Aidan by TimeLord

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Aidan

By: TimeLord
Last Updated: May 27, 2017
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Aidan

The Dark Wanderer

Aidan is a melee specialist who spreads fire and summons Flesh Beasts. He has increased power when near enemy Heroes, and increased health regen while moving toward his enemies.

Combat Trait

1
Sense the Darkness
Your attack and spell damage is increased by 4% for each nearby enemy Hero.

Primary Abilities

1
Blazing Strike
Cooldown: 4 seconds
Strike a target enemy, setting them on fire for 3 seconds. The fire spreads to all nearby enemies, damaging them for 50% over 3 seconds. The fire can only spread from the first target.
2
Flesh Beast
Cooldown: 11 seconds
Gain 15% movement speed for 2.5 seconds and leave behind a trail of Flesh Beasts as you move. Flesh Beasts attack and slow enemies by 15% for 2 seconds.
3
To The East
Your health regeneration is increased by 10 Health/second while moving toward the enemy side of the map.
Quest: Spend 3 minutes with increased health regeneration.
Reward: Activate to gain 10 Armor and 20% increased attack speed for 4 seconds. Cooldown: 14 seconds

Heroic Abilities

1
Inferno
Cooldown: 100 seconds
Summon a meteor for each enemy unit or structure in the area. Meteors fall after 1 second, dealing heavy damage and burning the ground for 3 seconds.
2
Burning Body
Cooldown: 80 seconds
Engulf yourself in flames, burning all enemies who attack you or who get attacked by you, for 2 seconds. You are healed for 30% of all damage you deal while this is active. Lasts 8 seconds.

Talents

Level 1:
Flaming Strike (Q): Quest: Killing Minions with Blazing Strike increases its damage by 3. Reward: Kill 30 Minions to increase the damage by another 60.
Super Sense (D): Activate to reveal the nearest enemy Hero for 4 seconds.
Collector: Quest: Each Regen globe increases your maximum Mana by 10. Reward: Collect 20 Regen globes to increase your maximum Mana by another 100.

Level 4:
Endless Flesh (W): Each time a Flesh Beast attacks an enemy Hero, its cooldown is reduced by 0.5 seconds.
Easy Strike (Q): Reduce the mana cost of Blazing Strike by 40%.
Always to the East (E): Hitting enemy Heroes while To the East is active reduces its cooldown by 1 second.

Level 7:
Dark Warrior (E): Increase the attack speed bonus of To the East to 40%.
Flesh Tearer (W): Increase the damage of Flesh Beasts against non-Heroes by 60%.
Burn the Weak (Q): Blazing Strike deals 50% bonus damage against non-Heroes.

Level 10:
Inferno (R1): Summon a meteor for each enemy unit or structure in the area. Meteors fall after 1 second, dealing heavy damage and burning the ground for 3 seconds.
Burning Body (R2): Engulf yourself in flames, burning all enemies who attack you or who get attacked by you, for 2 seconds. You are healed for 30% of all damage you deal while this is active. Lasts 8 seconds.

Level 13:
Sharpened Senses (D): Increase the range of Sense the Darkness by 50%.
Wanderer (E): Increase the health regen of To the East by additional 5 Health per second.
Crippling Attack (W): Flesh Beasts now slow enemies by 30% for 2 seconds.

Level 16:
Dark Powers (D): Increase the damage bonus of Sense the Darkness to 6% per enemy Hero.
Wanderer's March (W): Become unstoppable while Flesh Beast is active.
Enduring Fire (Q): Blazing Strike now deals 100% damage to secondary targets as well.

Level 20:
Torment (R1): Increase meteor damage and area of effect by 20%.
Flaming Body (R2): Increase fire damage by 20%. You are now healed for 40% of damage dealt.
Red Soulstone: Gain the ability to cast Diablo's Apocalypse. Cooldown: 100 seconds.
Blazing Sweep (Q): Fire now spreads indefinitely.

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2
[-]
Philosophical Nihilism | June 4, 2017 4:05pm
Ooo, a hero that focuses around running around and killing people. And is actually REALLY GOOD. You, my sir, have my +Rep.
1
[-]
TimeLord (1) | June 5, 2017 1:02pm
thank you, I appreciate it!
1
[-]
Demolij (1) | May 27, 2017 2:45pm
Cool design, but what if your base is on the right side of the map. Then your W will need to be called "To the West". Also I wonder what happens if you're between the core and the Altar on their side...
1
[-]
TimeLord (1) | May 27, 2017 3:28pm
Thanks! :) Well, if you're between the enemy Core and Altar, you're either about to win or die, so I guess it doesn't matter :D
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