Aessina by Porco

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Aessina

By: Porco
Last Updated: Jul 1, 2026
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Aessina

Queen of the wisps

Aessina is design to be a polivalent healer, good for both single and group heals.

Health 1,500
Mana 500
Atk Speed 1.25
Damage 100
Range 4,5

Combat Trait

1
blazing body
upon moving, aessina leaves flammes on the ground for 2 seconds.
those flammes deals 15 damages every 0.5 seconds (radius : 1)

Primary Abilities

1
healing flame
CD : 9 seconds , mana : 30 , range : 6.5

Launch a flaming leaf to target ally hero, healing him for 300 hp on impact
2
blessing of the forest
CD : 16 seconds , mana : 60 , range : 8 , radius : 2,75

heals ally heroes in a medium aera for a total of 450hp.
those heals are equaly spread among all affected heroes.
increase total heals by 25% for each affected hero
3
fire assault
CD : 10 seconds , mana : 70 , radius : 2

gain 100% move speed a can freely move though enemies, structures and terrain for one second.
detonates at end of effect, dealing 160 damages on a small aera.

Heroic Abilities

1
Haunting wisp
CD : 45 seconds , mana : 50 , range : 8 , secondary range : 6

Send a wisp to haunt target enemy hero, dealing 10% of maximum health as damages over 2 seconds.
Upon expiration, the wisp separates into 5 smaller wisps, each one healing a random ally in range for 20% of damages deqlt
2
Tree of life
CD : 80 seconds , mana : 150 , range : 7 , tree radius : 1.5 , aera radius : 11

Creates an impassable 1500hp tree at target location for 12 seconds.
As long as aessina stands on large aera around tree :
- she gains 30 spell power
- cooldowns runs 50% faster
- gains 10% of maximum mana per second

Special Mount

1
floating spirit
Aessina has no mount but her move speed is 15% higher than usual

level 1 - healing flame

oak leaf
increase healing flame heals by 75% and its range by 50%
beech leaf
decdrease healing flame cooldown by 3 seconds and its mana cost by 50%
healing flame bounces up to one more ally
elm leaf
instead of targeting an ally, healing flame is launched on every ally in range

level 4 - mobility

fast as wind
Increase fire assault duration by 0,5 seconds and decrease its cooldown by 2 seconds.
Can now be reactivated to end effect.
fast travel
increase floating spirit move speed up to 40% when out of combat for 3 seconds
free spirit
activate floating spirit to gain unstopable and 50% move speed for 1.5 seconds - 40 seconds cooldown

level 7 - misc

creepling vine
secondary - 60 seconds cooldown , range 7, radius 2,5
Deals 100 damages to enemies on a medium aera and slow them by 60% for 1,5 seconds
regen globes decrease cooldown by 10 seconds
roots wall
secondary - 60 seconds cooldown , range 7, width 3
creates an impassable wall for 2 seconds. allies can pass through the wall
regen globes decrease cooldown by 10 seconds
miraculous seed
secondary - 60 seconds cooldown , range 6
generate a seed at target location. any allied hero can take the seed
taking the seed heals for 10% of maximum life , 20% of maximum mana, and grants 20% move speed for 2 seconds
regen globes decrease cooldown by 10 seconds

level 13 - damages

blazing essence
Increase blazing body duration by 2 seconds and its damages by 50%
Increase basic attack damages by 20%
detonation
Increase fire ***aut and blazing body radius by 50%
Basic attacks deals theyr damages on a small aera
curse of the forest
Fire assault deals an additionnal damages equal to a total of 8% of enemy heroes maximum health
This percentage is equaly reparted between each affected hero

level 16 - heal

blazing heals
Blazing body heals ally heroes by 10 every 0,5 seconds
gift of the forest
Increase blessing of the forest heals bonus up to 50% per affected hero
And increase its range by 30%
herald of the forest
If blessing of the forest heals only one ally, increase its heals by 25% and refund half of its mana cost
Also grants 25 spell armor for 5 seconds

level 20 - storm

haunting spirits
Upon expiration, haunting wisp is sent to an other enemy in range of the first one.
living tree
Tree of life is now a creature. Reactivate to assign new destination.
Living tree attacks cleaves on a medium half circle, dealing 150 damages per second.
master of flowers
Decrease level 7 cooldown by 44 seconds
will of the wisps
Increase basic attacks range by 50%
Basic attacks against heroes decrease cooldowns by 1 second.

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SMILE (1) | June 30, 2026 5:18am
Aessina or Arssina?

What is "polivalent" exactly?

You should either increase Attack Damage or Attack Range. Her Basic Attacks are basically worse than those of Minions.

How often does [blazing body] spawns "flammes" on the ground?
Does [blazing body] work while she is being moved by knockback?

[healing flame] does not really look like a flame on the icon.
[healing flame] is incredibly weak for such a long cooldown. Rehgar's [Chain Heal] proves more healing, hits several targets, and still has shorter cooldown. I suggest increasing the healing to maybe 400?

