of practice to get the feel for her limits.

Competitive tips for scrims/tourny matches.

1. Don't pick Jaina against initiate/chase heavy teams unless you have a good healer to protect you (uther/rehgar with ancestral) try to pick her against soft initiation teams (arthas/muradin as their engager)

2. Don't be afraid to take non damage talents, make sure you read over the talent breakdowns so you understand what talent is good against what kind of teams and choose from there. It's not always about doing the most damage, it's about being the most effective in teamfights and in the game.

3. Be vocal when you need a peel and when your ultimate is down, it's very important that your team knows when they have to come back and it's also important that they fight when they have your ultimate which can sometimes turn a teamfight by itself.

4. Don't be afraid to burst a frontliner, as long as you're doing it with the team it can work out rather well. However don't burst a frontliner unless they're out of position or their team is lagging behind or you have heroes that can split their team (falstad w/ mighty gust, brightwing w/ emerald wind, and zeratul w/ vp)

5. Last tip for competitive, keep waves pushed if your team isn't doing anything just clear a wave really quick. Experience is worth so much in competitive, Jaina has one of the fastest wave clears in the game so use that to your advantage especially against heroes like or


Final Notes

Thank you for reading my guide, if you have any questions or if you don't agree with something I've put feel free to comment and I'll respond when I notice it. If you liked my guide feel free to tweet at me here https://twitter.com/EquinoxHotS

I'll keep this guide updated if I change my opinion on anything.

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