Unfallible Falstad by Manos

Unfallible Falstad

By: Manos
Last Updated: Feb 23, 2015
7 Votes
Build 1 of 5

Falstad

Build: Here comes the BOOM!-erang

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Threats to Falstad with this build

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Threat Hero Notes
1
Li Li no real damage, and relatively squishy until you drop her health the lowest in her vicinity. While she's busy healing herself, that's less heals her team mates are getting. She's pretty good at getting away too, but all in all, she's no threat
1
Malfurion same deal, no real threat, just annoying. watch out for roots though, so don't let your health drop too low if you're out numbered
1
Murky squishy and attacks are very avoidable. slime hurts though, and octo-grab will set you up for death if he's with friends. a few hits from [[lightning rod]] will send him back to his egg though, and sometimes you can surprise kill his eggs with boomerang
2
Abathur If you catch him, he's dead. However, don't underestimate a hero being supported by Abathur, he can still dish out some surprising damage so don't get overconfident.
2
Gazlowe His turrets die quickly, and his bombs are easily avoidable, and he is squishy. Just destroy his turrets and he'll run from you
3
Azmodan Azmodan can deal quite a bit of damage from far, and he has a decent health pool, but you out damage him easily. 1 on 1, you will win that fight.
3
Raynor deals decent damage, but his knock back is what makes him annoying. you can drop him pretty fast though, so once you've dealt with the knockback, he's not very threatening
3
Tassadar deals alright damage, but easily avoided so not a huge threat to your health. his shields can make your job at killing harder for you, and his vision makes for harder ganks, but all in all, not very threatening
4
Arthas Hard to kill, and can root you, but other than that, he's only really a threat up close and you should not be letting him get in range.
4
Rehgar deals okay damage, but with his heals, he can take your best hits and survive, and is very good at escaping, and good at preventing your escapes. don't fight him outnumbered
4
Sonya can deal decent damage, and has means to get in close to you, but you can escape her pretty easily, and once you're out of her range, her threat goes down to minimal
5
Brightwing Just annoying. He won't be able to kill you, but Falstad is a very high threat to your opponents so is a high priority target for polymorphs
5
Diablo high hp pool, and can ruin your day with his displacements. He won't kill you, but can turn the tide of a fight against you quickly so be careful when he joins in a fight
5
Tychus deals good damage, and has equal range to you. barrel roll out of his overkill range and wait it out, come back in, and you can kill him easy enough
6
Anub'arak Anub just annoying to fight. He can take a good beating, but he's more annoying than anything. He can stun you from far, and if he's with just 1 more hero with a stun, you are pretty much dead because you won't be able to escape.
6
Nazeebo deals so much damage. and the later the game goes, the harder he is to kill. pay attention to your health vs his, and don't stick around too long if you are losing the exchange. barrel roll and run away when his heroic comes out
6
Sgt. Hammer deals a lot of damage, and is super annoying if played by a good player who can do effective hit and run tactics. If you can gank her though, she is very squishy and will drop fast to your onslaught
6
Thrall deals tones of damage and has lots of sustain. However, you easily out range him and you can escape him easy enough, so that drops his threat level down a bit. do not under estimate him though
6
Tyrande decent damage, and if she marks you, you will melt away before you have a chance to escape. Her skill shot stun is easily avoidable, but a good player will still land it, and if you're being chased, it will mean your end
6
Valla massive damage, but sqishy, it's all a matter of who gets the first hit and who flinches first
6
Zagara same as Valla, deals a lot of damage, and is squishy, so it all depends on who gets the jump on who
7
Jaina extremely high burst damage. she can drop you from 100% to dead in a matter of seconds. Her attacks can be predicted and dodged however, and you can drop her almost as fast. plus you have maneuverability on your side where she has nothing(unless she takes sprint)
7
Uther stuns and heals, Uther is a headache to deal with. Try to focus him down, but don't be over aggressive, he could be setting you up for a gank
8
Chen can take a ridiculous amount of damage, can dish it back well enough, and is very good at chasing, so be careful and don't let your health drop too low
8
E.T.C. no real damage, but can chase, can take a beating, and can stun you. Watch out for ganks while he's around
8
Muradin so much stuns, and so much sturdiness. he is incredibly annoying, but if you catch him 1 on 1, he'll run from you because you deal enough damage to make him feel it, even despite all the stuns
9
Illidan Deals comparible damage to you, can mitigate your damage done to him, and the best at chasing people down in the game, so be very careful. actually, don't fight him alone. He is melee though, so if you have health advantage, he will fear your lightning
9
Tyrael insanely good initiator, and really good tools to chase you down, and can be very tough to bring down as well, so be very careful when he's around
10
Kerrigan very high damage, good survivability, and she can both chase you down and pull you into her friends. Keep your distance from her, especially in a group fight
10
Nova you are so squishy, so it's not very hard for Nova to gank you out of no where. don't get caught alone
10
Stitches be afraid and hide behind minions and buildings. he will pull you in to his friends, and you will die so fast, you won't know what actually happened
10
Zeratul very scary, and hard to predict and play safe since he'll just sneak up on you, and is very good at sticking to you, on par with Ilidan and Tyrael, or he'll just kill you in 1 combo. Don't run around alone if you're up against him

