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Patch Notes - April 12, 2016

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Quote | PM | +Rep by FourCourtJester » April 12, 2016 12:14pm | Report



We’ve just released a new patch for Heroes of the Storm in order to apply a few Hero and Talent balance changes. Check out the patch notes below.




"We want to make some basic improvements to a lot of the lesser-picked/lower win-rate Heroic Abilities. Most of these are pretty simple changes to make them more enticing, like adding more damage, reducing cooldowns, or lowering Mana costs. We realize that the primary use case for Abilities like Li Li’s Water Dragon or E.T.C.’s Stage Dive is not damage, but having more of it might help them feel more effective. We’re trying to do something a little bit different with Brightwing’s Emerald Wind and Malfurion’s Twilight Dream by compensating for some of the Support capability you miss out on by picking these Heroics. We’re excited to see how these go! In Thrall’s case, Sundering was a little too strong, so we’re reducing its stun duration."


Evolve Monstrosity(R)
- Maximum stacks changed from 30 to 40

"We want to make some basic improvements to a lot of the lesser-picked/lower win-rate Heroic Abilities. Most of these are pretty simple changes to make them more enticing, like adding more damage, reducing cooldowns, or lowering Mana costs. We realize that the primary use case for Abilities like Li Li’s Water Dragon or E.T.C.’s Stage Dive is not damage, but having more of it might help them feel more effective. We’re trying to do something a little bit different with Brightwing’s Emerald Wind and Malfurion’s Twilight Dream by compensating for some of the Support capability you miss out on by picking these Heroics. We’re excited to see how these go! In Thrall’s case, Sundering was a little too strong, so we’re reducing its stun duration."


Emerald Wind(R)

"We want to make some basic improvements to a lot of the lesser-picked/lower win-rate Heroic Abilities. Most of these are pretty simple changes to make them more enticing, like adding more damage, reducing cooldowns, or lowering Mana costs. We realize that the primary use case for Abilities like Li Li’s Water Dragon or E.T.C.’s Stage Dive is not damage, but having more of it might help them feel more effective. We’re trying to do something a little bit different with Brightwing’s Emerald Wind and Malfurion’s Twilight Dream by compensating for some of the Support capability you miss out on by picking these Heroics. We’re excited to see how these go! In Thrall’s case, Sundering was a little too strong, so we’re reducing its stun duration."


Stage Dive(R)
- Damage changed from 209.04 (+4%) to 343.2 (+4%)

"Mighty Gust is an incredibly powerful ability that we had been giving buffs to for a long time in an attempt to get more players to pick it (and win!). It seems that after a long period of time, players have learned how to properly play with and against the Heroic, and now it’s time to undo some of those former buffs. Increasing the cooldown should reduce cases where Mighty Gust is used frivolously, but it should still be a powerful disengage and playmaking Heroic."


Mighty Gust(R)
- Cooldown increased from 40 to 60 seconds

"We’re pretty happy with the Talent diversity and playstyle that Illidan has after the Talent Update, but he’s a little too hard to kill right now. We’re aiming to remove a little of his “snowball” survivability when he’s ahead by reducing the healing from his Trait and nerfing a few of his over-performing survivability Talents. We’re also providing small buffs to a few Talents that we think add fun and interesting gameplay decisions to Illidan, but aren’t winning as much as they should (such as Battered Assault and Unbound)."


Betrayer's Thirst(Combat Trait)
- Heal amount changed from 40% to 30%


Battered Assault
- Damage bonus changed from 100% to 125%


Friend or Foe


Unbound


Reflexive Block
- Block charges changed from 3 to 2


Thirsting Blade
- Lower bound heal amount changed from 40% to 30%
- Upper bound heal amount changed from 60% to 50%

"We want to make some basic improvements to a lot of the lesser-picked/lower win-rate Heroic Abilities. Most of these are pretty simple changes to make them more enticing, like adding more damage, reducing cooldowns, or lowering Mana costs. We realize that the primary use case for Abilities like Li Li’s Water Dragon or E.T.C.’s Stage Dive is not damage, but having more of it might help them feel more effective. We’re trying to do something a little bit different with Brightwing’s Emerald Wind and Malfurion’s Twilight Dream by compensating for some of the Support capability you miss out on by picking these Heroics. We’re excited to see how these go! In Thrall’s case, Sundering was a little too strong, so we’re reducing its stun duration."


