[MAP] The Rise of The Blood God by HexerVoodoom

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[MAP] The Rise of The Blood God

By: HexerVoodoom
Last Updated: Nov 6, 2017
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[MAP] The Rise of The Blood God

Zul'gurub

This is alpha version, thus discussion and suggestions are highly encouraged!

Preview:
Combat Trait: Mercenaries
Primary Abilities: Minor Events
Heroic Abilities: Major Event
Special Mount: Map


Objective:
- Starts at 2:30min
- Minor Events happens every 30 seconds after the end of the previous.
- Major Event happens 40 seconds after the second minor event.

Minor Events:
- Two of the five High Priest(ess) spawn on it's respective location on the map.
- Teams must defeat the High Priest that will drop a token that must be collected.
- If the token is not collected after 30 seconds of it's spawning, it will be gone.
- Each High Priest will be gone if not attacked in 40 seconds or if not defeated in 1min30seconds, causing it to not spawn the token.
- Each High Priest drops a token with different proprieties. Collecting this tokens will affect the Major Event reward.

Major Event:
- Spirit of Hakkar and Jin'do appears in the middle of the map but neither can be attacked. During this event, Jin'do will cast Dead Zone around him and summon unkillable Shades that will walk around attacking randomly and cause damage on heroes they pass by.
- Spirit of Hakkar is chained by 3 chains that must be destroyed. The team who does more damage to the chain receives it's credits. -
- Healing can be done to remove enemies' team favor over it. The team which destroys 2 chains will be awarded. Breaking the 3 chains grants extra shield for the reward.
- Reward: The avatar of Hakkar the Soulflyer will walk into a lane. Tokens gathered by favored team empowers Hakkar while tokens taken by defavored team decreases his power.


High Priests and Tokens more details on each Priest description
-High Priestess Jeklik(Bat Aspect) - Power of Silence
-High Priest Venoxis(Snake Aspect) - Power of Venon
-High Priestess Mar'li(Spider Aspect) - Power of Root
-High Priest Halazzi(Tiger Aspect) - Power of Atk. Speed
-High Priestess Kilnara(Panther Aspect) - Power of Mov. Speed

Combat Trait

1
Siege Camp
- Dire Troll x2

They act the same of most Siege Camps but if enemies get in melee range they will punch for extra damage and slam for aoe. Their stone damage is lower than normal, though.

Check out the concept for King Rastakhan by the end of the page!
2
Bruisers
- Zandalari Juggernaut x3
- Zandalari Hierophant x1

They act like most of bruiser camps but instead of higher damage, the Hierophant heals. Once they reach 20% health they become stronger but their health will slowly be drained until they die over a few seconds.

Check out the concept for Troll Bat Rider by the end of the page!
3
BOSS
Each one has the same special abilities as a punisher but won't focus heroes. Their status is slightly weaker than Cursed Hollow Bosses

Tiki Lord Mu'Loa: Arcane
Tiki Lord Zim'wae: Frost
Tiki Lord T'kulu: Mortar


Primary Abilities

1
Jeklik
Her Token Grants Hakkar the power of Silence
Ally: Hakkar Silences AOE from time to time
Enemy: Hakkar basic abilities (non-token) cooldown are increased by 100%

2
Kilnara
Her Token Grants Hakkar the power of Mov. Speed
Ally: Hakkar and allies nearby moves faster
Enemy: Hakkar moves slower

3
Halazzi
His Token Grants Hakkar the power of Atk. Speed
Ally: Hakkar attacks are faster
Enemy: Hakkar attacks are slower

4
Mar'li
Her Token Grants Hakkar the power of Rooting
Ally: Hakkar can cast an abilitie that roots enemies in small area and slows in big area
Enemy: Hakkar can be stopped by roots and stuns

5
Venoxis
His Token Grants Hakkar the power of Venon
Ally: Hakkar attacks causes extra damage as DoT
Enemy: Hakkar HP will slowly fade over time

Heroic Abilities

1
Jin'do the Godbreaker
Event
- Jin'do can't be attacked. He will cast two abilities while protecting 3 chains attached to the ground around.
- By breaking the three chains, Hakkar is active.
- The team that deals higher damage to the chain will receive it's reward.
- The team which breakes two chains will grant Hakkar as ally for a brief duration.
- By breaking the three chains, the team grants extra armor for Hakkar.
- Chains can be healed to remove enemies progress on breaking chains.

