AESSINA by Tarurb

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AESSINA

By: Tarurb
Last Updated: Sep 24, 2017
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AESSINA

The Mother Wisp

A supportive builder Wisp who construct, repair and defend ally structures, can sacrifice herself to become an Ancient if needed, can detonate herself to dispel and deal damage to an enemy resource (Fury, Combo, Hope, Mana, etc.). Quickly navigates through the Spirit World to move across the map.

BASE STATS:
Health 802
Health Regen 32.06 to 50
Energy 0
Energy Regen 0
Speed 4.3984
Attack Speed 4
Attack Range 1.2
Attack Damage 33 (Improved "Burning Rage Aura" that deals periodically X DPS to nearby enemies)

STATS PER LEVEL:
Max Health 4
Health Regen 4
Ranged Damage 1.2
Splash Damage 1
Max Energy 0
Energy Regen 0

ROLES:

-Support
-Initiate / Kitting
-Builder
-Harrass

COUNTERS:

-Ragnaros annoying lane-push capacity with the Lava-wave (Braxis Holdout just to name one map) -_- essentialy for that matter.
-Mana/Resource users.
-Heroes who win early games by lane-pushing (ex: Gazlowe, Xul and Sylvanas).


How I see her:
-Very low HP
-Mana-user? But not sure. Maybe more with a resource that makes her frail and weak (something like Guldan's Mana Tap).
-Few escapes against Hard CCs
-Structures focused hero
-Hero who gives only 25% of experience if killed (like the Vikings or Murky). Wisps dies a lot.
-Very weak overall base stats in exchange for very strong and intimidating abilities.
-"Sacrifices" or "Hara-Kiri" playstyle in Wisp form
-a Support that can "tank" somehow
-a Non-Healbot
-a non-sitting duck hero that sometimes work like a Totem (so that she needs to stays still for a few seconds).
-Strong regen rate (so that she can use her Health as fuel to repair structures)
-A Mother behavior (duh!)
-radiant (mini AOE / Splash? Like a burning rage aura) basic attack at very high attack speed but with very low DPS (Murky based stats inspiration)

CONCEPT IDEAS THAT MAY NEED A DEFINITION:

Wisp Form: Only concerns Aessina. Regain you basic form as a Wimpy Wisp :P.
Ancient Form: Concern 2 Wisps (the ones of tier 10 and tier 20) and Aessina. Use Create to gain the Ancient Form (further explanations below). Only Aessina can regain her Wisp form.
Wisp: I don't know exactly how I see them, but I have two options. They could be as a "splitted personality" of Aessina, which means that they would give no experience to the enemy Team if they die, but it would also mean that they would be like only 25% of her overall Stats, which is not as great as it seems. Or they could be exactly like The Lost Vikings, which means that Aessina and the two Wisps would give 25% experience each when they die to the enemy Team.
The Wisps use the same Trait as Aessina (so they're wannabe better MULES and they can grant CD reduction to one ally) with the same Special Mount, but only have the choices of Detonate or PERMANENTLY Create an Ancient (the Wisps cannot regain their basic form if they do this, unless they die). These two named Wisps are also Untalented, which means that your Talent picks will not affect them (no upgrades).
Soul: I'm not sure what is it yet, but I would think that it would be her Health Pool (HP). Further details in the Hero concept below!
Spirit World: A fancy name to call the Terrains and the Perspective / Gameplay Point of View of a Medivh's Special Mount for my concept!

http://wow.gamepedia.com/Wisp
http://wow.gamepedia.com/Aessina

Combat Trait

1
RENEW
Channel: takes 20 seconds to fully repair one structure and you can channel (on Ally or on Building) up to 60 seconds before your life reaches Zero (0). Aessina can move at 40% speed while channeling. Use your Soul (Health Pool) as fuel to repair friendly buildings and friendly mechanical units (ex: Gazlowe's turrets (We could also include repairing totems)). Grant 1 ammo every 1.2 seconds. Channel it on an single ally Hero to reduce an connected ally cooldowns (heroics included) and slowly regenerate his resources (Mana, Fury, Hope, Combo, etc.) by 10% with the same fuel. You passively grant 5% Ability Power, 5% Basic Attack damage, and 5% Basic Attack speed to nearby allied Heroes (each of them can be stacked up to 3 times over 20 seconds).