Falling Sword(R)
- Damage changed from 261.04 (+4%) to 379.6 (+4%)

"We’re happy to see that there is now more counter-play to how Kael’thas delivers his damage, and his Talent pick rates have dramatically improved. However, he has a lower win rate than we would like. We intended Kael’thas to be weak against enemy Heroes who dive on him but feel that we may have gone too far. The changes to Flamestrike’s range should help him poke enemies from a safer distance (and build those Convection stacks!), and Living Bomb’s changes should help him be more threatening to enemies who want to stand toe to toe with him. The change to Flamestrike’s base damage should help motivate players to use empowered Gravity Lapses more often, as they won’t lose potential Flamestrike damage when hitting stunned enemies."


General.display_name(General.keybind)
- Health increased from 1523.6 to 1580.8
- Health Regeneration increased from 3.172728 to 3.29472 per second


Flamestrike(Q)


Living Bomb(W)
- Damage dealt over time changed from 237.12 (+4%) to 262.08 (+4%)
- Explosion damage changed from 118.56 (+4%) to 143.52 (+4%)


Gravity Lapse(E)
- Energy decreased from 85 to 80
- Cooldown decreased from 13 to 12 seconds


Nether Wind
- Mana restored changed from 85 to 80


Gravity Crush
- Bonus damage changed from 25% to 30%

"We want to make some basic improvements to a lot of the lesser-picked/lower win-rate Heroic Abilities. Most of these are pretty simple changes to make them more enticing, like adding more damage, reducing cooldowns, or lowering Mana costs. We realize that the primary use case for Abilities like Li Li’s Water Dragon or E.T.C.’s Stage Dive is not damage, but having more of it might help them feel more effective. We’re trying to do something a little bit different with Brightwing’s Emerald Wind and Malfurion’s Twilight Dream by compensating for some of the Support capability you miss out on by picking these Heroics. We’re excited to see how these go! In Thrall’s case, Sundering was a little too strong, so we’re reducing its stun duration."


Water Dragon(R)
- Energy decreased from 100 to 50
- Damage changed from 199.68 (+4%) to 330.72 (+4%)

"Li-Ming has settled into a fairly healthy win-rate, and we are mostly happy with her overall performance in the Nexus. Now that we have a good chunk of data we are pushing a few changes to help level out her talent pick rates, which should increase her already amazing build diversity. We are also making a few balance tweaks in order to lower her burst potential, while also increasing the appeal of some of her Arcane Orb talents. Disintegrate’s low cooldown is allowing players more lane-clear versatility than we are comfortable with. We have increased the cooldown to make players think a bit more about how and when to use the ability."


Disintegrate(R)
- Cooldown increased from 20 to 30 seconds


Arcane Orb(W)
- Energy decreased from 50 to 40
- Cooldown decreased from 10 to 8 seconds
- Damage changed from 154.5 (+3%) to 139.05 (+3%)
- Maximum range damage changed from 463.5 (+3%) to 417.15 (+3%)


Triumvirate


Dominance
- Health restored changed from 25% to 19.92%


Zei's Vengeance


Illusionist

"We want to make some basic improvements to a lot of the lesser-picked/lower win-rate Heroic Abilities. Most of these are pretty simple changes to make them more enticing, like adding more damage, reducing cooldowns, or lowering Mana costs. We realize that the primary use case for Abilities like Li Li’s Water Dragon or E.T.C.’s Stage Dive is not damage, but having more of it might help them feel more effective. We’re trying to do something a little bit different with Brightwing’s Emerald Wind and Malfurion’s Twilight Dream by compensating for some of the Support capability you miss out on by picking these Heroics. We’re excited to see how these go! In Thrall’s case, Sundering was a little too strong, so we’re reducing its stun duration."


