Aessina by Porco

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Aessina

By: Porco
Last Updated: Aug 9, 2026
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Aessina

Queen of the wisps

Aessina is design to be a polivalent healer, good for both single and group heals.

Health 1,500
Mana 500
Atk Speed 1.25
Damage 100
Range 4,5

Combat Trait

1
blazing body
upon moving, aessina leaves flammes on the ground for 2 seconds.
those flammes deals 15 damages every 0.5 seconds (radius : 1)

Primary Abilities

1
healing flame
CD : 9 seconds , mana : 30 , range : 6.5

Launch a flaming leaf to target ally hero, healing him for 300 hp on impact
2
blessing of the forest
CD : 16 seconds , mana : 60 , range : 8 , radius : 2,75

heals ally heroes in a medium aera for a total of 450hp.
those heals are equaly spread among all affected heroes.
increase total heals by 25% for each affected hero
3
fire assault
CD : 10 seconds , mana : 70 , radius : 2

gain 100% move speed a can freely move though enemies, structures and terrain for one second.
detonates at end of effect, dealing 160 damages on a small aera.

Heroic Abilities

1
Haunting wisp
CD : 45 seconds , mana : 50 , range : 8 , secondary range : 6

Send a wisp to haunt target enemy hero, dealing 10% of maximum health as damages over 2 seconds.
Upon expiration, the wisp separates into 5 smaller wisps, each one healing a random ally in range for 20% of damages dealt
2
Tree of life
CD : 90 seconds , mana : 150 , range : 7 , tree radius : 1.5 , aera radius : 11

Creates an impassable 1500hp tree at target location for 12 seconds.
As long as aessina stands on large aera around tree :
- she gains 30 spell power
- cooldowns runs 50% faster
- gains 10% of maximum mana per second

Special Mount

1
floating spirit
Aessina has no mount but her move speed is 15% higher than usual

level 1 - healing flame

oak leaf
increase healing flame heals by 75% and its range by 50%
beech leaf
decdrease healing flame cooldown by 3 seconds and its mana cost by 50%
healing flame bounces up to one more ally
elm leaf
instead of targeting an ally, healing flame is launched on every ally in range, but its heals are decreased by 10%.

level 4 - mobility

fast as wind
Increase fire assault duration by 0,5 seconds and decrease its cooldown by 2 seconds.
Can now be reactivated to end effect.
fast travel
increase floating spirit move speed up to 40% when out of combat for 3 seconds
free spirit
activate floating spirit to gain unstopable and 50% move speed for 1.5 seconds - 40 seconds cooldown

level 7 - misc

creepling vine
secondary - 60 seconds cooldown , range 7, radius 2,5
Deals 100 damages to enemies on a medium aera and slow them by 60% for 1,5 seconds
regen globes decrease cooldown by 10 seconds
roots wall
secondary - 60 seconds cooldown , range 7, width 3
creates an impassable wall for 2 seconds. allies can pass through the wall
regen globes decrease cooldown by 10 seconds
miraculous seed
secondary - 60 seconds cooldown , range 6
generate a seed at target location. any allied hero can take the seed
taking the seed heals for 10% of maximum life , 20% of maximum mana, and grants 20% move speed for 2 seconds
regen globes decrease cooldown by 10 seconds

level 13 - damages

blazing essence
Increase blazing body duration by 2 seconds and its damages by 50%
Increase basic attack damages by 20%
detonation
Increase fire ***aut and blazing body radius by 50%
Basic attacks deals theyr damages on a small aera
curse of the forest
Fire assault deals an additionnal damages equal to a total of 8% of enemy heroes maximum health
This percentage is equaly reparted between each affected hero

level 16 - heal

blazing heals
Blazing body heals ally heroes by 10 every 0,5 seconds
gift of the forest
Increase blessing of the forest heals bonus up to 50% per affected hero
And increase its range by 30%
herald of the forest
If blessing of the forest heals only one ally, increase its heals by 25% and refund half of its mana cost
Also grants 25 spell armor for 5 seconds

level 20 - storm

haunting spirits
Upon expiration, haunting wisp is sent to an other enemy in range of the first one.
living tree
Tree of life is now a creature. Reactivate to assign new destination.
Living tree attacks cleaves on a medium half circle, dealing 150 damages per second.
master of flowers
Decrease level 7 talent cooldown by 44 seconds
will of the wisps
Increase basic attacks range by 50%
Basic attacks against heroes decrease cooldowns by 1 second.

Skins : future / blazing skull

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SMILE (1) | June 30, 2026 5:18am
Aessina or Arssina?

What is "polivalent" exactly?

You should either increase Attack Damage or Attack Range. Her Basic Attacks are basically worse than those of Minions.

How often does [blazing body] spawns "flammes" on the ground?
Does [blazing body] work while she is being moved by knockback?

[healing flame] does not really look like a flame on the icon.
[healing flame] is incredibly weak for such a long cooldown. Rehgar's [Chain Heal] proves more healing, hits several targets, and still has shorter cooldown. I suggest increasing the healing to maybe 400?

