Agatha by TipsyJoker

22 Votes

Agatha

By: TipsyJoker
Last Updated: Aug 6, 2016
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Agatha

Base Statistics

Health and Regeneration
Base Health

Tier 1 Talents [Level 1]

Conjurer's Pursuit
Collecting Regeneration Globes permanently increases Mana Regeneration by 0.1015 per second.

Ever Reaching Touch
Increase the range of Touch of the Val'kyr by 25%.

Lasting Embrace
Increase the effect of Embrace of Death by 20% and increase its cooldown by 3 seconds.

Increases the Line of Sight effect from 4 to 4.8 seconds.
Increase mana and health return: 5% mana and health to 6% mana and health.
Damage to enemies (Via Friendly Fire): 15% damage to 18% damage.
Cooldown increased: 12 seconds to 15 seconds.
Duration increased: 3 seconds to 3.6 seconds.

Share the Burden
Burden of the Maiden can now be cast on a second target within 1.25 seconds of casting, each target will share their damage with Agatha as a combined damage over time effect. But its effectiveness is reduced by 30%.

Decreases initial damage reduction: 50% reduced to 35% per target.
Damage over time duration is unchanged.
If no second target is selected, ability will abide by normal conditions.
This will cause Burden of the Maidens cooldown to not trigger until a second target is selected or 1.25 seconds have passed.

Tier 2 Talents [Level 4]

Tier 3 Talents [Level 7]

Tier 4 Talents [Level 10]

Tier 5 Talents [Level 13]

Tier 6 Talents [Level 16]

Tier 7 Talents [Level 20]

Quotes

WHEN CLICKED BY THE PLAYER/GENERIC SAYINGS
"Life is meaningless. It is in the afterlife that we are truly tested."
"Through me the Banshee Queen sees all..."
"The warmth of this place sickens me."
"Different world, same insatiable thirst for power."
"Ugh, do you have some heroes to kill..."
"Only the Banshee Queen can speak to me."
"She noticed me..."
"They say we Valkyr are beautiful creatures ... Do you think im beautiful? or do you just like clicking on me constantly..."

WHEN PINGED AN ENEMY HERO TO KILL
"Let death embrace this hero!"
"Kill them now!"
"Severe this ones life!"
"This one is dangerous, end their life immediately!"

WHEN PINGED AN ALLY TO HELP
"Our friend needs our aid!"
"Quickly to their side!"
"Their life is in danger, hurry!"

WHEN RECEIVED A HEAL
"Thank you my ... ally."
"My strength increases, their deaths approach."
"I am renewed, i shall continue..."
"Even in death i am healed."

WHEN AN ALLY IS LOW HEALTH
"How will you face your death while being so weak, seek out a fountain."
"That injury looks almost as bad my masters, go heal immediately."
"If you don't heal soon i may just kill you myself."
"Do you have such a desire to embrace death, if you wish to remain amongst the living id suggest you heal."

WHEN AGATHA KILLS AN ENEMY HERO
"*chuckle* I guess their are still heroes who fall before the power of the scourge."
"You are not worthy of life."
"*Hysterical laughter* You are nothing but mindless flesh for death to embrace"
"*Long dark laughter that sounds as it should be echoing in the frozen halls of Ice Crown Citadel*"

WHEN AGATHA HEALS A LOW HEALTH ALLY HERO
"It may be faster for me to turn you into a mindless undead with that little health."
"You do that again and you may not survive, be careful."
"If you want to be forsaken that bad, you only have to ask."
"Careful or I'll have to hurt you myself *giggle*"

WHEN AGATHA RECEIVES A HEAL AT LOW HEALTH

"Thank you it appears even im not beyond death."
"My death has been halted, thank you my the Dark Lady watch over you."
"It appears this world still has plans for me and my master."
"*laughs* I shall use this heal to power my fury at these monsters who call themselves 'heroes'!"

WHEN AGATHA HEALS SYLVANAS AT LOW HEALTH
"You life is important to me, please avoid dieing."
"I already denied death to you once, i may not be able to do it again..."
"My life is nothing without yours."
"I will not see you turn into a mindless undead again."

WHEN PINGS AN ENEMY TO KILL
"Death needs a new play toy, deliver this one to him!"
"This hero needs to die"
"Remove this filth from my sight"

WHEN LEFT IDLE FOR 1 MINUTE
"*Sigh* Are you incapable of acting?"
"Look i know afking is fun and all but im getting bored ... I tend to amuse myself by tormenting my master when ignored."
"Can we ... do something?"
"Hey look an enemy, get the enemy come on *whistle* ..."
"If Sylvanas see's me like this, I'll have your head"

WHEN TEAMED WITH SYLVANAS
"My lady, even in death i find happiness"
"*chuckle* How will they survive with both of us here?"
"It would appear we are destined to stand by each other no matter the battle"
"Let's hope we both stay with each other this time..."

WHEN TEAMED WITH "ALLIANCE" HEROES
"I'll try not to raise you as forsaken when you die."
"Even in death i cannot escape you..."
"My old enemies are nothing compared to what we face now."
"If we are here, who is to control the mongrels..."
"If you bring harm to my lady, i'll obliterate you into pieces..."

WHEN TEAMED WITH ARTHAS
"Arthas...no ill thoughts i hope."
"You still owe me after that mess."
"*chuckle* I hope you don't mind working together on this little king."
"I've been waiting a long time for this ... Shall we re-unite this one moment for old times sake."