Primary Abilities

1
DETONATE
Instant casting. AOE. Detonate (destroys) yourself to deal 225 damage around you, double it to Summons, dispelling all magical buffs of the detonated enemies (which it removes Armor, attack speed increase, damage increase (AA and ability power), shields and movement speed boosts) and drain 50% of enemies resources. You die in the process.
2
GATHER
Cooldown: 30 seconds. Channel it to return at your basic Wisp state. The Ancient is destroyed. Regain your basic and heroic abilities. Can be used on Ancient form.
3
CREATE
Cooldown: 60 seconds.You are consumed when creating Ancients. Channel on an allied or destroyed Fort or Keep to replace it with an Ancient, gain new Abilities, and have 4156 Health. After the channel is completed, you can uproot yourself to move across the map at 25% movement speed (very slow) and root yourself again as a Stronghold / Defensive Stance that can poke in range enemies and passively regenerate the health of your allies (heroes and minions near you). You cannot use your heroic abilities while in this form. If the Ancient's health reaches Zero (0), you die.

Heroic Abilities

1
ULTRAVISION
Cooldown: 120 seconds. Channel for 4 seconds. Activate this ability to call upon the Spirit Realm of the forests nearby to Reveal ALL bushes or hidden spots of the map with Wisps for 20 seconds and help you to defend the Grove. Within these 20 seconds, Wisps are coming out from the forests / bushes (terrain) and use Detonate to the nearest enemy non-structure Units.
2
TREE OF LIFE
Passive: The first time you create an Ancient, it does not consume you, which it allows you to use your Wisp form basic abilities and to create another Ancient on an allied or destroyed Fort or Keep one more time. You can control and uproot (move) Ancients separately. Only Aessina can return at her basic Wisp form.

Special Mount

1
SHADOWLANDS / SPIRIT WORLD
Cooldown: 8 seconds. Commune with Nature and enter the Spirit World, temporarily increasing Movement Speed by 20% for 4 seconds.
Passive: Aessina can see and go through all terrain and is immune to all effects as long as she stays still for 5 seconds.
Cannot mount. Aessina (only) have a permanent 75% reduced death timer.

TALENTS

LEVEL 1:


RITUAL OF REBIRTH: Quest Pick one (1) regen globes before dying. Can be stacked up to 9. Reward Reduces Aessina's death timer by 25% for one regen globe.
(Can be used while you are dead)

ETHEREAL JOURNEY: SHADOWLANDS / SPIRIT WORLD also grant you INVISIBILITY for 4 seconds.
RENEWING BOND: Aessina automatically casts RENEW to repair friendly buildings and friendly mechanical units as for Allies that have abilities on cooldown. Can be toggled on and off.
"BOND"-AID: RENEW also mutually but slowly increase Aessina and the tethered (channeled) ally Hero's Health Regen by 5%. Can be stacked up to 3 times over 20 seconds.
ASTRAL PASSAGE: SPIRIT WORLD (Z) let you pick a new spawn/respawn location in any bush on the map each time you die. You will choose your new location while waiting to be spawned at the altar of the storms.



LEVEL 4:


ENTANGLING BOND: RENEW now affects the 4 closest targets nearby you (friendly structures and friendly allies).
EXPEL: DETONATE also deals 1% of targets healths for each Dispelled buffs.
CIRCLE OF THE ANCIENTS: You and your Ancients also gain 40 Armor when rooted (Stronghold defensive stance), which it reduces incoming attacks on you from all sources by 40%.
MEANING OF SACRIFICE: Cooldown: 45 seconds. Activate to destroy (sacrifice) yourself, granting 25 increased Armor (against Heroes only), 25% reduced damage from Structures and 25% increased maximum Health to all nearby friendly Mercenaries, Minions, and Summons for 38 seconds. You give 25% more experience from your Death to the enemy team by doing so.
MOTHER: Enemy team killing you on Wisp form no longer recieve experience from it through all the game. Additionally, reduce experience gained by enemy team from hero takedowns within a medium-size radius nearby Aessina by 25%.