Twilight Dream(R)

"We want to make some basic improvements to a lot of the lesser-picked/lower win-rate Heroic Abilities. Most of these are pretty simple changes to make them more enticing, like adding more damage, reducing cooldowns, or lowering Mana costs. We realize that the primary use case for Abilities like Li Li’s Water Dragon or E.T.C.’s Stage Dive is not damage, but having more of it might help them feel more effective. We’re trying to do something a little bit different with Brightwing’s Emerald Wind and Malfurion’s Twilight Dream by compensating for some of the Support capability you miss out on by picking these Heroics. We’re excited to see how these go! In Thrall’s case, Sundering was a little too strong, so we’re reducing its stun duration."


Haymaker(R)
- Secondary damage changed from 83.2 (+4%) to 331.76 (+4%)

"While we feel that Dampen Magic has done its job of mitigating Ability Damage, it also has so much uptime that it can be difficult for enemies to know when is a good time to fire off their full damage output. We’re removing the second charge and increasing its duration, which should make it a bigger moment and help enemies to more easily know when the time is right to attack."


Dampen Magic

"We want to make some basic improvements to a lot of the lesser-picked/lower win-rate Heroic Abilities. Most of these are pretty simple changes to make them more enticing, like adding more damage, reducing cooldowns, or lowering Mana costs. We realize that the primary use case for Abilities like Li Li’s Water Dragon or E.T.C.’s Stage Dive is not damage, but having more of it might help them feel more effective. We’re trying to do something a little bit different with Brightwing’s Emerald Wind and Malfurion’s Twilight Dream by compensating for some of the Support capability you miss out on by picking these Heroics. We’re excited to see how these go! In Thrall’s case, Sundering was a little too strong, so we’re reducing its stun duration."


Sundering(R)
- Stun duration changed from 1.5 to 1.25

"We’re generally happy with Tychus’ new role as the destroyer of high-health enemies. His new talent options are mostly providing good talent diversity. Master Assassin is a bit overtuned and players are finishing the quest too quickly, so we’re nerfing it and adding to the time it takes to complete. Overall, Tychus is too weak, so we’re sharpening his role. Increasing his trait damage from 1.5% to 2.0% will make sure he shreds those high health warriors even further, while the health increase will let him turret on his target longer and trade better."


General.display_name(General.keybind)
- Health increased from 1735.76 to 1909.44
- Health Regeneration increased from 3.6329425 to 3.996289 per second


Minigun(Combat Trait)
- Damage bonus changed from 1.5% to 2%


The Bigger They Are...
- Damage bonus changed from 3% to 4%


Master Assassin
- Attack Speed bonus changed from 2% to 1%
- Maximum stacks changed from 10 to 15

"We want to make some basic improvements to a lot of the lesser-picked/lower win-rate Heroic Abilities. Most of these are pretty simple changes to make them more enticing, like adding more damage, reducing cooldowns, or lowering Mana costs. We realize that the primary use case for Abilities like Li Li’s Water Dragon or E.T.C.’s Stage Dive is not damage, but having more of it might help them feel more effective. We’re trying to do something a little bit different with Brightwing’s Emerald Wind and Malfurion’s Twilight Dream by compensating for some of the Support capability you miss out on by picking these Heroics. We’re excited to see how these go! In Thrall’s case, Sundering was a little too strong, so we’re reducing its stun duration."


Starfall(R)
- Energy decreased from 100 to 75
- Cooldown decreased from 100 to 80 seconds
- Damage changed from 71.76 (+4%) to 94.64 (+4%)

"We want to make some basic improvements to a lot of the lesser-picked/lower win-rate Heroic Abilities. Most of these are pretty simple changes to make them more enticing, like adding more damage, reducing cooldowns, or lowering Mana costs. We realize that the primary use case for Abilities like Li Li’s Water Dragon or E.T.C.’s Stage Dive is not damage, but having more of it might help them feel more effective. We’re trying to do something a little bit different with Brightwing’s Emerald Wind and Malfurion’s Twilight Dream by compensating for some of the Support capability you miss out on by picking these Heroics. We’re excited to see how these go! In Thrall’s case, Sundering was a little too strong, so we’re reducing its stun duration."


Divine Storm(R)
- Duration changed from 1.5 seconds to 1.75 seconds

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