Zagara : Very simply put, the Broodmother can grant you insanely precious vision that allows you to cast your abilities and prevents your zealots from being pushed around to die. She's not only all-around great, but matched with you, you'll be a real force to be reckoned with, and creep with have never looked as dangerous.
Abathur : This was never a thing about team comps, but about individual synergies. His mines can grant precious visions all the same as Zagara, but also, his locusts are precious upon a lane, and if your beam or zealots are absent for a little, you can be sure that Abathur will be golden to keep the lane pushed down, as you left it.
The Lost Vikings : The vikings can all push different lanes and continuously grant vision to you -- they're all around the map, they're always pushing or granting exp, can clear enemy waves pretty efficiently so that you don't have to worry about the minions dying before getting to the towers. What more can you ask for? They ARE pretty weak by themselves, but you can set yourself to be able to make heroes afraid to take them on, unless they're not afraid of the massive damage you can put out.
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Zeratul or Nova : "Why the stealthies?" you may ask. I will tell you why : It's only because they are stealthed. Zeratul can blink around and provide vision in a snap, and Nova's decoys can do the same. They can stand around and some heroes can do ab-so-lu-te-ly NOTHING to reveal them without the right talents, and so, free vision for you.
E.T.C : Apparently, he brings the "Mega Death". This is especially true with his heroic ability, Mosh Pit. He can lock down heroes while you're channeling your E ability, which most heroes have the time to get out of. Your E ability is just a MASSIVE amount of damage out, but it takes 5 entire seconds to channel. A hero slowed by 20% could get out of it, and so a massive lockdown is more than welcome to help the cause of brutally murdering other people.
Murky!!!! : Now think ; if E.T.C is so good with his Mosh Pit to help you land your E correctly, Murky's Octo Grab should be pretty darn good to help you cast your beam or your E on one person you're trying to kill, even if he misses his pufferfish or doesn't have it up. Other than that, assuming you're in draft, it's taking a hard counter against you out of the equation, and that's always nice.
Murky : This little fellow is amazing with you, but he's also very good AGAINST you, and here's why : He's easily your worst counter. Your abilities all rely on lanes giving you vision and enemies standing in your abilities. Your E will kill Murky instantly, sure. If he doesn't Bubble. And even if he doesn't, well GOOD JOB! You wasted a 35 seconds cooldown for a MURKY. This little fellow can easily shut you down by killing your zealots and keeping the lane minions down, and OUT, as well as being an unviable target for your beam. The mana and cooldown you're putting is not worth, and he can bubble away too easily. Really, an awful opponent for you.
The Lost Vikings : Again, very good picks against you : They mostly have global map presence at all times, so a good viking can keep your minions down to the towers at all times if they aren't countered, which handicaps you by making you unable to catch enemies fleeing towards their lanes, as you don't have vision of them unless there's a Zagara out -- which they can counter the vision of at around level 13-16, because talents. All of them are good at avoiding your abilities -- Erik moves too fast, Olaf has a lot of health for a third of a hero, Baelog is the most vulnerable. And yet all of them have a big speed boost to get out of trouble, and an invulnerability. Nothing more frustrating than seeing your long cd abilities go to uselessness because someone decided to go invulnerable.
Tassadar : When ISN'T that guy annoying? Certainly not as Adun -- Prescience, Phase shift... So many ways to be invulnerable. Also has Archon form to give him a shield boost, and with pretty damn hefty shields on heroes, he can't keep others alive as well as other healers, but his shields can be cast at full health -- try to heal a full hp hero, you get a cd and wasted mana. Tassadar has that going for him, and can completely mitigate the first seconds of your beam, and it's really annoying. Just.. Don't wanna deal with that guy, and I feel ya.
Stitches!... Wait -- Stitches? : Yep, STITCHES. The sole reason he's in this is because hook and hook and hook and hook. Have an ally going around with three zealots? A great hook makes all these zealots get in the fog, aaaaaaaaaaand they're gone. Also, it prevents you from casting a beam, and makes you unable to keep on dealing damage through the fog of war. All around annoyance, Stitches isn't exactly a full on loss for the enemy team either, if picked as a counter play to you. He is indeed pretty immobile though, so in some ways you could counter him, but with his bile ultimate, he can just run around and avoid your beam for seventy seven point seven seven seven days.
Mobile Healers : Here's a picture of Rehgar! In my mind, he represents the more mobile supports -- Brightwing, Kharazim, Rehgar... And Li Li, to an extent. All of them pretty solid (some are situational, but still solid), and all of them more than capable of avoiding your abilities. I'd say Kharazim, who's able to buff his allies' speed at the start of the game and give a MASSIVE boost with his dash later on, is probably the worst, but hey, I kinda like Rehgar's model more.
Sylvanas : Indeed, the Banshee Queen is pretty good against you. Stuns structures, stuns minions... Keeps your damn lanes pushed down and yet again LIVES TO SEE ANOTHER DAMN DAY. That's right -- Her banshees can make her avoid anything and everything you throw at her, and without a Zagara, you have absolutely no hope of catching her off, and even then she would have to blink onto creep without Windrunner as a talent. Definitely someone you'll have a hard time playing up against.HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
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Just a remark : the ray should do less damage to building.