LEVEL 7:


NATURE'S WILL: Aessina can move at 100% speed while channeling RENEW.
NATURE'S CALL: each ally and enemy hero deaths gives you a charge of Bribe that can be used to control mercenary camps and you can hold up to 12 charges (you can bribe a Boss for 12 charges). You lose your stacks if you die without having 4 Takedowns per Rebirths(Assists / Kills).
NATURE'S BEAUTY: Cooldown: 10 seconds. Activate it to trap your enemies in between two terrains by calling the help of the Forest (could work like Xul's line of Skeleton Mages).
NATURE'S SECRET: Cooldown: 16 seconds. Reveal hidden spots (bushes) nearby the lane you are on while Structures gain True Sight (Detect and Focus Stealth Heroes), 60% more Vision Range and Attack Range for 8 seconds.
NATURE'S WRATH: Cooldown: 24 seconds. Activate it to Return / Backfire 25% of the damage dealt to ally Minions, Mercenaries and Heroes nearby you for 8 seconds at the end of the duration. This does not prevent the damage your allies may recieve within that time.
NATURE'S SOOTHING: Passive: periodically (each 35 seconds) target a random Ally nearby Aessina to remove all damage over time and disabling effects from them and yourself. For 2 seconds after, the duration of disabling effects is reduced by 50%. DETONATE also transfer 50% of the amount of drained Resources to friendly allies nearby you.


LEVEL 10:


MOTHER OF WISPS: Summon / call upon an Untalented Wisp to assist you.
ULTRAVISION: Activate this ability to call upon the Spirit Realm of the forests nearby to Reveal ALL bushes or hidden spots of the map with Wisps for 20 seconds and help you to defend the Grove. Within these 20 seconds, Wisps are coming out from the forests (terrain) and use Detonate to all enemy non-structure Units.
TREE OF LIFE: The first time you create an Ancient, it does not consume you, which it allows you to use your Wisp form basic abilities and to create another Ancient on an allied or destroyed Fort or Keep one more time. You can control Ancients separately. Only Aessina can return at her basic Wisp form.

LEVEL 13:


NATURE'S CARE: Ancient Form increases by 365% the health and resource regeneration rate of nearby allies if you haven't been attacked within the last 5 seconds in the Defensive Ancient stance (rooted).
BLINDING DETONATION: DETONATE also applies a Blind for 9 seconds on nearby enemies.
COMMUNION: Cooldown: 20 seconds. Channel and try to communicate Non-Violence with an enemy hero. After 1 second cast, prevent an emeny Hero for doing anything for 2.5 seconds.
MOTHER'S COMFORT: Active: sacrifice yourself to prevent all incoming damage done to ally Heroes and ally Minions on one lane for the next 16 seconds. You give 50% more experience from your Death to the enemy team by doing so.


LEVEL 16:


WRATH OF THE WISPS: DETONATE also deals 303 (138 + 4% per level) burning damage to all nearby enemies over 3 seconds and spread it over Minions.
MARCH OF THE ANCIENTS: Ancient Form no longer have a movement speed penalty and move at average speed at foot.
CYCLE OF LIFE: Each time you die with DETONATE, you release a last breath that instantly regenerate 35% of your nearby allies healths and resources after a short delay.
INFINITY BOND OF REGROWTH: RENEW also make's Aessina to regain Soul/fuel/Health Regen 365% faster if she stays still for 8 seconds.

LEVEL 20:


MOTHER OF WISPS: Summon / call upon an Untalented Wisp to assist you.
TREE OF ETERNITY: You must have picked TREE OF LIFE for that talent. Your Ancients Spawns periodically a Wisp to Detonate in the closest lane. Doubles damage against structures. Reduces damage from structures by 60%. Stuns, slows, silences, polymorphs, and roots against Ancients have 50% decreased durations. Reduces the duration of Blinds by 50%.
WISP INNER POWER: You must have picked ULTRAVISION for that talent. While ULTRAVISION is activated, you and ally heroes nearby you can be temporarly teleported in any bushes (to gank lonely heroes or to take an advantage with a surprise teamfight). After the end of the reveal, you and your teleported allies return at the original place you were before it all happened.
NATURE'S GUARDIAN: Passive: when you die, Aessina prevents all damage against Minions on each lane with her soul for 75% of the duration of her death timer (which means as long as she's not respawned).
UNCONDITIONAL LOVE: When you pass very close to an enemy Hero when using SHADOWLANDS / SPIRIT WORLD, you also make them Stunned for 0.25 second, followed by Fear for 0.50 second, then Silenced for 0.75 second, Rooted for 1 second, and Slowed by 75% for the last second (1.25 seconds).

