Alarak [Basic Concept] by NintenDoingIt

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Alarak [Basic Concept]

By: NintenDoingIt
Last Updated: Mar 8, 2016
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Alarak [Basic Concept]

Tal'darim Highlord

Alarak is the highlord of the Tal'darim. He was previously the First Ascendant in the Chain of Ascension under Highlord Ma'lash. During the End War, Alarak used his alliance with the Daelaam to overthrow and replace Ma'lash, and turn the Tal'darim against Amon.


Health: 2078
H.Regen: 5
Mana: 500
M.Regen: 3
Atk per sec: 1
Melee: 1.25
Damage 132
DPS: 132

Combat Trait

1
Soul Absorbtion (D)
Mana: 30
Cooldown: 30 seconds


Activate to gain a Shield 574(+4% per level) point shield for 6 seconds.

Ally and Enemy Minion deaths lower the cooldown by 0.3 seconds.
Ally and Enemy Mercenary and Hero deaths lower the cooldown by 3 seconds.
Murky, The Lost Vikings and Misha lower the cooldown by 1 second.

Primary Abilities

1
Deadly Charge (Q)
Mana: 60
Cooldown: 12 seconds

Charge in a straight line dealing 183(+4% per level) to enemies.
2
Bane Blades (W)
Mana: 70
Cooldown: 8 seconds

Your next basic attack causes the target to be Vulnerable for 1 second.
3
Destruction Wave (E)
Mana: 80
Cooldown: 16

Blast an area ahead with psionic energy, dealing 134(+4% per level) and knocking enemies away.

Heroic Abilities

1
Call Vanguard (R)
Mana: 80
Cooldown: 90 seconds

Call down a Vanguard to bombard an area with artillery fire, dealing 78(+4% per level) damage per hit, lasts 10 seconds, and can be ordered to re-target their bombardment.

Ability: Bombardment, Cooldown 4 seconds, targets a large area and bombards it with a salvo of missiles, lasts 3 seconds.
Passive: Coordinates, grants vision of the bombarded area.

Medium Health units.
2
Call Havoc (R)
Mana: 80
Cooldown: 90 seconds

Call down a Havoc to focus an enemy Hero and provide vision, lasts 12 seconds, and they can be ordered to target a new enemy Hero.

Ability: Target-Lock, Cooldown 5 seconds, causing the target to be Vulnerable for 2 seconds.
Passive: Squadsight: Have 33% larger vision.

Low Health unit.

Talents

Swift Deadly Charge: Dealing damage with Deadly Charge reduces the cooldown by 50%

Riposte: Activate Bane Blades to gain a charge of Riposte, allowing you to counterattack the next Basic Melee attack against you with a Basic Attack and reducing its damage by 50%.

Psionic Absorbtion: Enemies killed by Destruction Wave refunds 10 mana, to a maximum of 50.

Bane Strikes: Bane Blades gain 1 additional charge to be activated.

Psionic Shield: Upon taking Ability damage, reflect 30% of that Ability Damage and further Ability Damage back to the casters for 3 seconds. Can only trigger once every 30 seconds.

Soul Battery: Based on the amount of Shield left when Soul Absorbtion ends the cooldown is reduced.

Gathering Souls: Hero takedowns increase the shield of Soul Absorbtion by 2%, to a maximum of 30%. This bonus is lost upon activation or death.

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