Falstad

Build: Auto-Attack

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Level 7
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Level 20

Falstad

Build: Auto-Attack varient

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Falstad

Build: Eat Lightning

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Falstad

Build: Merc support

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A guide seeking help Top

So, with Falstad in this week's rotation, I get to play Falstad again since Beta. Currently my Falstad is lvl 7. Sometimes I like to check what others are saying for builds, and I noticed that there aren't very many Falstad guides with any kind of love, so I decided to create this and get the opinion of others to really tweek an optimal build.

That being said, please leave comments, good and bad. Let me know what you think, and your own variations. I plan on playing a lot of Falstad all week to really narrow down what I find works best.

Falstad is now my favorite assassin, and becoming my favorite hero. My goal is to become renowned as the top Falstad player. I just need to find a team that will have me and play competitively.

Basic abilities and Strategy Top

Q) Hammerang A few points to make. First, it deals so so damage(un-buffed at lvl 20 deals 290 damage. However, it pierces so it's good for clearing minions. With BOOMerang, it's even better at clearing waves, and good team battle synergy. With Power Throw and Secret Weapon, it unlocks some very powerful auto-attack damage. If that wasn't enough, it also causes a slow to all targets hit, which, with team members with Executioner is really good, and Hammer Time, also gives Falstad a stun mechanic, which is never a bad thing. One thing to note as well, is that it will deal it's damage on it's way back, so if you can get the spacing right, you can hit someone just within it's max range, and they can't dodge the 2nd hit on it's way back. At lvl 20, fully buffed with Gathering Power, that's a very generous 667(333.5 * 2) damage.

W) Lightning Rod Falstad's single target burst damage. This basic really melts those pounds off your victims. At level 20, un-buffed, will deal 235 damage, plus 165 damage per additional hit per second for 4 seconds. If you manage to keep your target in range for all 4 seconds, that's a ***ing total damage of 730 un-buffed damage. With max Gathering Power, that's 839.5(270.25 + 189.75 * 3) damage, and with Thunderstrikes, that's 949 damage(305.5 + 214.5 * 3). With Charged Up and Thunderstrikes, that becomes 1219(270.25 + 189.75 * 5). That's like heroic level damage, from a basic attack.

E) Barrel Roll Falstad's escape ability. Falstad's very squishy, so the moment that you start taking damage, get ready to barrel roll out of there. You dish out tremendous damage so you will get focused down quickly. You could be surprised how quickly your health will get dropped, so be safe, barrel roll, and live to continue the damage, and prevent giving up xp to your opponents as well. Also, Barrel Roll can be doubled as a chase option, to keep someone within your Lightning Rod range, or to finish off a runner with an AA. Be careful if you do this, you may be running into a trap and get ganked, so don't over pursue, ever.

