


Blood bond is the primary 'healing' and works by redirecting a part of damage taken by an ally, and draining it from Adria's health pool. It can be cast on multiple heroes and synergizes with your trait and other skills. Several upgrades turn this from a 'shared life pool' into a full-fledged, reliable and robust healing skill. Inflicts vulnerable in its base variant.
Sadism negates (a percentage of) damage and reflects it on enemies when an enchanted ally takes damage. Given that Adria will take damage through 'healing', casts and combat, this can also be cast to effect on herself. Upgrading this allows Adria to form her own 'death zone' around her or her allies, and even heal whenever damage is dealt. This talent is absolute delicious Black. It takes about 25% of your health pool to cast and has massive utility, power and potential. Say goodbye to Chain Bombs.
Blood Demon turns Adria into her 'Boss' form from the Act 5 encounter in Diablo III: Reaper of Souls. All attacks made by Adria deal area-of-effect damage, summon blood slimes, and she reflects damage dealt to her. Blood slimes seek out enemies and explode, leaving an AoE DoT. This is a slight play on D3 RoS.
Transfusion: Basic attacks deal extra damage equal to 1% of a hero's maximum Health and heal you for the same amount.
Blood on your Hands: Fervor stacks grant an extra 2% maximum Health, and may hold 7 of them.
Regeneration Mistress: Picking up Health Globes increases base Health Regeneration by 8% permanently.
Sanguine Voice: Whenever you spend Health on abilities, heal for 14 (+3,5/lvl). Increases healing from all sources by 7,5%.
Hell's Veins: You are no longer vulnerable while Blood Bond is active, and your Health Regeneration is increased by 25% while it is active.
Infernal Scars: Sadism now negates and reflects 25% of damage, and lasts 1 second longer.
Dyin' on a Prayer: Each Blood Fervor stack now also increase movement speed by 1,0% and base health regeneration by 2 (+0,5/lvl).
Hemostasis: Allies affected by Blood Bond are also Resistant, taking 25% less damage from all sources.
Blood Demon: Transform into a Blood Demon, dealing area-of-effect damage and summoning Blood Slimes.
Scream Bloody Gore: When you cast Blood Bond on an ally, you also apply talented Sadism to yourself for 1,5 seconds. This has a separate 22 second cooldown.
Schadenfreude: Whenever you deal damage through Sadism, you heal for 25% of the damage dealt.
Blood Brothers: Blood Bond now redirects 50% damage to you and reflects 5% to the source. It lasts 10% longer.
Hemopoetry: While an ally is enchanted by Blood Bond, they restore 24 (+4,5/lvl) health per second.
Masochism: each time an ally takes damage while Sadism is active on them, it heals them for 20 (+4/lvl).
Bleeding the Apocalypse: Sadism now also inflicts 67% of its damage to the nearest enemy hero in a 4,0 range.
Blood Oath: A talented Blood bond is automatically applied whenever an ally falls below 40% health. This effect has a separate 13 second cooldown.
Witching Hour: Blood Demon's countdown is reduced by 30 seconds and duration is increased by 5 seconds. Attack Speed is increased by 25%. Now reflects 25% of all damage dealt in a 3,2 range.
Blood Vengeance: Whenever Adria deals damage through abilities, attacks or reflects, she also applies a 1,5% movement and attack slow for 3 seconds, stacking up to 15%
Dark Mistress: removes all ability costs, increases base health regeneration by 200%.
Hell's Portal: instantly teleport to target area and steal 10% health of all enemies in a small area, 70 seconds cooldown.
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I do feel as though Adria would lack the ability to fix teammate's mistakes which is a fairly pivotal part of a support in my opinion, as things stand her main role seems to be reducing punishment for her teammates by taking some of it on herself, which seems a tad exploitable considering other supports reduce punishment by effectively negating the punishment with healing/utility/etc. I feel like she'd provide interesting sustain for a team and would perform as something of a semi-support that can provide some damage and damage mitigation, I don't know if your intent was to make her viable as a solo support but I'm not sure in this current state she could do that. I also feel as though adding damage talents as her main ults - especially ones with transformations/summoned units - though lore-wise it sort of makes sense it does feel a little contrary to the rest of the build, a little out of place. I think she could do a lot better with support-focused ults, or if she does get damage focused ults something like a Grasp of the Dead style Aoe slow/dmg could be real interesting.
I think a lot of the talent designs are interesting, but probably in need of some number tweaks to bring down their power level. Blood Dance at Level 13, for example, is probably overloaded with too many benefits.
Edit: I do like the design and choice of the Level 7 talent tweak to Tainted Blood. Stick with that.
I don't think this concept works without reworking.
If you take all the support talents you end up with about a 76% reduction, of which 30% reflect. Whenever an enemy hits your ally, that ally also gets healed for about 100 Health.
Imagine casting that on a Pyroblast or Chainbomb sequence, factoring in that 20% to 30% also gets returned to the source. Would an enemy really want to finish off that Valla with spike damage if it means overkilling your own team? Tassadar's shield are just a buffer. Adria's shields are dangerous (like the Diablo 3 reflect mod from old Inferno difficulty). Discouraging attacks through smart placement of Bonds and Sadism is what keeps health up.
First, two remarks :
Transfusion > Seem underpowered for me compared to other talent. First, 1% life of enemy will probably be 0.5% life of yours, and then, the benefit (a little heal and a little buff damage) is very low compared to benefit from other talent at this tier IMO.
Diabolic Ward > It's unfair to still apply the vulnerability debuff if enemy team destroy the ward.
Then, the build I would choose :
Regeneration Mistress, Hell's Veins, Dyin' on a Prayer:, Blood Demon, Blood Brothers, Bleeding the Apocalypse, Witching Hour.
Last question :
If I put 2 blood bond mark. Do they get 80% less damage or 64% less damage ?
Thanks !
Likewise, I would be very careful about the automatically-applied talented versions of spells. If you look at similar talents among other heroes, they typically provide an untalented version, which is still a large benefit (no cd, no cost, still able to target other people with the real spell).
Additionally, I don't think you need the extra penalty on Blood Bond. It's already dangerous to share damage while channeling an ability that costs health, without the added vulnerability.