Abilities:
Dead Zone: Creates a silencing area that raises armor to 75
Summon Shade: summon a lot of wandering shades around the field, causing high damage to heroes. Can't be killed and lasts during channeling.

Jin'do will always cast Dead Zone around him before casting Summon Shade. This will force players to reach the Dead Zone in order to survive the Shades. This will also force a battle under silence and 75 armor while this is active. Players can chose to go outside zone to cast spells but will suffer higher damage from shades.

2
Avatar of Hakkar
Hakkar will always spawn in the least pushed lane after a few seconds (just like in BoE).

He will focus nearby enemies if they are reachable.

Basic Abilities:
Passive
- Cleave: His basic attacks cleaves, causing extra damage to minions.
- Life Steal: His basic attacks steals 20% of total damage caused (including cleave)

Active
- Blood Siphon: From time to time Hakkar will cast a big AOE spell around him, draining blood from nearby units, including allies, healing himself for the amount drainned. Big CD
- Cause Insanity: Will cast fear on a random enemy hero reachable. Medium CD.

Special

- Corrupted Blood: Everytime Hakkar receives 33% of his life as damage he will spill blood around him, infecting enemies with DoT. The DoT stacks indefinetly and spreads like Stukov's healing, forever. Affected heroes must stay far away from each other to cease the spreading and end this effect.

Special Mount

1
Map

Troll heroes concepts

HEROES



MAPS

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1
[-]
Breaksense | November 8, 2017 3:27am
As much as I'd love to see a map like that, it won't happen. Never ever. The reason: eSports (competitive scene). It's same as in DotA. They always strive for simmetry instead of making each side having unique advantages and disadvantages because frustrated kids will always blame a map like this when they lose.
1
[-]
HexerVoodoom (2) | November 8, 2017 1:46pm
the lane designs would be way to much work, it MUST be symetrial always to be fair; my main objective here was to create around objective mechanics. But thanks for pointing that out :D
2
[-]
chubra (1) | October 20, 2017 3:12am
I think this would make a great battlefield and I dearly hope that something like this will make its way into the game some day. There are two things I'd suggest:

1) Replace Halazzi with High Priest Thekal: Halazzi isn't the boss in Zul'Gurub, rather he is a Lynx Avatar in Zul'Aman. High Priest Thekal is the tiger boss of Zul'Gurub.

2) Your idea is to have Hakkar walk to the least pushed lane from his spawn which is always around the middle of the map. This would lead to players of the opposing team to gather at his spawn to start dpsing him down as much as possible before he gets into the lane. My suggestion is to increase Hakkars health to compensate for the time required to get to the lane (just imagine going from his spawn to bot lane which is far from his spawn point). If not you can make him fly to the least pushed lane or have him just spawn at that lane.

Other than that, I think everything else is quite interesting and on point.
1
[-]
HexerVoodoom (2) | October 20, 2017 8:18pm
I really appreciate the feedback!
Halazzi instead of Thekal is intentional; of course, if it was made by blizz, they would create models and develop the characters a little, so it would change things, but as it is now, I fought thekal was not very interesting so I changed it for a similar boss from Zul'aman. But just because it is a concept and I wanted to make it more appealing.

About the point 2, you are totally right! I'm chaning it to the battlefield of eternity mechanic. Thanks!!
1
[-]
chubra (1) | October 22, 2017 3:06am
I thought it would be more "complete" and "authentic" if all bosses were from Zul'Gurub (I'd agree on the fact that Halazzi is way more interesting boss than Thekal), but in the end it is your concept and it should be appealing to you first.
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