R) Hinterland Blast/ Mighty Gust I will go into details of these heroics in my tier 4 section below.

Tailwind Falstad's passive. It's a weak compensation for the lack of a mount, but it's better than no speed bonus at all. Thankfully Falstad has his flight ability.

Z) Flight Falstad has no mount per say, but his flight ability is pretty awesome. It is very useful at getting to support an ally in a hurry, or getting to an objective in a hurry, gives you the option to hearth back for life and mana, then fly back quicky. There is a cast time, so it can't be used as an escape, and there is a range limit to it, so on larger maps it's not an instant teleport like Brightwing, but it has it's uses.

Talents by Tier Top

Tier 1(lvl 1)
There's a few good choices here. As a matter of fact, Falstad doesn't have a tier where he has a clear cut choice of talent, all tiers have good options for good potential builds. Planning ahead of time will help choosing your level 1 talent, as with all other tiers.

Power Throw To be honest, I only ever take this talent if I plan on taking Secret Weapon later on, so you can take more advantage of the AA damage bonus. Other than that, I actually prefer the shorter range. The longer range makes it harder to get a double hit.

Updraft I used to take this often as it has good utility. It gives better peel potential to get out of danger, and gives better chase potential to finish off any runners.

seasoned marksman Falstad's AA is decently fast, and deals decent damage, so one can argue that Seasoned Marksman is a good buff for an AA build and some may argue that the damage buff to Falstad's auto attacks is minuscule and not entirely needed.

Conjurer's Pursuit For the most part, Falstad roams a lot, what with Flight jumping from skirmish to skirmish. Due to this, you won't be picking up lots of globes. With good management of mana, this talent isn't very needed, and with Flight, it's not difficult for him to hearth back, get full mana, then fly back into the fray. I'll take this talent depending on the map and how heavily my build will be using abilities. Obviously not needed in an AA build.

Bribe It's a decent talent for other heroes, but Falstad's role is wrecking heroes and being a feared presence in team fights. Also, there are more important talents to pick from. On hind sight, I found a use for this talent. Go see my description for my merc support build for more details.

Tier 2(lvl 4)
This tier I lean towards Gathering Power more since I'm just a huge fan of this talent, but once again, all depends on what your end game plan is.

Charged Up As mentioned in my calculations above, this is a massive damage boost to Lightning Rod, as long as you can keep your target in range for all 6 hits. If you're looking for a spell caster build for max burst damage, look no further than this talent here.

Flow Rider It can help you with mobility, allowing you to Barrel Roll more often, allowing to pursue more safely, knowing you'll have a quick escape in your pocket. However, if you are playing that recklessly with Falstad, you are most likely dying often, which is giving the enemy team free xp. On behalf of the other players you are playing with, stop that. This talent is not needed if you are playing smart.

Vampiric Assault Falstad attacks fast, and un-buffed his AA deals good damage, and specked for auto attacks, hits really hard, so this will give you good sustain. That being said, you are not Ilidan, your health regain isn't that amazing with this, so once again, please don't be over aggressive, know when to pull back.

Gathering Power Amazing talent. Where Charged Up gives a massive boost to Lightning Rod, gathering power gives a good damage boost to all your abilities, this includes heroics. This is why this is my pick for my Boomerang build.
Feb. 21st edit: So, on this site, the tooltip for Gathering Power says it's a max of 10%, but in game is 15%, so I will fix my calculations throughout my guide accordingly.

Tier 3(lvl 7)
This tier is tough. Two good damage boosting talents, 2 good survivability talents, and probably my favorite utility talent in the game.