[blessing of the forest] needs greater radius, something like 4. I also suggest lowering its initial healing, but greatly increasing the healing bonus per Hero affected:
Heal allied Heroes in an area for 400 Health. This healing is equally spread among all affected Heroes, and is increased by 50% per Hero affected.

[fire assault] can have its cooldown reduced to 9 seconds. It is really not that strong.

I am not sure how [Haunting wisp] fits the healer role. Maybe it could do something besides damage, like healing allies near Aessina when it deals damage?

[World tree] is superior to [Haunting wisp] in every way. In fact, it does too much. It feels like it should be a part of her basekit.

While the level 1 talents are interesting, they all basically do the exact same thing. I am also not sure why one would ever pick [beech leaf] over [elm leaf].

[quicksilver] is a strange name for a "wisp" character, but sure.

[free spirit] is overtuned with such a small cooldown. You underestimate how valuable the Unstoppable effect is.

[creepling vine] either needs a delay or cast time. You cannot just make an area Root that cannot be reacted to.

[roots wall] mentions the width, but what about the height?

[detonation] and [curse of the forest] clash with [quicksilver].

How small is the area of Basic Attacks with [detonation] exactly?

Does [curse of the forest] deal additional damage to enemies that are not Heroes?

[herald of the forest] is incredibly weak.

I am not a lore expert, but are World Trees not supposed to be eternal monuments that cannot just be turned into Ancients?
Also, is it World Tree or Tree of Life?

[master of flowers] is very specific and boring. What if it gave you the other two talents instead?

What cooldowns does [will of the wisps] decrease? Basic Abilities? Basic and Heroic Abilities? Every Ability?

This concept is nice. It just needs more polishing.
1
[-]
Porco (1) | July 1, 2026 12:39am
I agree with most of those critics and reworked lany things.

What is "polivalent" exactly?
Capacity to heal single target or small/large group

You should either increase Attack Damage or Attack Range. Her Basic Attacks are basically worse than those of Minions.
Im not a pro of balance. I trust you : increased damages

How often does [blazing body] spawns "flammes" on the ground?
Does [blazing body] work while she is being moved by knockback?

I see it like a continuous aera, not a spawn every X seconds. The aera is extended when she is knocked back.

[healing flame] does not really look like a flame on the icon.
Description says : Launch a flaming leaf. I see a leaf surended by a green flame.

[healing flame] is incredibly weak for such a long cooldown. Rehgar's [Chain Heal] proves more healing, hits several targets, and still has shorter cooldown. I suggest increasing the healing to maybe 400?
This skill must be judged with lvl1 talent. But i didnt concidered the "talent sacrifice". So your right, ill increase a little

[blessing of the forest] needs greater radius, something like 4. I also suggest lowering its initial healing, but greatly increasing the healing bonus per Hero affected:
Heal allied Heroes in an area for 400 Health. This healing is equally spread among all affected Heroes, and is increased by 50% per Hero affected.

I want the aera to be small to ease heal a single target. Use pings or communication to heal multiple target. (Do you the radius of auriel's heal?).
Your numbers suggestions sound a bit too much for me but ill rework them a little.

[fire assault] can have its cooldown reduced to 9 seconds. It is really not that strong.
Reduced to 10.

I am not sure how [Haunting wisp] fits the healer role. Maybe it could do something besides damage, like healing allies near Aessina when it deals damage?
Reworked. (10 and 20)

[World tree] is superior to [Haunting wisp] in every way. In fact, it does too much. It feels like it should be a part of her basekit.
Reworked too

While the level 1 talents are interesting, they all basically do the exact same thing. I am also not sure why one would ever pick [beech leaf] over [elm leaf].
Beech better to heal small groups
Elm better for large group
Oak better for single target.
This choice is a large part of her dna for me.

[quicksilver] is a strange name for a "wisp" character, but sure.
Changed

[free spirit] is overtuned with such a small cooldown. You underestimate how valuable the Unstoppable effect is.
Increased cd

[creepling vine] either needs a delay or cast time. You cannot just make an area Root that cannot be reacted to.
Changed to slow.

[roots wall] mentions the width, but what about the height?
Something thin, its a kind of "blue door"

[detonation] and [curse of the forest] clash with [quicksilver].
Reworked and renamed quicksilver

How small is the area of Basic Attacks with [detonation] exactly?
Idk. 1 or 1,5 maybe

Does [curse of the forest] deal additional damage to enemies that are not Heroes?
No

[herald of the forest] is incredibly weak.
Added spell armor

I am not a lore expert, but are World Trees not supposed to be eternal monuments that cannot just be turned into Ancients?
Also, is it World Tree or Tree of Life?

Renamed.
Not a lore expert too. But i prioritise concept rather than lore.

[master of flowers] is very specific and boring. What if it gave you the other two talents instead?
I thinked about it. But i finally prefer this version.

What cooldowns does [will of the wisps] decrease? Basic Abilities? Basic and Heroic Abilities? Every Ability?
Every abilities

This concept is nice. It just needs more polishing.
I hope i polished enought.
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