DEATH TIMER (for a visual sense. Only the Right column is needed)


For example:

at LEVEL 1, You picked:

RITUAL OF REBIRTH: Quest Pick one (1) regen globes before dying. Can be stacked up to 9. Reward Reduces Aessina or a Wisp death timer by 25% for one regen globe.
(Can be used while you are dead)

You die at level 1 in a teamfight, but you picked a globe before dying. You have TWO options:

-You can wait for 3.75 seconds before you respawn;
-You use a Charge of RITUAL OF REBIRTH to make your death timer even shorter, which is around 2.81 seconds.

This is only for a Level 1 Death.


Here is a further example of a Death in late-game:

at LEVEL 20, you picked:

NATURE'S GUARDIAN: Passive: when you die, Aessina prevents all damage against Minions on each lane with her soul for 75% of the duration of her death timer (which means as long as she's not respawned).

You willingly die from the Lava-Wave ultimate of Ragnaros to protect the friendly Minion waves.

You have THREE options:

-You wait until your Death Timer has ended, which is 16.25 seconds for Aessina at level 20;
-You use a Charge of RITUAL OF REBIRTH to fastening your Death Timer to around 12.19 seconds;
-You use two more charges (Max. 9) of RITUAL OF REBIRTH to bring yourself back into the fight as fast as possible so that your Death Timer would be only for around 6.86 seconds.

DETONATE (detonation) RANGE


Exactly like Kharazim's Divnine Palm.

Ancient (while in defensive stance (Rooted)) Range


Like Sgt. Hammer fully Graduated Range or Tychus Odin Ranges. (much less (30% to 40%) of the Range of Ragnaros Molten Core so that it would force you to Uproot yourself (or an Ancient) and to put an Ancient in the Middle of a lane to regenerate your allies healths and to fairly poke enemies.)

how SHADOWLANDS / SPIRIT WORLD (Special mount) works?


Like Medivh's Raven Form that can pass through all terrain, but it won't protect you if you moved before 5 seconds (so think of Lunara's Wisps that give Vision of the map. Aessina and her other Wisps work the same way for the same purpose, but they are immune to all effects (damage included, like Medivh in Raven form) if they haven't moved for an amount of time. That Immunity is broken instantly when they move).

RENEW (trait) RANGES


To repair Structures or to Connect with Allies, it is exactly the same Range as a Healing Totem.


As for The Wisps (Aessina and the two Untalented Wisps) passive Trait, it is the exact same range as Kharazim's Divine Palm.

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Tarurb (2) | February 3, 2017 1:44pm
Hi people! Here is a recently made Hero Concept of a Wisp that is worth to take a look here:

http://www.heroesfire.com/hots/concept/wisp-6698
1
[-]
Tarurb (2) | January 27, 2017 7:49am
Please people, I still think that I still have a draft and rough idea of a Builder Support hero concept, as to correct the bad English I may have XD. What can I do to get this concept better?

Please help me and also vote it if it's worth!

Any helps would be pleased.
2
[-]
IlikeItFunny (6) | January 28, 2017 9:26am
Maybe you can draw images to explain the abilitys better. xD

At least it will help me to understand it better.
1
[-]
Tarurb (2) | January 28, 2017 9:38am
Oh man I would like to so much to be able to do that, or even a video! But I'm such a ignorant of using technologies and computers XD. I know that I can paste pictures in a sort of program to make it visually simple and clean, but I don't have the skills to make it XD. I need help for that.

Anything would help me, even a 101 lesson.
1
[-]
Tarurb (2) | January 24, 2017 1:00pm
Hey people! There is also another hero concept around Aessina or a Wisp that is worth to look at here: http://www.heroesfire.com/hots/concept/aessina-5533


Go check it out! :P
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Tarurb (2) | January 23, 2017 8:05pm
I allow Blizzard to use any ideas that is worth here to be used exclusively for this specific character (then for other characters after her release). Please make us a support XD.
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