Al'Akir by Labreris

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New Hero

Al'Akir

By: Labreris
Last Updated: Oct 29, 2018
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Al'Akir

Elemental Lord of Wind

Al'Akir is a slippery melee assassin who speeds up his allies while hindering his enemies.

Stats


1933 (4%) health
500 (10) mana

Basic-attack


84 (4%) damage
2.0 range
1.8 attack speed

Pros:


High Mobility
Strong Area Denial
Good Poke

Cons


Vulnerable to roots and slows
Semi-low healthpool

Combat Trait

1
Tailwind
Whenever Al’Akir casts an ability, he gains 25% bonus movement speed for 2 seconds. During this time, Al'Akir leaves behind a Wind Tunnel in his path. Wind Tunnels grant Al'Akir's allies 15% bonus movement speed while moving with the flowing direction. Tunnels last 2 seconds.

Wind Tunnels are roughly 1.5x the width of Al'Akir's hit box.

Primary Abilities

1
Zephyr
Vector-targeting
40 Mana | 8 Second cooldown | 2 Charges

Send forth a strong gust from a target location, dealing 188 (4%) damage to the first enemy hit and 144 (4%) damage to nearby enemies
2
Tempest
70 Mana | 15 Second cooldown

After a 1 second delay, Al’Akir creates a violent swirling tornado in a location. Enemies inside the tempest are drawn towards the center and take 128 (4%) damage per second. Lasts 4 seconds.
3
Windshield
50 Mana | 12 Second cooldown

Al’Akir gains a 244 (4%) health shield for 3 seconds. During this time, Al’Akir can move through non-structures.

If Al’Akir self-casts Tempest while Windshield is active, Al’Akir becomes invulnerable for 1 second, but cannot cast abilities or attack during this. When this occurs, Tempest's duration is set to 1 second.

Secondary Abilities

1
Rising Storm
Active Talent
1 Second cooldown

Toggle to prevent Tailwind from activating. Casting abilities instead increases Al'Akir's movement speed bonus of the next trigger of Tailwind by 10%, up to a 30% bonus.
2
Hustle
Active Talent
60 Second cooldown

Target an enemy hero to remove any bonus movement speed from them and gain it for 3 seconds.
3
Supercharged
Active Talent
30 Second cooldown

Activate to increase the mana cost of Al'Akir's next basic ability by 50% and its damage/shielding by 50%.

Heroic Abilities

1
Lightning
80 Mana | 70 Second cooldown

Al'Akir conjures a bolt of lightning from the skies to strike a target location after a 1 second delay. Enemies hit take 300 (5%) damage and are slowed by 100%, decaying over 2 seconds.

If an allied hero is hit, they gain a 300 (5%) health shield and 100% bonus movement speed, decaying over 2 seconds.
2
Cataclysmic Hurricane
Vector-targeting
80 Mana | 90 Second cooldown

Al'Akir channels for 1 second, before casting a mighty storm over the entire battleground. create a vector to summon winds that blow all enemies on the battleground steadily in the chosen direction. Lasts 10 seconds.


During the ability, rain would come pouring down everywhere, like in the new reworked Garden of Terror.

Talent Tree

Tier 1


Persistent Winds


Wind Tunnels last 0.75 seconds longer.

Rising Storm


Active Talent
1 Second cooldown

Toggle to prevent Tailwind from activating. Casting abilities instead increases Al'Akir's movement speed bonus of the next trigger of Tailwind by 10%, up to a 30% bonus.


Gale Force Winds


Enemies moving against the flow of a Wind Tunnel are slowed by 25%.

Tier 2



Turbulence


Zephyr loses 25% range, but its area of effect is increased by 50%.

Flurry


Heroes hit by Zephyr twice within a 2 second interval are slowed by 70% for 1 second.

Streamline


!Quest: Hit heroes with Zephyr.
!Reward: After hitting 15 heroes with Zephyr, increase its damage by 80.
!Reward: After hitting 30 heroes with Zephyr, it now leaves an untalented Wind Tunnel in its path.

Tier 3


Eye of the Storm


Enemies in the middle of Tempest take an additional 64 (4%) damage per second.

Windfury


If Zephyr hits an enemy hero, Al'Akir's next 2 basic-attacks against them for 4 seconds, have 100% bonus attack speed.

Twister


Windshield creates a whirlwind aura around Al'Akir for 3 seconds that deals 55 (4%) damage per second to nearby enemies.

Heroics



Tier 5


Dancing Cyclone


Tempest can be recast once while its active to move it in a chosen direction.

Maximum Velocity


Al'Akir can attack while moving while Windshield is active.

Hustle


Active Talent
60 Second cooldown

Target an enemy hero to steal any bonus movement speed from them and gain it for 3 seconds.

Tier 6


Supercharged


Al'Akir's attacks deal 35% more damage and bounce to 2 nearby heroes while Tailwind is active.

Mighty Whirlwind


Increase the radius of Tempest by 30%.

Steadfast


Passive: Cooldown of Windshield is reduced by 3 seconds.

While Windshield is active, Al'Akir is immune to roots and slows.

Tier 7


Squall


The movement speed bonus of Tailwind is doubled.

Lightning Strikes Twice


Gain another charge of Lightning.

Rallying Storms


Reduces the cooldown of Cataclysmic Hurricane by 30 seconds. During Cataclysmic Hurricane, Al'Akir's trait is active.

Primordial Wrath


Reduces the cooldown of Tempest by 13 seconds, but its mana cost is increased by 50%.

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SpherisCore (1) | November 1, 2018 12:07pm
Love the Cataclism Hurrican idea, a global ultimate is always nice
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