Anakaris by Porco

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Anakaris

By: Porco
Last Updated: Feb 8, 2026
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Anakaris

Mummy

Statistics
Health 2,825 (+4.0%)
Regen 5.56 (+4.0%)
Mana 490 (+10)
Regen 2.90 (+0.098)
Atk Speed 0.67 per second
Damage 261 (+4.0%) MELEE

Combat Trait

1
Curse of the Pharaon
When an enemy hero deals damages to Anakaris, he deals back 5% of those damages to its dealer.

Anakaris's armor is ignored to calculate those damages.

Primary Abilities

1
sarcophagus
Mana : 80
cooldown : 12 seconds
medium range

after 0.75, a sarcophogus falls from the sky at target location.

- If an enemy is hit, the sarcophagus explodes, dealing 100 damages on a small aera and half of its mana cost is refund.

- If no enemy is hit, the sarcophagus stays on the ground for 3 seconds. It can be reactivated during this period to teleport Anakaris to its location.
2
Embalming
Mana : 50
cooldown : 12 seconds
skillshot medium/short range

launches mummy strips in target direction. First enemy hero hit suffer 120 damages over 2 seconds. Enemy is blind while affected.

While active, can be reactivated once to launch a new embalbing from affected hero, removing the first one.
3
Charged fist
Mana : 30
cooldown : 4 seconds per charge, 3 charges max
self cast

activate to make your next basic attack to consumme all the chages, dealing 30% more damages per consumed charge.

Heroic Abilities

1
eye of Râ
Mana : 60
cooldown : 20 seconds
long range.

Target an enemy hero and restarts his basic abilities cooldowns

same enemy cannot be targeted by this ability 2 successive times
2
Seth's strike
Mana : 80
cooldown : 60 seconds
medim/long range skillshot

after0.25 seconds, transform your arms into a giant snake that devours enemy heros on a large line, dealing them 250 damages, and attract them toward Anakaris's location.

level 1 tankyness

Solid sarcophagus.
Teleport with sarcophagus grants a 200hp shield for 4 seconds.
Quest : hit enemy heroes with sarcophagus increase this shield by 10, up to 100.
reward : if sarcophagus hits any enemy, reduce its cooldown by 2 seconds

living strip.
Increase embalming duration by one second
quest : hit secondary hero 20 times with embalming
reward : secondary embalmings doesn't remove previous ones.

Regeneration
basic attacks heals for 10% of damages dealt.
quest : collect regen orbs increases those heals by 0.5%, up to 10%.
reward : charged fist can store up to 4 charges.

Level 4 - curse

Curse of death
Increase the damages dealt by pharaon curse up to 10%

Cursed retinue
Activate to make allied heroes in large radius to benefit from curse of the pharaon for 5 seconds.
40 seconds cooldown

Contamination
curse of the pharaon deals half of its damages on a small aera around affected enemy.

level 7 - utility

gold sarcophagus.
increase sarcophagus range by 70% and increase its duration up to 5 seconds

rotten strips
enemies affected ny embalming have -10 armor and receive 30% less heals from any source.

embalming for eternity
increase embalming range and width by 20%. embalming can be launched a third time from the second hero affected

level 13 - control

Devastating fist
if at least 3 charges are consumed, charged fist stuns for one second

contempt
suffering a control effect makes anakaris unstopable for 1 seconds
This effect has a 30 seconds cooldown.
hit an enemy hero with at least 3 charged fist reduce cooldown by 15 seconds

Curse of decrepify.
Deal damages with curse of the pharaon slows enemys by 5% for 2 seconds. stacks up to 5 time.

level 16 - damages

heavy sarcophagus
increase sarcohagus radius by 30% and its damages by 100%

cursed sarcophagus
Teleport with sarcophagus send swarms of scrarabs on up to three nearby enemy heroes, dealing 100 damages each.
Grants a charge of charged fist for each affected enemy.

Barbed strips
Embalming deals an amout of damages equal to 5% of enemy's maximum hp on impact.

level 20 - storm

Punishment
now also freeze all target's cooldowns for 3 seconds

Eat the soul.
Increase Seth's strike range by 20% and width by 50%. affected enemies are silenced for 2 seconds.

The three times cursed one.
Gain all level 4 talents and increase maximum hp by 10%

Demigod sarcophagus.
Sarcophagus stays on the ground even when hit an enemy. Decrease its cooldown by 3 seconds.

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1
[-]
SMILE (1) | July 23, 2025 11:55pm
It would be nice if you started giving characters unique icons instead of reusing the ones that are already in game.

How many times can [Embalming] be reactivated? Once?

[Charged Fist] does not feel like it deserves an ability slot, especially on a Tank hero.

[Magical Taunt], while interesting, would mostly lead to you helping the enemy team, and I am not sure how exactly can you force an enemy player to cast abilities into you.

I don't quite understand how [Seth's Strike] works. Is it just Stitches's [Hook] that can hit multiple targets?

The talents are mostly fine, but two of them are questionable:

[Contempt] is way too easy to refresh for a talent that does not even require you to activate it.

[Curse of Decrepify] sounds very unfun to play against.
1
[-]
Porco (1) | July 24, 2025 2:11am
It would be nice if you started giving characters unique icons instead of reusing the ones that are already in game.
sometimes i do, sometimes i dont. depending if i find good ones or not. or if too lazy.

How many times can [Embalming] be reactivated? Once?
Once. edited.

[Magical Taunt], while interesting, would mostly lead to you helping the enemy team, and I am not sure how exactly can you force an enemy player to cast abilities into you.
simulate mouse clicks/keyboards press on you.
the aim is to force the enemy to waste his abilities on you. Can be helping for enemy team if badly used.

I don't quite understand how [Seth's Strike] works. Is it just Stitches's [Hook] that can hit multiple targets?
Something like that yes

[Contempt] is way too easy to refresh for a talent that does not even require you to activate it.

I agree. edited.
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