Must Adapt, Must Survive by Zleet

Must Adapt, Must Survive

By: Zleet
Last Updated: Nov 2, 2015
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Build 1 of 4

Abathur

Build: Spike Hat

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Abathur with this build

Threat
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Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
Illidan While most Illidans don't do it, some will vault over your gate to kill you, and immediately vault out. It's hard for an Illidan to do, but watch for him.
7
Azmodan Azmodan's big AOE can hit you if he does it right, so try to position yourself behind your fort or keep when he's your lane enemy.
8
Sylvanas Sylvanas is a heavy pusher for lanes. It's basically her job. Mind well, and stay away from your towers and gate as her dagger will poison and spread onto you. Aside from that, she can take your towers down in seconds, so make sure to push her away or ask for assistance if she's pushing hard.
9
  No Threat
10
Zeratul Zeratul can stealth past your turrets and easily pick you off and escape if you aren't careful.
10
Nova Like Zeratul, Nova can sneak through your lines and assassinate you with ease. If you see the blur, tunnel away!

Abathur

Build: Shield Hat

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Abathur with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
  No Threat
9
  No Threat
10
Abathur All of Abathur's builds I've made have similar threats and should be minded the same. Refer to the Spike Hat build for the Threats.

Abathur

Build: Locust Push

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Abathur with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
  No Threat
9
  No Threat
10
Abathur All of Abathur's builds I've made have similar threats and should be minded the same. Refer to the Spike Hat build for the Threats.

Abathur

Build: Stealth Bomber

Level 1
Level 4
Level 7
Level 10
Level 13
Level 16
Level 20

Threats to Abathur with this build

Threat
Low
High
Show all
Threat Hero Notes
1
  No Threat
2
  No Threat
3
  No Threat
4
  No Threat
5
  No Threat
6
  No Threat
7
  No Threat
8
  No Threat
9
  No Threat
10
Abathur All of Abathur's builds I've made have similar threats and should be minded the same. Refer to the Spike Hat build for the Threats.

Spike Hat Top

The Spike Hat build should be used when you have a melee heavy team, or an assassin heavy team. Your Spike Burst can be used to its full potential with them. This allows you to heal your team with Spike Burst at level 13, and the range of Spike Burst combined with the damage increase from Stab allows your Symbiote Target to kill enemies very quickly whilst staying alive. Like with any build, either Heroic is viable, but dependent on the status of the match. If you don't know whether to use this build or the Shield Hat build because of your team composition, you can mix and match abilities to get the best outcome. For example, if you have a ranged assassin heavy team, focus mainly on the Shield Hat build, but take Adrenal Overload and Envenomed Spikes instead.

Shield Hat Top

The Shield Hat build should be used when you have a ranged heavy team, or a tanky team. Your Carapace ability will allow you to keep allies alive for long periods of time, and the level 4 talent, Sustained Carapace, will let you rapidly jump between allies to keep them shielded. Along with the shielding, you'll act as more of a healer with the healing of your level 1 talent, and your level 13 talent. Like with any build, either Heroic is viable, but dependent on the status of the match. If you don't know whether to use this build or the Spike Hat build because of your team composition, you can mix and match abilities to get the best outcome. For example, if you have a ranged assassin heavy team, focus mainly on the Shield Hat build, but take Adrenal Overload and Envenomed Spikes instead.

Locust Push Top

The Locust Push build should be used when you have a team that isn't particularly good at pushing lanes, or as a fantastic way to split push effectively. With this build you'll be focusing a lot on keeping your lane pushed by Symbioting your Locusts to give them an extra advantage in the push. When you acquire Locust Brood, make sure to use it whenever you can, and wherever you can. When possible, sneak out of lane into bushes and release your three locusts, quickly using your Hearthstone or Tunnel to get back to safety. When and if you get your Locust Nest talent, take it to another lane and place it in the bushes, along with a Locust Brood, and then sneak away. You'll only have to place it once, but keep an eye on it as the enemy may think it's you, realize it isn't, and destroy it. Like with any build, either Heroic is viable, but dependent on the status of the match. If you're confident enough in your team's abilities, you can use this build instead of the two Hat builds to completely outdo the enemy team. Otherwise, refer to the Hat builds. If the map is any of those listed for the Stealth Bomber build, take the first three talents listed in that build, but take Bombard Strain, Locust Brood, and Locust Nest if you wish to still use the Locust Push build.

Stealth Bomber Top

The Stealth Bomber build should ONLY be used on the maps it lists, and never any of the others. Additionally, make sure you're confident in your team on Cursed Hollow, Garden of Terror, Haunted Mines, and Tomb of the Spider Queen as these are optional, but recommended as your mines can still be placed in good areas on these maps to hinder the enemy team. Your first three talents should always be the mine talents listed. However, you can switch the second one to global mines on bigger maps like Blackheart's Bay. Unless you're going for the Locust Push build as well, you should always take Soma Transference, Adrenaline Boost and Hivemind so that you can still aid your team in late game. If you're looking to combine this build with the Locust Push, take Bombard Strain, Locust Brood, and Locust Nest instead. Like with any build, either Heroic is viable, but dependent on the status of the match.

Required Maps for this Build, and where to place mines:

Blackheart's Bay: Swarm Blackheart himself with mines, and never EVER let up on them. Always keep mines on him at all costs. You can also place mines near boss if you'd like.

Dragon Shire: Place your mines on and around the Dragon Knight while he's a statue, and in and around bushes near the two Shrines to stop the enemy from summoning the Knight for themselves.

Optional Maps for this Build, and where to place mines:

Cursed Hollow: At Tributes, and in brush near the tributes and bosses.

Garden of Terror: Literally ANYWHERE in the garden as the enemy team will be going in there frequently to collect seeds.

Haunted Mines: Outside Mine entrances, and at your gates and keeps to bombard the enemy golem.

Tomb of the Spider Queen: Near the two turn in points for gems, and at your gates to stop the enemy Spiders.

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