Adjutant 23-46 by Jaxis

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Adjutant 23-46

By: Jaxis
Last Updated: Sep 1, 2015
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Adjutant 23-46

The Adjutant is an iconic entity in the terran military, whose advice and strategies have helped win countless battles for terran commanders. They are also able to intercept and decrypt transmissions, providing valuable feedback. The adjutant appears here in a hovering administration console. Adjutants are meant to serve more administrative roles, so it is not combat-ready. As a last resort, however, she can emit a short-range electrical surge.

Combat Trait

1
Strategist
As long as the adjutant is occupying a lane, every other lane spawns one less minion per wave. The lane the adjutant is occupying spawns the additional minions.

Primary Abilities

1
Double Time
Minions, Marines and Marauders gain 50% movement and attack speed for 8s. Cooldown 28s.
2
Orbital Dropship
A dropship lands near the adjutant, spawning 1 marine per charge. Stores up to 4 charges, 1 per cooldown period. Cooldown 18s.

Marines - Heavily trained and armored front-line units. They have a ranged assault rifle attack and 25% more HP than standard minions.
3
Siege Missile
Coordinates the launch of a missile on any enemy visible enemy structure for moderate damage. Cooldown 48s.

Heroic Abilities

1
Orbital Scanner
Scans an area with range of X around all enemy structures, revealing them and enemy units surrounding them for a short time.
2
Decryption
Enemy pings have a 10% chance to be shown in yellow only to Adjutant 23-46.

Special Mount

1
Speed Boost
The adjutant's speed increases by 60% for 7s. Cooldown 32s.

Talents

=== Talents ===
Level 1
(Passive) Aggressive Strategy

Strategist spawns an additional minion in the lane occupied by Adjutant 23-46.

(Passive) Adjutant Online
While on the battlefield, friendly units have a 2% movement speed boost.

(Q) Marine's Focus
Double Time also increases the attack range of Marines.

Level 4
(E) Advanced Targeting

Siege Missile also drains ammo from enemy structures.

(W) Heavy Hitters
Double Time spawns 1 Marauder in place of the first Marine.

Marauder - increased HP compared to Marines, and deals considerable siege damage to enemy structures.

Level 7
(Passive) Targeting HUD

Friendly units have 2% increased basic attack damage.

(Basic) Stun Charge
Adjutant 23-46's basic attack stuns enemy heroes for a short time. Occurs once every 14s.

(E) Target Variance
Seige Missile's damage is greatly increased, but the targeting isn't reliable. It can strike anywhere within X range of the targeted structure.

Level 13
(W) Expanded Dropship

The number of charges stored is increased by 2. Marauders can replace an additional Marine if Heavy Hitters was chosen. (Maximum 6 Marines or 2 Marauders 4 Marines)

(E) Expanded Ordinance
Reduces the cooldown of Siege Missile by 18s.

Level 16
(E) Disable Targeting Inhibitor

Siege Missile can now target any visible enemy unit or structure.

(W) Increased Drop Radius
Orbital Dropship can now land in any visible location.

Level 20
(R1) Extended Sweep

Sweep now reveals all non-stealthed enemy units and structures. Units revealed this way cannot stealth for 8s.

(R2) Enhanced Decryption
Enemy pings have a 10% chance to be intercepted and shown in red to all friendly heroes. For each one that isn't, the chance increases by 1%. When an enemy ping is shown, the chance resets to 10%.

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