WHEN AGAINST SYLVANAS
"It would appear this world is cruel and full of deceit"
"It seems my master is against my will, if it is what she wishes then let it be so..."

Skin Concepts

[Legendary Skin] Norse Goddess Agatha

A Legendary Nordic Goddess skin could be made for Agatha in the fashion of Freyja from Norse Mythology.

Thoughts

I will be constantly tweaking Agatha on gameplay style/strength and synergy. I will also be coming up with ability improvements and new skin concepts. All feedback is welcome.

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TipsyJoker | July 19, 2015 12:20pm
Vynadrian wrote:

No need to apologize, life happens but I worded my comment incorrectly as well, I understand it is not a Permanent reduction, but I meant it was while you have that much essence. Like I has said though, it would be cool if the CD reduction worked like Battle Momentum so that whenever an essence is acquired instead of getting a "Permanent" reduction of your abilities while at that Essence you would instead get say 0.5 seconds off of all CD's. Does that make more sense?


I've been working on a second concept for the trait, i have updated this hero concept with a 2nd trait with different rules but the same power so to speak.

The second revolves around the idea of Battle Momentum as you suggested going off the idea of the cooldown reduction/ability power being 'triggered' by auto attacks which will be on a 5 second timer which i may lower. I personally like both these traits but i do tend to favor the second. I also upped the ability bonus to 25% up from 20% and the stacks required to 250 up from 200. This allowed me to tweak both traits to a better level i believe.

I also added a definite death penalty rule for high end stacks, with the Essence loss rising by 10% for 25 Essence this can add up quickly if your say in a strong push and minions/mercs are dying. At 401 stacks death will mean the loss of all Essence (50%+50%).

I am also in the progress of tweaking some talents and replacing some poor thought out ones with new ones, some may reflect on the idea of severed essence.

Thank you for the feedback without it i doubt this new trait idea would have been created. As always your feedback is very welcome :)
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Vynadrian (2) | July 15, 2015 3:52pm
No need to apologize, life happens but I worded my comment incorrectly as well, I understand it is not a Permanent reduction, but I meant it was while you have that much essence. Like I has said though, it would be cool if the CD reduction worked like Battle Momentum so that whenever an essence is acquired instead of getting a "Permanent" reduction of your abilities while at that Essence you would instead get say 0.5 seconds off of all CD's. Does that make more sense?
1
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TipsyJoker | July 15, 2015 1:21am
Vynadrian wrote:

Looking a lot better TipsyJoker. I like the "Cap Point" on the Essence but humor me for a moment. Instead of getting a permanent Cooldown Reduction on all Abilities per Essence how about a Battle Momentum effect to where whenever you collect an Essence the Cooldown is reduced by an amount instead of a Permanent Stack?

Fruit for thought is all.

I worded the trait incorrectly i will work on a better explanation. Simply put the effect is not permanent and is tied entirely to the stack amount changing as she gains/loses essence through kills, ability use and death, so if she loses it all she has no bonus to her abilities at all.

I increased the death penalty to 40% from 25% to make it more punishing when she dies. I didn't feel that 25% was enough of an impact.

So for example; say she has farmed for a while and has 200 essence which is the max bonus required (5 second CD reduction and 20% ability bonus [may tweak]) and she dies; she will lose 80 Essence which accounts for 2 seconds and 6% ability power. But of course it keeps stacking making higher stacks more of a threat.

I may add a feature for when her stacks reach a stage where she has over 400 if the player never dies to allow the stacks to take a huge hit if death happens. So you could say it jumps to 60% at a certain stack size etc and it could be tracked in a percentage marker on her trait to track it. (Probably on mouse over)

Forgive me for the late reply real life has had a grip on me for last few weeks heh. Ty for the feedback, its always welcome :)
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Vynadrian (2) | July 6, 2015 7:56pm
Looking a lot better TipsyJoker. I like the "Cap Point" on the Essence but humor me for a moment. Instead of getting a permanent Cooldown Reduction on all Abilities per Essence how about a Battle Momentum effect to where whenever you collect an Essence the Cooldown is reduced by an amount instead of a Permanent Stack?

Fruit for thought is all.
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TipsyJoker | July 5, 2015 6:03am
Vynadrian wrote:

You have some really cool ideas and I think it would be nice to have a Val'kyr ingame. I am really liking the Trait but it seems like I really good player that doesn't die will just become OP so I would suggest a cap. Other than that, some Talents and a little Balancing and this would be a Character I would love to play.

Thanks and i am working on some ideas for her talents at the moment i don't like posting small bits but rather large chunks and will once i have a good amount of talents (after a lot of tweaking) :D

I changed the trait after doing some math, at 200 essence she would've had 10 second reduction and a 20% ability bonus which is to powerful heh. So I've added a cap to the bonus but the essence will still continue to stack, i also added a death penalty to punish the player for dying by losing 25% of the essence each time she dies which can pack a punch if your stacks are high. Also increase the cooldown for her heal ability.

Thanks again for the feed back :)
1
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Vynadrian (2) | July 4, 2015 7:24am
You have some really cool ideas and I think it would be nice to have a Val'kyr ingame. I am really liking the Trait but it seems like I really good player that doesn't die will just become OP so I would suggest a cap. Other than that, some Talents and a little Balancing and this would be a Character I would love to play.
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