[blessing of the forest] needs greater radius, something like 4. I also suggest lowering its initial healing, but greatly increasing the healing bonus per Hero affected:
Heal allied Heroes in an area for 400 Health. This healing is equally spread among all affected Heroes, and is increased by 50% per Hero affected.

[fire assault] can have its cooldown reduced to 9 seconds. It is really not that strong.

I am not sure how [Haunting wisp] fits the healer role. Maybe it could do something besides damage, like healing allies near Aessina when it deals damage?

[World tree] is superior to [Haunting wisp] in every way. In fact, it does too much. It feels like it should be a part of her basekit.

While the level 1 talents are interesting, they all basically do the exact same thing. I am also not sure why one would ever pick [beech leaf] over [elm leaf].

[quicksilver] is a strange name for a "wisp" character, but sure.

[free spirit] is overtuned with such a small cooldown. You underestimate how valuable the Unstoppable effect is.

[creepling vine] either needs a delay or cast time. You cannot just make an area Root that cannot be reacted to.

[roots wall] mentions the width, but what about the height?

[detonation] and [curse of the forest] clash with [quicksilver].

How small is the area of Basic Attacks with [detonation] exactly?

Does [curse of the forest] deal additional damage to enemies that are not Heroes?

[herald of the forest] is incredibly weak.

I am not a lore expert, but are World Trees not supposed to be eternal monuments that cannot just be turned into Ancients?
Also, is it World Tree or Tree of Life?

[master of flowers] is very specific and boring. What if it gave you the other two talents instead?

What cooldowns does [will of the wisps] decrease? Basic Abilities? Basic and Heroic Abilities? Every Ability?

This concept is nice. It just needs more polishing.
1
[-]
Porco (1) | July 1, 2026 12:39am
I agree with most of those critics and reworked lany things.

What is "polivalent" exactly?
Capacity to heal single target or small/large group

You should either increase Attack Damage or Attack Range. Her Basic Attacks are basically worse than those of Minions.
Im not a pro of balance. I trust you : increased damages

How often does [blazing body] spawns "flammes" on the ground?
Does [blazing body] work while she is being moved by knockback?

I see it like a continuous aera, not a spawn every X seconds. The aera is extended when she is knocked back.

[healing flame] does not really look like a flame on the icon.
Description says : Launch a flaming leaf. I see a leaf surended by a green flame.

[healing flame] is incredibly weak for such a long cooldown. Rehgar's [Chain Heal] proves more healing, hits several targets, and still has shorter cooldown. I suggest increasing the healing to maybe 400?
This skill must be judged with lvl1 talent. But i didnt concidered the "talent sacrifice". So your right, ill increase a little

[blessing of the forest] needs greater radius, something like 4. I also suggest lowering its initial healing, but greatly increasing the healing bonus per Hero affected:
Heal allied Heroes in an area for 400 Health. This healing is equally spread among all affected Heroes, and is increased by 50% per Hero affected.

I want the aera to be small to ease heal a single target. Use pings or communication to heal multiple target. (Do you the radius of auriel's heal?).
Your numbers suggestions sound a bit too much for me but ill rework them a little.

[fire assault] can have its cooldown reduced to 9 seconds. It is really not that strong.
Reduced to 10.

I am not sure how [Haunting wisp] fits the healer role. Maybe it could do something besides damage, like healing allies near Aessina when it deals damage?
Reworked. (10 and 20)

[World tree] is superior to [Haunting wisp] in every way. In fact, it does too much. It feels like it should be a part of her basekit.
Reworked too

While the level 1 talents are interesting, they all basically do the exact same thing. I am also not sure why one would ever pick [beech leaf] over [elm leaf].
Beech better to heal small groups
Elm better for large group
Oak better for single target.
This choice is a large part of her dna for me.

[quicksilver] is a strange name for a "wisp" character, but sure.
Changed

[free spirit] is overtuned with such a small cooldown. You underestimate how valuable the Unstoppable effect is.
Increased cd

[creepling vine] either needs a delay or cast time. You cannot just make an area Root that cannot be reacted to.
Changed to slow.

[roots wall] mentions the width, but what about the height?
Something thin, its a kind of "blue door"

[detonation] and [curse of the forest] clash with [quicksilver].
Reworked and renamed quicksilver

How small is the area of Basic Attacks with [detonation] exactly?
Idk. 1 or 1,5 maybe

Does [curse of the forest] deal additional damage to enemies that are not Heroes?
No

[herald of the forest] is incredibly weak.
Added spell armor

I am not a lore expert, but are World Trees not supposed to be eternal monuments that cannot just be turned into Ancients?
Also, is it World Tree or Tree of Life?

Renamed.
Not a lore expert too. But i prioritise concept rather than lore.

[master of flowers] is very specific and boring. What if it gave you the other two talents instead?
I thinked about it. But i finally prefer this version.

What cooldowns does [will of the wisps] decrease? Basic Abilities? Basic and Heroic Abilities? Every Ability?
Every abilities

This concept is nice. It just needs more polishing.
I hope i polished enought.
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