Battle Momentum Love this talent, and it's all thanks to Thrall(too bad he doesn't have it anymore). Falstad has a pretty good attack speed, so this will allow you to spam your awesomely powerful abilities more often, but the true awesomeness of this is it also cuts down on the cool down of your heroics. The downside though, and the reason it's not in my builds, is that it competes with some of the important key talents.

Secret Weapon Key talent for the AA build. 80% boost!! holy mother of....okay, gotta keep this pg. This is a massive damage boost. If you're chasing someone, what I've done was to throw my hammer the opposite direction so that it takes longer to reach back to me, giving me a few more auto attacks to throw out.

BOOMerang Love this talent, and when I first played Falstad, it was the basis of my build then. There are so many creative uses to this talent. It can be used for quicker minion clears, really helps in the mines and in the gardens. It helps you spread the slow effect during team fights, making more people vulnerable to your partners with Executioner. My favorite, and this happens often enough for me to make note of this, is getting that additional damage on that hero that ran behind his gate, thought he was safe, and then BAM!. heheheh so satisfying. I've read other guides that say the timing is difficult, but I've never found the timing hard to land the explosion, unless you try to do it point blank, but instead of detonating it on it's way out, detonate it on it's way back, if your target is point blank. With fully charged Gathering Power, this adds 291.5 damage at lvl 20 to your Hammerang. If you can land a double hit with said hammerang, you are looking at a very nice 971.75(333.5 * 2 + 304.75) damage.

Free Roll Do I really need to talk about this talent? After how amazing the previous 3 talents are? Yeah I didn't think so.

First Aid Good for survivability. As I list under my Food for Thought section, Falstad has alright health pool, average really, in comparison to other assassins that is, so first aid is decent. I mainly take this in my lightning build since Lightning Rod requires you to be closer to the front, which means you'll take more damage, so this will help with staying power.

Tier 4(lvl 10)
If you notice, I only use hingerland blast. I do understand the usefulness of Mighty Gust, it has great utility, but I find it is more useful with a team with good communication. As is I only do pubs(although would love to join an actual team and try my hand at competitive play.

Hinterland Blast "And they call Nova a sniper". Love this heroic. Don't waste it though, it is awesome at finishing runners off, especially if you can catch 2 or more in line. In a panic, they won't have time to dodge out of the way. Even if they do, that juke will slow them down enough for your melee to finish them off instead. It is very satisfying when you can take 2 or more down in one shot. At lvl 20, with max Gathering Power, and without Call of the Wildhammer, it dishes out 990 damage.

Mighty Gust So, I haven't played around with this too much, but I do see the potential here. Falstad deals quite a bit of damage without Hinterland Blast, so some utility for a heroic is nice. It also has a shorter cooldown, no longer of a cooldown then what you would get from an Envenom or a Blood for Blood. With some practice and precision, you can use this to push away a pesky healer from a fight, or a particular deadly damage dealer like Sgt. Hammer, or a major threat like Stitches, but good luck finding him out of place to get to blow him away without the rest of this team. The more obvious use of this talent is, if you're team finds themselfs in a 4v5 or worst, and are in serious trouble, blast your enemies away so that you and your team can make a safe get a way. An other use would be to use Flight to get behind the enemies, then blow them into your group for shear chaos. If I ever get to join an actual team, I can see myself using this heroic more often than Hinterland Blast.

Tier 5(lvl 13)
There's only 2 talents at this tier I like, which is still more than some tiers for some other heroes. Both choices are huge damage increases, and your choice will be decided by the build you are going for.

Giant Killer A must for AA builds, and even if you aren't going for an AA build, it's just nice to have, especially if your up against a meaty team( Stitches, Chen, Diablo, Azmodan and Nazeebo come to mind)

Crippling Hammer It's alright, helps with chasing or getting away, but not so much. Plus, it's contending with some more very key talents. Not worth it at all.

Thunderstrikes If you're building a caster Falstad, this is a nice damage boost to your nuke. Seriously, this, combined with Charged Up, makes your Lightning Rod deal more damage than your heroic(if you can manage to get all the hits in).

