Al'Akir by Allankap5

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By: Allankap5
Last Updated: May 24, 2020
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The Windlord

Al'Akir is one of the four elemental lords, the others being Ragnaros, Neptulon, and Therazane. Despite being the weakest of the four, Al'Akir is still a formidable opponent and is extremely agile. Al'Akir is one of the most mobile assasins out there, being able to use his mobility to stay clear of danger. However, this causes him to have to be extremely fragile and weak to cc.

Al'Akir calls the domain of Skywall his home, the center of the skies high above Uldum. With the Cataclysm, he chose to side with Deathwing and the Old Gods, similarly to Ragnaros. If he had not, he would have experienced the same fate of Neptulon, being attacked by Old God forces. Once heroes proved their worth to Al'Akir by slaying the Conclave of Wind, he fought them in a battle in the skies, bringing about his demise.


-Extremely mobile
-Hard to hit
-High damage
-Good at shutting down structures


-Very fragile
-Very susceptible to blindness
-Shut down easily by point and click CC


Health: 1,532 (+4% per level)
Health Regen: 3.5 (+4% per level)
Attack Range: Melee
Damage: 52 (+4% per level)
Attack Speed: 2

Combat Trait

Power of the Winds!
Al'Akir may attack while moving. Al'Akir may also move over enemy walls and gates. Moving over walls or gates has a 20 second cooldown.

Cooldown: 20 seconds
Al'Akir becomes infuriated, summoning lightning clouds all around him. For the next 5 seconds, Al'Akir deals 32 damage per second to all nearby enemies, gaining +5% movement speed for each enemy hero being hit by this.

Primary Abilities

Like Swatting Insects
Cooldown: 6 seconds
Al'Akir slams his blade down on the nearest enemy, prioritizing enemy heroes, dealing 132 damage. Al'Akir gains +10% movement speed for 0.5 seconds upon this hitting an enemy hero. Like Swatting Insects has a range slightly larger than Al'Akir's attack range. Like Swatting Insects counts as an auto attack.

Hit the same enemy hero with Like Swatting Insects 5 times within 35 seconds.
Reward: Like Swatting Insects pulls Al'Akir to the hero hit.
Cooldown: 8 seconds
Al'Akir channels the power of the storms, dealing 319 damage to all nearby enemies after channeling for 1.5 seconds. Al'Akir can move during the channel, however, all movement speed increases are removed for the duration of the channel and he is slowed by 10%.
Help from skywall
Cooldown: 30 seconds
Al'Akir summons a wind elemental from Skywall at target enemy keep or tower. The wind elemental has 423 health and cannot attack. The wind elemental prevents target enemy keep or tower from attacking as long as it is alive. Lasts for 8 seconds.

Heroic Abilities

Lord of the Skies
Cooldown: 100 seconds
Al'Akir infuses all allied heroes with the power of the wind, increasing their movement speed by 10% for five seconds.
To the skies!
Cooldown: 120 seconds
After channeling for 1.5 seconds, Al'Akir takes to the skies, becoming invulnerable for 10 seconds. Choose an area visible to your team. After channeling for 2 seconds, Al'Akir ends his invulnerability and lands at the target location, casting Thunderstorm and Power of the Winds!, regardless of their cooldown.

Special Mount

Flowing Winds
Al'Akir, as the lord of the skies, does not need a mount to go quick. Al'Akir passively has 5% increased movement speed. This movement speed increase is increased to a 10% gain while Al'Akir is near a fort.

Level 1 talents

Insect Swatting for Beginners

Whenever an enemy hero is hit with Like Swatting Insects, decrease their damage to you by 10% for 3 seconds.

Insect Swatting for Intermediates

Whenever an enemy hero is hit with Like Swatting Insects, increase Al'Akir's attack speed by 10% but decrease his movement speed by 5% for 3 seconds. This movement speed decrease does not occur if Like Swatting Insects is cast at maximum range.

Insect Swatting for Experts

Increase the range of Like Swatting Insects by a small amount. If Like Swatting Insects is cast between meelee range and its maximum range, reduce it's cooldown by 2 seconds.

level 4 talents

Even More Flowy Winds

Al'Akir gains an additional 5% movement speed.

Powerfuler Winds

Quest: Maintain +25% movement speed from Powerful Winds for 5 seconds.
Reward: Whenever Powerful Winds effects 3 or more enemies at a time for 5 seconds straight, refresh the cooldown.

Bright Thunder

Thunderstorm reveals all nearby enemy heroes for 5 seconds.

level 7 talents

Aggressive Wind

Help From Skywall may be cast on an enemy hero. The Wind Elemental cannot attack and has 423 health. Slow the movement speed of the targeted champion by 5%. Lasts for only 4 seconds.

Booming Skies

Quest: Hit enemy heroes with Thunderstorm 30 times
Reward: Thunderstorm stuns enemies hit for 0.5 seconds


When Al'Akir casts Power of the Winds, it may be recast to cast Bladestorm. Upon recasting, Al'Akir channels for 3 seconds, twirling around his blades, dealing 92 damage to all nearby enemies per second. Al'Akir may move during this channel and it does not remove any movement speed increases.

level 13 talents

Power of the Thunder

Hitting an enemy hero with Thunderstorm refreshes the cooldown of Like Swatting Insects!

