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oak leaf increase healing flame heals by 75% and its range by 50% |
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beech leaf decdrease healing flame cooldown by 3 seconds and its mana cost by 50% healing flame bounces up to one more ally |
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elm leaf instead of targeting an ally, healing flame is launched on every ally in range |
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fast as wind Increase fire assault duration by 0,5 seconds and decrease its cooldown by 2 seconds. Can now be reactivated to end effect. |
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fast travel increase floating spirit move speed up to 40% when out of combat for 3 seconds |
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free spirit activate floating spirit to gain unstopable and 50% move speed for 1.5 seconds - 40 seconds cooldown |
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creepling vine secondary - 60 seconds cooldown , range 7, radius 2,5 Deals 100 damages to enemies on a medium aera and slow them by 60% for 1,5 seconds regen globes decrease cooldown by 10 seconds |
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roots wall secondary - 60 seconds cooldown , range 7, width 3 creates an impassable wall for 2 seconds. allies can pass through the wall regen globes decrease cooldown by 10 seconds |
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miraculous seed secondary - 60 seconds cooldown , range 6 generate a seed at target location. any allied hero can take the seed taking the seed heals for 10% of maximum life , 20% of maximum mana, and grants 20% move speed for 2 seconds regen globes decrease cooldown by 10 seconds |
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blazing essence Increase blazing body duration by 2 seconds and its damages by 50% Increase basic attack damages by 20% |
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detonation Increase fire ***aut and blazing body radius by 50% Basic attacks deals theyr damages on a small aera |
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curse of the forest Fire assault deals an additionnal damages equal to a total of 8% of enemy heroes maximum health This percentage is equaly reparted between each affected hero |
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blazing heals Blazing body heals ally heroes by 10 every 0,5 seconds |
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gift of the forest Increase blessing of the forest heals bonus up to 50% per affected hero And increase its range by 30% |
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herald of the forest If blessing of the forest heals only one ally, increase its heals by 25% and refund half of its mana cost Also grants 25 spell armor for 5 seconds |
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haunting spirits Upon expiration, haunting wisp is sent to an other enemy in range of the first one. |
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living tree Tree of life is now a creature. Reactivate to assign new destination. Living tree attacks cleaves on a medium half circle, dealing 150 damages per second. |
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master of flowers Decrease level 7 cooldown by 44 seconds |
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will of the wisps Increase basic attacks range by 50% Basic attacks against heroes decrease cooldowns by 1 second. |
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What is "polivalent" exactly?
You should either increase Attack Damage or Attack Range. Her Basic Attacks are basically worse than those of Minions.
How often does [blazing body] spawns "flammes" on the ground?
Does [blazing body] work while she is being moved by knockback?
[healing flame] does not really look like a flame on the icon.
[healing flame] is incredibly weak for such a long cooldown. Rehgar's [Chain Heal] proves more healing, hits several targets, and still has shorter cooldown. I suggest increasing the healing to maybe 400?
[blessing of the forest] needs greater radius, something like 4. I also suggest lowering its initial healing, but greatly increasing the healing bonus per Hero affected:
Heal allied Heroes in an area for 400 Health. This healing is equally spread among all affected Heroes, and is increased by 50% per Hero affected.
[fire assault] can have its cooldown reduced to 9 seconds. It is really not that strong.
I am not sure how [Haunting wisp] fits the healer role. Maybe it could do something besides damage, like healing allies near Aessina when it deals damage?
[World tree] is superior to [Haunting wisp] in every way. In fact, it does too much. It feels like it should be a part of her basekit.
While the level 1 talents are interesting, they all basically do the exact same thing. I am also not sure why one would ever pick [beech leaf] over [elm leaf].
[quicksilver] is a strange name for a "wisp" character, but sure.
[free spirit] is overtuned with such a small cooldown. You underestimate how valuable the Unstoppable effect is.
[creepling vine] either needs a delay or cast time. You cannot just make an area Root that cannot be reacted to.
