Build: ETC Support Tank
Lvl 1||Prog Rock scales extremely well the later the game goes on. With diligent globe gathering you should expect 30%-50% additional to your base healing. In fringe cases of 25+ minute games, it is possible for prog rock healing to surpass the base healing amount.|
Lvl 4||Double-Necked-Guitar makes you much better at catching fleeing opponents or dodging skill shots. It is easily the strongest talent at this tier.|
Loud Speakers gives face melt a huge radius. With this talent choice you will be able to completely isolate an enemy or disengage from a fight.|
Note: This talent tier is a flexible pick and largely comes down to play style and game state. I feel all options at this tier are viable for this build.
Lvl 10||Mosh Pit is ETC's most impactful Heroic. It is a 4 second channeled stun. Hitting 3 or more people with a full duration mosh pit is usually enough to decisively win the team fight.|
Lvl 13||Groupies is the backbone of this build. You can now heal your teammates. The healing range is the same as your Rockstar trait . You will need to stay close to your allies to heal them up. This ability is enhanced by your globe stacks picked up from Prog Rock .|
Echo Pedal provides you with the aoe damage you wish you had during the lane phase. It still has enormous value as you can now effectively finish off low health opponents and have better dueling ability.|
Note: Previously I used speed metal at this tier, however with the amount of slows and chase heroes in the game speed metal feels obsolete.
Lvl 20 (Primary)||Storm Shield is usually only a support talent. Take this talent and complete your transformation to support tank.|
Lvl 20 (Secondary)||Tour Bus if nobody on your team is taking damage and you feel like storm shield is a waste. This talent effectively increases your moshpit duration to 6 seconds and allows you to reposition if you missed your mark or another enemy steps into range while you are moshing.|
|Q||Aim so that you will land behind your target with this ability, if you are coming in from an angle, then just try to clip them in front of their retreat path. This will allow you to reposition and body block or face melt at a favorable angle. Can be used to help with waveclear.|
|W||Use this when you want to create space between you and the enemy. Use in conjuction with Q to push enemies into your team mates for easy kills. Avoid using face melt for waveclear, especially if you are in lane with somebody else. Splitting up creeps makes it harder for most other heroes to clear the lane.|
|E||Use this as often as you can while in combat, even if you are still close to full health, this is your cheapest way to make use of your trait|
|R||Landing a good Mosh takes a lot of patience, and more importantly requires your team to follow up. If you try to go for a full distance slide into a group of 5 enemies, you are going to get stunned and blown up before your team can even react. You need to to be in a flank position or waiting for the enemy to over extend, then slide into them to setup. I find that my most successful Moshes happen midway through a team fight, after the enemy has gotten caught up in the fight and your team is already committed. Often times before a fight, teams will avoid being anywhere near ETC. After the fight starts, you will notice that they lapse in positioning. It also helps to identify who has stuns available on the enemy team, avoid using your mosh while they are still in the fight, or alternatively you can target them specifically and catch them in your mosh.|
|Trait||When pushing structures or taking camps, try to position yourself close to your allies before using an ability so that they can also make use of the 20% attack speed bonus. giving the bonus to all of your allies will speed things along. In general I try to space out using W and E to keep everybody's attack speed up as long as I can.|