





















Counter Shot: Steady Shot Silences enemies for 0.5 seconds.
Focus Fire:
Quest: Hit enemies with your traps to increase the damage of your basic Attacks every time your trap hits an enemy by 10% for 6 seconds.
Reward: After hitting 10 heroes increase the charges and maximum active traps to 4, and reduce its cooldown by 6 seconds.
Survivalist:
Quest: Gathering a Regeneration Globe increases your maximum mana.
Reward: After gathering 20 globes increase your Attack Speed and Spell Power by 15% while above 80% of your maximum Mana.
Kill Shot:
Quest: Hit the same enemy with Steady Shot two times in a row in 4 seconds, to increase your next Steady Shot's damage in 4 seconds by 20%.
Reward: After 12 times, gain the 20% increase permanently, doubled against heroes who lost at least 20% of their maximum Health in the last 2 seconds.
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I really love the "grow bush" concept, though you can't actually use it to hide: "hm, I wonder what this bush is doing here. I bet Alleria put it there so somebody can hide- let's just throw an AOE onto it and find out!" Though it would make for some really fun Dehaka plays...
The point of Grow Bush is not to hide, bute to use her trait.
it's totally broken but it looks really awesome!
one question, what do the Bushes do? just hide you and your team or have a secondary efect? because just "create bushes" is a bit to vague for me
You know:
If any suggestions, tell it to me!
Sorry almost got sidetracked with the first ult, that would be one hell of a comp..the sisters and crazy mage lady. Anyways maybe having it more like Zagara's creep tumors. This would obviously increase her team's control since they would have a lot more room to manuever unnoticed or at least force the other team be aware of the jungle a little more.
here are my examples:
1) (Teamfight utility focused) Creates a small forest (size of Artanis's Pulse) at a target location for 10 seconds slowing all enemies who enter and buffs allies movement speed in it as well. 50 sec cd (Also remember that Artanis's Pulse can pretty much go through objects such as walls and stuff, iono how the game would react with objects like bushes interacting with walls and stuff so maybe having it the width of a lane and the length of Nova's triple tap which is about from one teams first gate to the other teams first gate.)
-or-
2) (Self sustain focused) Place a seed at a target location in which over 3 seconds if left untouched will grow into a bush that lasts for 60 seconds. Semi global range, grants vision, holds 3 charges, cd 60 sec (20 sec per charge), cannot be placed in location in which a bush already exists.
the first one obviously is meant to control 5 v 5 teamfights by making it easier for your team to zone and limit the disengage routes the other team can make.
the second one is more strategic as with it's semi global range can be placed to help hide and prevent last hits, or be used as another version of Zagara's creep so she's no longer the only one that provides map vision. Would also be cooler if it adapts to the map so it's not weird on the diablo maps and stuff.
I like the idea of giving the enemy team a debuff in bushes. I guess it'll slow and reveal the enemies. I want to keep the original aoe bushes, so I don't like your second idea.
Thanks for the suggestion, any feedbback helps a lot :)