[roots wall] mentions the width, but what about the height?
[detonation] and [curse of the forest] clash with [quicksilver].
How small is the area of Basic Attacks with [detonation] exactly?
Does [curse of the forest] deal additional damage to enemies that are not Heroes?
[herald of the forest] is incredibly weak.
I am not a lore expert, but are World Trees not supposed to be eternal monuments that cannot just be turned into Ancients?
Also, is it World Tree or Tree of Life?
[master of flowers] is very specific and boring. What if it gave you the other two talents instead?
What cooldowns does [will of the wisps] decrease? Basic Abilities? Basic and Heroic Abilities? Every Ability?
This concept is nice. It just needs more polishing.
What is "polivalent" exactly?
Capacity to heal single target or small/large group
You should either increase Attack Damage or Attack Range. Her Basic Attacks are basically worse than those of Minions.
Im not a pro of balance. I trust you : increased damages
How often does [blazing body] spawns "flammes" on the ground?
Does [blazing body] work while she is being moved by knockback?
I see it like a continuous aera, not a spawn every X seconds. The aera is extended when she is knocked back.
[healing flame] does not really look like a flame on the icon.
Description says : Launch a flaming leaf. I see a leaf surended by a green flame.
[healing flame] is incredibly weak for such a long cooldown. Rehgar's [Chain Heal] proves more healing, hits several targets, and still has shorter cooldown. I suggest increasing the healing to maybe 400?
This skill must be judged with lvl1 talent. But i didnt concidered the "talent sacrifice". So your right, ill increase a little
[blessing of the forest] needs greater radius, something like 4. I also suggest lowering its initial healing, but greatly increasing the healing bonus per Hero affected:
Heal allied Heroes in an area for 400 Health. This healing is equally spread among all affected Heroes, and is increased by 50% per Hero affected.
I want the aera to be small to ease heal a single target. Use pings or communication to heal multiple target. (Do you the radius of auriel's heal?).
Your numbers suggestions sound a bit too much for me but ill rework them a little.
[fire assault] can have its cooldown reduced to 9 seconds. It is really not that strong.
Reduced to 10.
I am not sure how [Haunting wisp] fits the healer role. Maybe it could do something besides damage, like healing allies near Aessina when it deals damage?
Reworked. (10 and 20)
[World tree] is superior to [Haunting wisp] in every way. In fact, it does too much. It feels like it should be a part of her basekit.
Reworked too
While the level 1 talents are interesting, they all basically do the exact same thing. I am also not sure why one would ever pick [beech leaf] over [elm leaf].
Beech better to heal small groups
Elm better for large group
Oak better for single target.
This choice is a large part of her dna for me.
[quicksilver] is a strange name for a "wisp" character, but sure.
Changed
[free spirit] is overtuned with such a small cooldown. You underestimate how valuable the Unstoppable effect is.
Increased cd
[creepling vine] either needs a delay or cast time. You cannot just make an area Root that cannot be reacted to.
Changed to slow.
[roots wall] mentions the width, but what about the height?
Something thin, its a kind of "blue door"
[detonation] and [curse of the forest] clash with [quicksilver].
Reworked and renamed quicksilver
How small is the area of Basic Attacks with [detonation] exactly?
Idk. 1 or 1,5 maybe
Does [curse of the forest] deal additional damage to enemies that are not Heroes?
No
[herald of the forest] is incredibly weak.
Added spell armor
I am not a lore expert, but are World Trees not supposed to be eternal monuments that cannot just be turned into Ancients?
Also, is it World Tree or Tree of Life?
Renamed.
Not a lore expert too. But i prioritise concept rather than lore.
[master of flowers] is very specific and boring. What if it gave you the other two talents instead?
I thinked about it. But i finally prefer this version.
What cooldowns does [will of the wisps] decrease? Basic Abilities? Basic and Heroic Abilities? Every Ability?
Every abilities
This concept is nice. It just needs more polishing.
I hope i polished enought.