Aidan (WIP)85% by beargeist

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Aidan (WIP)85%

By: beargeist
Last Updated: Jun 25, 2015
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Aidan (WIP)85%

talents - level 1

Call to arms (trait) - reduces cooldown of weapon switch(trait) by 50%, reduces delay and mana cost by 75%

Godly Plate of the Whale (passive) - increases max hit points 12% (+600-624 hp at lv 20)

Leech life (passive) - Basic Attacks and double swing heal for 20% of damage dealt.

Wildfire (E) - Elemental cooldown reduced by 3 seconds

scroll of town portal (B) - If your team earns a double kill or suffers a triple kill, your next hearth within 15 seconds, cannot be interrupted by damage and will have a 40% faster casting time. each successive kill multiplier will reset town portal's usage window. alternate, within 10 seconds of picking up a health globe.

level 4

Amplified Healing (passive) - Increases regeneration effects and all healing received by 30% .

Envenom (active) - Activate to poison an enemy Hero, dealing 210(+35 per level) damage over 6 seconds. 

Butcher (passive) - Basic Attacks deal 30% more damage against slowed, rooted, or stunned targets.

Searing edge (active) - Activate to increase Basic Attack damage by 40% for 5 seconds. Each attack costs 10 Mana. cooldown 25 seconds

level 7

Ring of Brilliance (active) - gain 100 mana over 10 seconds, cooldown 45 seconds

Ring of Radiance (active) - extends vision 20% and reveals cloaked/hidden targets in radius for 4 seconds, cooldown 45 seconds

Fire Within (E) - Deals 15 (+3 per level) to nearby enemies, deactivates when Elemental is on cooldown. 


____empty____ 

level 10

Aidan's agony (R1) - The army of hell is raised under your enemies feet

Stone Curse (R2) - Turns enemy to stone for a short time, but increases their damage resistance to 75%.

level 13

Relentless (passive) - Reduces the duration of stuns, slows, and roots and polymorphs against your Hero by 50% .

Shield Expertise (Q) - Defiance's shield has 20% more life and absorbs 20% more damage. Counter attack slows 75% for 1 second

Axe Expertise (Q)  If double swing is activated after a basic attack, then aidan is granted 10% movement speed for 4 seconds. If double swing is activated before a basic attack then your next basic attack cannot be slowed, blocked, evaded or blinded

Hellfire (E) - elemental leaves a trail of fire that increases Aidan's movement speed 30% when in contact, and does low damage to enemies who follow.

level 16

Blood for Blood (active) - Activate to steal 15% of target enemy's Max Health and slow its Movement Speed by 30%for 3 seconds

Shield Master (W) - Target effected by Shield Command's bleed, will have 10% vulnerability for the entire duration. If Shield Command lands on target's back side or left flank, the target bleeds 40% faster over the same duration (more damage).

Axe Mastery - flourish = each hit does 25% slow for 1 second (does not stack)

Infernal proposition (E) - can re-activate the elemental man for delayed AoE (man falls to ground explodes after 1.5 seconds doing high damage). auto triggers at end of run.

Imposing presence (passive) - Enemies that attack you have their Attack Speed slowed by 50% .

level 20

Dark wanderer (R1) - adds a total of 5 more mobs and increases stack to 4, decrease Aiden's vulnerability to 10%

Soul Stone - Returns (thorns) 125% of damage Aidan takes onto stone cursed enemy; stone curse target still has 75% damage resistance. alternative; if they die while in stone form, aidan's next death timer is removed.

Bolt of the Storm (active) - Activate to teleport to a nearby location.

Fury of the Storm (passive) - Every 5 seconds, the next Basic Attack will deal an additional 200 damage to the primary target, and 500 damage to each nearby Minion or Mercenary

nexus blades (passive) Basic attacks deal 20% more damage and slow the target for second.

Description

always good in double warrior comps

adaptable for a variety of team fight situations

Flexible role with high skill

ability dynamic

being able to bounce weapon sets for intelligent purposes is a key element to making the concept work; not forcing players to use exploitative feeling rhythms, the necessity of global cooldowns, the comfort and flexibility to adapt when needed is important. 


there are 2 difficult to identify but major mechanics
the first is the layerd option of (Q), allowing the possibilty to quickly follow a (Q)/(W) with another (Q)

the second is the cross hatch capabilities of  Shield (Q) and Axe (W)  ////  Shield (W) and axe (Q).  while managing the obvious need to maintain one weapons sets own Q, W synergy.

And all of this (crosshatch, linear combos) also has to be reflected in the talent selection.

from a basic level and moment to moment management - Axe Q with refresh allows you to easily proc the trait and get some extra clearing power. while shield (Q) negates a big shot and charges block.

Axe (W) is designed to benefit those who are willing to press their luck. So managing your (Q) cooldown refresh for a weapon switch can be a good way to get yourself out of trouble. Alternatively, starting from the shield (Q) you could use the AoE counter slow to to freeze pockets of players, long enough for a switch and setup. Using axe (Q) refresh to generate movement speed, can also augment axe(W) self slow.

the basic pattern that at some point needs to be accommodated for all abilities.     
1Q -> 2W  
2W -> 1Q 

2Q -- 2W ->1Q     

1W -> 2Q  
2Q -> 1W 

1Q -- 1W -> 2Q

1W ->  controls position and applies a long term dot with an optional 10% vulnerability, which can pretty good set up for drawn out single combat
2Q - >  can be single target damage with good sustained dps

2Q -> can also drop cooldown burst / aoe.  notice when its a Q before a switch, its often advantageous  to drop the full cooldown.
1W -> the aspect of a fixed "maintain spacing", can greatly increase your position without playing on the target distance... allowing charge to free up body blocks without serious game-balance concerns. also a bleed can be nice after dropping burst

1Q opener - no better way to start control & sustain dps, then with picking off their best damage spell.  -- 1W -> 2Q

When sticking closer to a tanking role; more shield/ slow CC and vulnerability/ pursuit damage .. can be used as very interdependent team skills, for the right comps.
when sticking closer to a dps role, the early basic attack talents synergies with rather then replace axe talents.
props to Doneplay on deviant art for the amazing drawing. hope he doesn't mind.
maybe a modified version of this, with the soulstone already in place, the D1 broadsword graphic, and some brown cloth component; face wrap, short cloak and hood, half wrap, loincloth, half tabard, coat tails.. kinda thing. 

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