Devastating Lightning

Reduce the cooldown of Lightning Storm by 1 second and increase its damage by 42.

Faster Recharge

Reduce the channeling time of Thunderstorm by 0.5 seconds.

Destructive Wind

Help from Skywall's wind elemental deals 62 damage to its target every second.

level 16 talents

Hard Hitting Blades (Active)

Cooldown:: 40 seconds

Remove all movement speed increases from Al'Akir for 5 seconds. For every 5% movement speed removed this way, give Al'Akir 25 damage. Al'Akir's attacks increase the duration of this by a second, as well as reducing his movement speed by 5%. This movement speed reduction counts towards the damage increase.

Ragnaros Drools (Acive)

Cooldown: 200 seconds

Al'Akir channels an allied fort for 2 seconds to replace it with Al'Akir's ultimate form, having 3423 health that fades away over 16 seconds. Al'Akir returns to his normal form after his health fades away. Al'Akir does not gain new abilities in his ultimate form, however, the range of his abilties is greatly increased.

Al'Akir Rules

Whenever Al'Akir moves over an enemy gate or wall, he destroys it. Additionally, Al'Akir may also pass over most impassable terrain.

level 20 talents

Lordship Has no Cooldown!

Lord of the Skies's current effect becomes a passive effect. Additionally, it can be recast to slow all enemy heroes by 5% for 5 seconds. This effect has a 100 second cooldown.

Shapeless Wind

Al'Akir stuns enemies at his landing location for 0.5 seconds. Additionally, he is invulnerable for 3 seconds after landing.

Too Many Insects and Not Enough Time

Reduce the cooldown of Like Swatting Insects! by 3 seconds.

All the Wind Elementals

Help From Skywall effects all enemy keeps and forts on the map.

weak against


Al'Akir gets completely shut down by Uther. Uther's long, targeted stuns make Al'Akir's job impossible. Uther's passive additionally makes it hard for Al'Akir to try to burst down enemies.


Al'Akir specializes in dealing damage through basic attacks. Lili's plethora of blindness tools causes him large issues.


Diablo's Overpower and Shadow Charge, both targeted CC's on low cooldowns, would make Al'Akir getting near him a death sentence.

strong against


Anduin does have CC. However, a good Al'Akir would be able to dodge that, leaving Anduin defenseless. Anduin's lack of escape tools and CC other than his root make him an easy target for Al'Akir.


Tracer specializes in being able to kit opponents and weave in and out of combat. However, Al'Akir's speed allows him to keep up with Tracer and without her mobility, Tracer is pretty much a free kill.


Because of Al'Akir's ability to talent into being able to pass over Tassadar's wall, Al'Akir is able to leave Tassadar defenseless against his onslaught.

weak with


Ana will struggle extremely hard with being able to target Al'Akir with healing abilities because of his massive speed.


Alextrasza will, similarly to Ana, struggle to target Al'Akir with her aimed heals.


Illidan and Al'Akir both have a similar niche and having both of them on the same team could easily be countered and would cause the team to have too low consistent damage.

Potential Skin ideas

Base Al'Akir

Blighted Al'Akir (dark green variant)
Corrupted Al'Akir (purple variant)
Stormy Al'Akir (gray variant)

Lord of the Skies Al'Akir

(A larger headpiece, larger weapons, wind crown, larger shoulderpads)
Lord of Clear Skies Al'Akir (light blue variant)
Lord of Fiery Skies Al'Akir (red variant)
Lord of Golden Skies (golden variation)

Haunt of the Skies Al'Akir

(Halloween skin, dark clouds with pumpkins flying around, pumpkin head, spectral green blades, black shoulderpads)
Pumpking Haunt Al'Akir (orange variant)
Bubblegum Haunt Al'Akir (pink variant)

check out my other concepts

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Sort Comments By
furynator (3) | May 24, 2020 12:25pm
very nice concept with unique ideas. Although i think the "Lord of the Skies" is pretty meh
Allankap5 (1) | May 24, 2020 1:45pm
Since its global, I was thinking it could be nice to use it as an escape for people or to help your team catch people. I'll see what changes I could make to make it more interesting. Thanks for the feedback though!
Lillmy (1) | May 26, 2020 10:52am
I just want to add to this, Chromie has a lvl 18 talent (not 20 because of her passive) that does the same as Lord of the Skies. It has to be amped up massively if you want to keep it to the speed. It could be a decaying speed at a very high initial value that quickly slows down to a lower value that lasts for a longer duration.

"Blessing of the Bronze
Cooldown: 30 seconds
Activate to cause Chromie and all allied Heroes to gain 20% Movement Speed and their Basic Abilities recharge 35% faster for 8 seconds. Hitting an enemy Hero with Sand Blast from Chromie or her Echoes reduces the cooldown of Blessing of the Bronze by 1 second."
furynator (3) | May 24, 2020 2:20pm
no problem mate. I think one cool idea for that ult would be to give the passive part of Power of the Winds
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