Zuni by HexerVoodoom

2 Votes
Rating Pending

Zuni

By: HexerVoodoom
Last Updated: Dec 22, 2017
Quick Share

Zuni

Darkspear Hero

This is an alpha concept, thus discussion and feedback is highly encouragedA very simple hero with basic mechanics who sacrifices himself for the team.

Combat Trait

1
Posses
While Zuni is dead, he possesses a Tiki Mask, allowing him to target an allied hero to attach.
Attached hero has increased armor, HP and mana regeneration.
By pressing D Zuni can detach to fix on a different nearby ally. While in this form, Zuni can't be targeted. Respaw is on Altar of Storms normally.

Primary Abilities

1
Nature Shock
Casts a low damage AOE spell that stuns enemies on area for 0.5seconds and slows for 1.5 seconds.

Quest:
Hit enemy heroes X times
Reward: Nature Shock also reduces physical armor by 5 per second (stacks and refreshes)
2
Healing Wave
Casts a healing streaming on a single target, recovering an amount of HP

Quest:
Do X cluter healings
Reward: Healing Wave link to an extra target (closet) for 25% of healing power
3
Lightning Bolt
Strucks enemy with a lighting bolt, causing single target damage

Quest:
Kill enemy heroes with lighting bolt (or if enemy dies after 3 seconds after receiving this ability)
Reward:
-Lighting Bolt link to an extra target (closest) for 40% of damage power

Heroic Abilities

1
Big Bad Voodoo
Level 1
Draws every damage on area around Zuni to himself during 6 seconds. Zuni must channel a voodoo dance. Press R to cancel earlier. Still takes effect even if Zuni dies during it.
2
Healing Spirit
Level 10 talent upgrade

Can cast Healing Wave while dead for 50% of effect and no mana.
3
Extra Mojo
Level 10 talent upgrade

Nearby allies receive shield for 3 seconds equal overkill damage received by Zuni. If Zuni dies during Big Bad Voodoo, it applies after the end of the effect. Also increases duration of Big Bad Voodoo by 2 seconds.
4
Really Big Bad Voodoo
Level 20 talent upgrade

Increases Big Bad Voodoo area of effect by 50% and can move while channeling.
5
Bloody Juju
Level 20 talent upgrade

All damage an ally receive while under the effect of Big Bad Voodoo is turned into shield for 3 seconds after the ending of the ritual.
6
Powerful Link
Level 20 talent upgrade

Reduces death timer by 50%. Also Respaws at Tikki Mask.

Talents

Level 1 (these are the same as quests and stacks)
-Healing Wave link to an extra target (closet) for 25% of original healing power
-Lighting Bolt link to an extra target (closest) for 40% of original damage power
-Nature Shock also reduces physical armor by 5 per second (stacks and refreshes)

Level 4 (yes this is the same as tier 1 and stacks)
-Healing Wave link to an extra target (closet) for 25% of original healing power
-Lighting Bolt link to an extra target (closest) for 40% of original damage power
-Nature Shock also reduces physical armor by 5 per second (stacks and refreshes)

Level 7
- Healing Wave cooldown is reduced by 1 second for every 10% of maximum health the target ends up with.
- Healing Wave cooldown is reduced by 1 second for every 10% of maximum health missing the target had before this ability is cast.
- Healing Wave also heals Zuni for 25% of maximum power.

Level 13
- Lightning Bolt causes a static charge, slowing enemy by 20% for 1second
- Lightning Bolt can be cast on ally, causing it to receive Burning Rage effect and extra 20% mov. speed for 2 seconds
- Consecutive primary strikes of lightning bolt does increased 20% damage up to 100%. This effect is lost if cast on different target or after 10 seconds.

Level 16
- Nature Shock creates stone walls after it's ending (like Sonya's crater). Walls lasts for 1 second.
- Nature Shock can be cast twice for free mana in 4 seconds after the first cast
- Nature Shock also increases allies' physical armor by 25

troll concepts

HEROES



MAPS

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
cpt.haxray (1) | November 8, 2017 7:08pm
I would get rid of respawning if the allied hero kills an enemy hero, as thats way too strong on trait. I would also get rid of the 'high damage single target nuke'. Hes a support, and you wanted him to involve 'self-sacrifice', yet that is not visible at all in this concept. he just has a cool on death trait. I would also get rid of being able to cast heal when dead and move that to a talent.

As for his ultimate, seeing as its available at level 1, I think the 'take overkill damage" should be moved to be apart of his level 10 talent to make it a shield, as otherwise its way too strong. Aka, make it so that all damage allies take in the area after hes dead gets turned into a shield on a lone target, but doesnt prevent the actual damage. WOuld balance that out greatly.

This concept is pretty cool, even if it seems wasted to put this on what accounts to as a nobody.
1
[-]
HexerVoodoom (2) | November 9, 2017 3:27am
I really liked the ideas, will probably add it all :)
thanks!
Loading Comments...
Load More Comments

HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.

Copyright © 2019 HeroesFire | All Rights Reserved