Static Shield If you feel like your team has enough dps but lacking in meat shields or healing, then go ahead and grab this instead of Thunderstrikes for the lightning build. Possibly grab this for the boomerang build too for the same reasons, but that build allows you to fight from a further distance so not needed as much. Not for AA build because you are giving up too much by not taking Giant Killer.

Tier 6(lvl 16)
Three good choices here, but in my presented builds, I only use 2. Overdrive is a good pick of a talent, so it's not a bad choice if you prefer it.

Aerie Gusts It's alright, I suppose, if you are looking for more mobility outside of combat. I personally feel like this is a wasted talent.

Hammer Time Really good for any build. I particularly like it for my Lightning Rod builds, because a stunned opponent means that's at least one more additional bolt he/she is gonna get hit from. A stun is never a bad thing. Try to use it to interrupt a cast, but it's not consistent enough to be rely on. Hopefully a hero on your team has a more reliable stun to interrupt that Nazeebo, Valla, E.T.C., or Nova.

Afterburner At this point, if you notice, all my builds I haven't dedicated a single talent to escape. That's because Barrel Roll is decent all on it's own. If you find yourself getting ganked by ilidan, or Zeratul, or Tyrael, or Stitches, this is even better than Sprint for escaping, or chasing, with a much shorter cool down. I just noticed that the tool tip doesn't show the %. It's 60% boost, 15% less than sprint, but 60% after you barrel roll is good enough, and as mentioned, 16 second cool down vs 60 second cool down. Yeah, I love afterburner.

Overdrive A very good ability damage boost for the caster build. I find it's not really needed as Falstad already is dealing loads of damage, so I like to save this tier for utility. As I mentioned, this talent is far from bad, so if you prefer to use it, nothing wrong with that. One point to note, the indicator you get when you activate this ability warns your opponents of danger so they'll just avoid you until it's over.

Tier 7(lvl 20)
As with most heroes, all tier 7 talents are great. No real terrible choices here.

Call of the Wildhammer A good boost to your heroic. At level 20, this makes your heroic hit anything it's considerable range for 1125 damage, a definite finisher to make sure no one can escape with their lives.

Wind Tunnel Since I haven't really played around with Mighty Gust so I don't know how good this is, but it sounds like it could be avoidable and unnecessary.

Nexus Frenzy very nice for AA builds. Increased attack speed and range? Permanently? Awesome. That means you can attack from a safer distance.

Epic Mount This is my new pic for lvl 20. The uses are many. You can move around the map a lot more, support your team mates where ever they are, whether turning in coins or going for knights. Pay attention to the mini-map, and make sure that your teammates aren't left alone. An other use is getting behind enemy lines. A few times lately I've come up against pre-made teams of Sgt. Hammer with Li Li and Malfurion, which was annoying as well let me tell you. Have someone flank them, then fly over and take that tank from behind, then the rest falls apart. Lastly, that 0.5 cast time makes it so you can use your Flight ability to make quick get aways, live to fight again. This is probably the most useful aspect of Epic Mount.

Merc Build Top

So, I had a thought while I was at work, because, you know, I have nothing better to do at work than dream up of new ways to play Falstad. lol
I thought of this build. With Falstad's Flight ability, he can travel from merc camp to merc camp very easily, and not be far out of the fight for long. Here's my reasoning behind the build.

Tier 1(lvl 1)

Bribe Falstad's the only assassin that gets this talent. With Flight, I started to think that he can be very effective on large maps with lots of mercs, especially once he gets Epic Mount at level 20. Also, with BOOMerang, Falstad can gather up stacks of bribe fast with how quickly he can dispatch minions.

Tier 2(lvl 4)

Gathering Power Even though this is a build that is more of a specialist build, don't forget that Falstad's an assassin and his damage will be needed in team fights. Also, this helps in taking out minions in one shot, and spend less time on mercs as well.

