[map] Isle of Giants by HexerVoodoom

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[map] Isle of Giants

By: HexerVoodoom
Last Updated: Nov 6, 2017
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[map] Isle of Giants

Your Hero's Title

This is on alpha, thus discussion and feedback is highly encouraged

Preview
Combat Trait: Mercenaries
Primary Abilities: Objective
Heroic Abilities: Objective Reward
Special Mount: Map

This map objective rewards more or less if player's capture more % of the objective, similar to Golem from Haunted Mines, but only one team will trully benefit from objective. The reward is a mix of Vehicle (Dragon Knight) and Super Boss (Immortals) where players can control partially Oondasta.

Combat Trait

1
Direhorn
x3
2
Devilsaur
x2
3
Pterrorwing Skyscreamer
x1

By capturing this mercenary camp players receive an item that
IN DISCUSSION:
1) Reveals an area or path?
2) Transport you to somewhere else?

Primary Abilities

1
Mojo
Dinomancers comes from mountains (north) and sea (south) and will join the lane (similar to spiders) but will attack both team's minions. They come in 5 waves of 4 dinomancers, each drops 5 mojos and a wave will come as soon as the other is killed, meaning that if one lane is killed faster, it can spawn up to 4 waves while the other spwans only the initial.

Dinomancers will drop mojos when killed and players must collect them, but they drop on death. Once all 100 mojos are collected, Oondastas awakens in the middle of the map, trapped inside a spell.

Players with any quantity of mojo can channel Oondasta in order to take control over it. For each mojo the player holds the channeling timer will be lowered; wins the team who first fully channels Oondasta.

Once Oondasta is controlled, each mojo the player has, empowers Oondasta. Allied players nearby Oondasta automatically channels their mojo into it, empowering it.
Enemy heroes nearby Oondasta can channel (F) their mojos into Oondasta to slow it. Every 25 cumulative enemy mojo channeled causes Oondasta to be stunned briefly.

Non-used Mojos are lost once Oondasta is defeated.

Heroic Abilities

1
Oondasta
Once the channeling is done, player automatically jumps on Oondasta's head and converts the dino to player's team.

Player controlling Oondasta has 3 abilities:
Q
- Move
Targes a local to Oondasta move to. CD 8s
W - Piercing Roar CD 14s
Causes Oondasta to give a loud scream, briefly stunning nearby enemies
E - Ancient Fury CD 8s
Causes Oondasta to enrages, increasing it's atck speed by 20% for 3 seconds.

However, player can't chose targets or use ofensive abilities.
Oondasta will attack with:
1) Bite (baisc attack)
Causes AoE damage
2) Frill Blast CD 10s
Inflicts high Fire damage to all enemies in a hemisphere in front of the caster.
3) Spitfire Beam CD 18s
Fires a beam of fire energy, inflicting 22200 to high Fire damage and jumping to a nearby ally, affecting up to 5 hero targets.

Player can dismount Oondasta by pressing R, leaving it in "auto pilot" and allowing allied players to ride it.

When Oondasta is defeated it will return to the center of the map and take a nice sleep, recovering to full health and ending the event until the next one.

Special Mount

1
Map
boots means you can walk through that area

check all my other troll themed concepts

HEROES



MAPS

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