My idea of Al'Akir was a hero who did not do a lot of damage, seeing as he is referred to in hearthstone as "The weaker of the elemental lords", and so, when I made his concept, thought that it would be interesting to have a hero who is based around displacement, but not in a diablo kind of way -- A specialist who did not do enough damage to be a threat on his own, but who was a real menace in team fights.HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
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At all i would say something between your concept and a more traditional Hero would be pretty awesome ( more Displacement over talents/ less in his standard kit) so on large maps he could go off damage or off wave clear, more effectively.
(sry for bad english).