Alejandro by BanelingAspect

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Alejandro

By: BanelingAspect
Last Updated: Nov 6, 2017
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Alejandro

Dominion Reaper

Alejandro is a mobile, aggressive run-and-gun assassin who excels in close quarters and in explosive confrontations, but suffers in extended team fights, from enemy poke, and from burst damage.

Health: 1,286 (+4%/level)
Health Regen: 2.68 per second (+4%/level)

Mana: 490 (+10/level)
Mana Regen: 2.9 per second (+0.098/level)

Basic Attack Speed: 3.0 per second
Basic Attack Damage: 26
Basic Attack Range: 4

Combat Trait

1
Assault Jump [D]
Mana Cost: 50
Cooldown: 25 seconds

Alejandro jumps to the target location, dealing 150 (+4%/level) damage to enemy heroes at the destination and slowing their movement speed by 50% for 1.5 seconds. Alejandro is Unstoppable while jumping.

Primary Abilities

1
Gunslinger [Q]
Mana Cost: 50
Cooldown: 12 seconds

For the next 4 seconds, Alejandro's Basic Attacks hit all enemies in a line-shaped area and he can attack while moving. The first enemy hit by each Basic Attack takes 30% additional damage.
2
Detcord [W]
Mana Cost: 50
Cooldown: 12 seconds

Alejandro attaches an explosive rope to the first enemy hit in the target direction for up to 2 seconds. After 2 seconds, the rope detonates, dealing 125 (+4%/level) damage to the target and all enemies between the target and Alejandro and stunning them for 0.5 seconds. The rope can be broken if Alejandro and the target move too far apart before it detonates, in which case the rope does not explode.

Break distance is about 1.25x maximum casting range.
3
Combat Drugs [E]
Health Cost: 4% of current health per second
Cooldown: 2 seconds to toggle on/off

While Combat Drugs is toggled on, Alejandro gains 20% bonus movement speed and 30% bonus attack speed but loses 4% of his current health per second.

Heroic Abilities

1
Hurricane [R1]
Mana Cost: 70
Cooldown: 90 seconds

Alejandro throws 8 grenades directly outward from himself in a circle, each grenade exploding upon reaching its maximum range or hitting an enemy. Each grenade deals 175 (+4%/level) damage to nearby enemies and stuns them for 1 second.
2
Sticky Charge [R2]
Mana Cost: 50
Cooldown: 35 seconds

Alejandro throws a demolition charge into the target direction, sticking to the ground at the target location or to the first enemy Hero or Structure it hits. The charge can be manually detonated at any time later, dealing 345 (+4%/level) damage to all nearby enemies after a 0.75 second delay. Only one Sticky Charge can be active at a time.

If the carrier dies, the charge lies on the ground where the carrier died.

Talents

Level 1


Death From Above (Trait, Quest):
!Quest: Kill enemy Heroes within 4 seconds of hitting them with Assault Jump.
!Reward: Upon killing 3 enemy Heroes, increase the damage of Assault Jump by 30%.
!Reward: Upon killing 6 enemy Heroes, increase the slow duration of Assault Jump by 1 second.

Guerrilla (Trait): If no enemies are near Alejandro or the target location, Assault Jump's cooldown is reduced by 20 seconds and its mana cost is reduced by 25.

Feel the Rush (E) For the first 2 seconds after activation, Combat Drugs' movement speed bonus is increased by 10% and its attack speed bonus is increased by 20%, but the toggle cooldown is increased by 3 seconds.

Opportunist (Passive): Alejandro's Basic Attacks deal 20% bonus damage to enemies with no allied Heroes nearby.


Level 4


Fastest Guns in Koprulu (Q): For the first 2 seconds of Gunslinger, Alejandro's attack speed is increased by 40%.

Gunkata (Q): Alejandro gains 1 Armor per enemy Hero hit by his Basic Attacks while Gunslinger is active. This lasts for 1 second, with each new application refreshing the duration.

Bulletstorm (Q): While Gunslinger is active, its duration is extended by 0.25 seconds for each Basic Attack against enemy Heroes.


Level 7


Short Fuse (W): Detcord detonates 1 second faster and its cooldown is reduced by 3 seconds.

Willy Pete (W): Detcord deals 33 (+4%/level) damage per 0.5 seconds to enemies touching the rope before it detonates. When it detonates, the ground where it was is set ablaze for 2 seconds, dealing 33 (+4%/level) damage to enemies standing in it per 0.5 seconds.

That's the Stuff (E): Combat Drugs restores 33% of the health drained to Alejandro as mana.


Level 13


Explosive Landing (Trait): Enemies are knocked away from Alejandro when he lands his Assault Jump.

Hit and Run (Trait): When Alejandro participates in a Takedown, Assault Jump's cooldown is reduced by 20 seconds.

Cocktail Mixture (E): While Combat Drugs is active, the duration of Stuns, Slows, and Roots on Alejandro is reduced by 50%.


Level 16


Trailblazer (Activated): For the next 4 seconds, Alejandro leaves a burning trail behind him where he moves (including while Assault Jumping) that lasts for 4 seconds, dealing 33 (+4%/level) damage per 0.5 seconds to enemies inside of it. 30 second cooldown.

Extension Cord (W): Detcord's break length is increased by 60% (up to 2x its maximum casting range). Alejandro can activate Detcord again before it detonates to also attach the cord to a second enemy from the position of the first hit enemy. (This works similarly to Chains of Kel'thuzad.)

Surgical Precision (Q): Basic Attacks no longer pierce when Gunslinger is active, but the bonus damage is increased to 70%. Gunslinger still causes Basic Attacks to attack in a line, but only the first target hit takes any damage.


Level 20


Category 6 (R1): 3.5 seconds after activating Hurricane, it automatically activates again for free.

Demolition Man (R2): Reduces Sticky Charge's cooldown by 15 seconds. You can now have up to 3 charges active at the same time. All charges detonate at the same time.

Falling Sky (Trait): While at the Hall of Storms, Assault Jump has global range. When cast from the Hall of Storms, its travel speed, damage, and area of effect upon landing are all increased by 100%.

The Reaperman (Passive): Alejandro deals 0.4% bonus damage to slowed enemies for every 1% their movement speed is slowed by. Stunned and Rooted enemies count as if their movement speed is being slowed by 100%.

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