Tier 3(lvl 7)

BOOMerang I think I've said enough throughout this guide how much I love this talent. It's really powerful, and it pretty much one shots minions and creeps(garden and mines). This will help you rack up those stacks of bribe fast.

Tier 4(lvl 10)

Hinterland Blast Once again, you're still an assassin, and you will still be expected to play that role. This is a great finisher to take out those runners.

Tier 5(lvl 13)

Static Shield There is no avoiding taking damage from taking mercs like knights, and the most you can take out with Bribe is 2 out of 4 knights. This will help you come out of that fight relatively un-harmed. Doesn't really help vs heroes though, they blow this shield up fast.

Tier 6(lvl 16)

Hammer Time Once again, helps with knights. Take 2 out with Bribe, throw out a BOOMerang, then the first knight you hit will be stunned, reducing the amount of damage you are taking for 0.75 seconds.

Tier 7(lvl 20)

Epic Mount This is where your map presence becomes awesome. Fly from merc camp to merc camp, while the rest of the team is keeping the opponents busy, and if things get harry, fly back to help out with the team fight.

That's the moral of the story. Even though this build is for quick merc clearing, do not neglect team fights. You're no good without back up, and a team fight goes much better with your dps. Maintaining good map awareness is paramount.

Food for Thought Top

So, I decided to do a little research and came up with base stats for all Assassins at lvl 20, to give people a comparison of health and basic attack. Keep in mind that this does not take into account of passives like Tychus's Minigun, nor from Valla's Hatred nor talents like Nova's Anti-Armor Shells.

Falstad
HP: 3110
dps: 334.62 damage
Illidan
HP: 3250
dps: 283.9
Jaina
HP: 3110
dps: 202
Kerrigan
hp: 3830
dps: 325
Nova
hp: 2900
dps: 240
Raynor
hp: 3125
dps: 318.75
Thrall
hp: 4075
dps: 359.45
Tychus
hp: 3525
dps: 400
Valla
hp: 2900
dps: 347.36
Zeratul
hp: 3520
dps: 340.77

As you can see that Falstad's hp is pretty average, not as low as Nova nor as high as Thrall, same with his auto attacks, being surpassed by only Thrall, Tychus, Valla, and Zeratul.

Progress Top

So far, I'm seeing less success with the lightning build compared to the boomerang build, simply because the lightning build does require you to get in closer, which means it is riskier. Also, even though on paper, doing the math, this build should be blowing up the damage chart, but it's easier said than done to keep your target in range for every hit, and with the high risk nature of the build, I've been dying more, which cuts down on my total damage dealt. So far, my favorite build is still my Boomerang build.

Feb. 21st: So, just to give an update, I have now singled out my boomerang build. It is most definitely seeing more success. I tried out Mighty Gust some more, and it's alright, but now I'm convinced that unless I use it in a pre-made team with good communication, it's no where near as good as hingerland blast. My boomerang build has much better mobility than even the AA builds. The more you stand in one spot, the greater the odds of getting ganged up on and killed. Constant movement, with throwing out your BOOMerang on cooldown will net you with good team work, constant damage, and a much more consistent performance.

Please leave comments to let me know what you think about my guide and what you're experiences with Falstad are, and also let me know of any sections you would like for me to add to this guide. I'm very glad I got an upvote, would still like some feedback. Did you try out the boomeerang build and like it? did you have more fun or success with the other builds? Any comment, positive or negative, is welcomed.

At the beginning of this guide I mention that my Falstad is lvl 7. That was when I started this guide. After a week of putting in about 4-5 hours a day, I have gotten him to lvl 9, and sporting a pretty good win ratio with nothing but pubs. :)

I would like to add a video detailing the builds and general game play, I just don't know how yet. Once I figure that out, I'll add it on here for all to enjoy. Also, if anyone has experience in making videos of such, please leave me a comment with advice on how. :)

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