Anakaris by Porco

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Anakaris

By: Porco
Last Updated: Jul 24, 2025
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Anakaris

Mummy

Statistics
Health 2,825 (+4.0%)
Regen 5.56 (+4.0%)
Mana 490 (+10)
Regen 2.90 (+0.098)
Atk Speed 0.67 per second
Damage 261 (+4.0%) MELEE

Combat Trait

1
Curse of the Pharaon
When an enemy hero deals damges to Anakaris, he deals back 5% of those damages.

Primary Abilities

1
sarcophagus
Mana : 80
cooldown : 12 seconds
medium range

after 0.75, a sarcophogus falls from the sky at target location.

- If an enemy is hit, the sarcophagus explodes, dealing 100 damages on a small aera and half its mana cost is refund.

- If no enemy is hit, the sarcophagus stays on the ground for 3 seconds. It can be reactivated during this period to teleport Anakaris to its location.
2
Embalming
Mana : 50
cooldown : 12 seconds
skillshot medium/short range

launches mummy strips in target direction. First enemy hero hit suffer 120 damages over 2 seconds. Enemy is blind while affected.

While active, can be reactivated once to launch a new embalbing from affected hero.
3
Charged fist
Mana : 30
cooldown : 4 seconds per charge, 3 charges max
self cast

activate to make your next basic attack to consumme all the chages, dealing 50% more damages per consumed charge.

Heroic Abilities

1
Magical taunt
Mana : 80
cooldown : 45 seconds
long range.

Target an enemy hero, resets all his basic skills cooldowns force him to target anakaris with all his basic skills. Skills than can affect only allies CAN target Anakaris. Allowing him to be healed or gain bonuses from enemy heroes.

Anakaris gains 50 armor for 3 seconds
2
Seth's strike
Mana : 80
cooldown : 60 seconds
medim/long range skillshot

Transform your fists into a giant snake than devours enemy heros on line, dealing them 250 damages, and attract them toward Anakaris's location.

level 1 tankyness

Solid sarcophagus.
Teleport with sarcophagus grants a 200hp shield for 4 seconds.
Quest : hit enemy heroes with sarcophagus increase this shield by 10, up to 100.

living strip.
Increase embalming duration by one second

Regeneration
basic attacks heals for 30% of damages dealt.

Level 4 - curse

Curse of death
Increase the damages dealt by pharaon curse to 10%
Cursed retinue
Activate to make ally heroes in large radius to benefit from curse of the pharaon for 5 seconds.
40 seconds cooldown
Contamination
curse of the pharaon deals half of its damges on a small aera around affected enemy.

level 7 - utility

gold sarcophagus.
increase sarcophagus range by 70% and increase its duration up to 5 seconds
rotten strips
enemies affected ny embalming have -10 armor and receive 30% less heals from any source.
embalming for eternity
increase embalming range and width by 20%. embalming can be launched a third time from the second hero affected

level 13 - control

Devastating fist
if 3 charges are consumed, charged fist stuns for one second
contempt
suffering a control effect makes anakaris unstopable for 1 seconds
This effect has a 30 seconds cooldown.
hit an enemy hero with a 3 charged fist reduce cooldown by 15 seconds
Curse of decrepify.
Deal damages with curse of the pharaon slows enemys by 5% for 2 seconds. stacks up to 5 time.

level 16 - damages

heavy sarcophagus
increase sarcohagus radius by 30% and its damages by 100%
Barbed strips
Embalming deals an amout of damages equal to 5% of enemy's maximum hp on impact.
Rageous openning
Teleport with sarcophagus deals 100 damages on medium aoe and grants 3 charges of charged fist

level 20 - storm

Punishment
Magical taunt armor is now 75.
passive effect : Anakaris's armor amount is ignored for curse of the pharaon damages.
Eat the soul.
Increase Seth's strike range by 20%. affected enemies are silenced for 2 seconds.
The three times cursed one.
Gain all level 4 talents and increase maximum hp by 10%
Demigod sarcophagus.
Sarcophagus stays on the ground even when hit an enemy. Decrease its cooldown by 3 seconds.

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SMILE (1) | July 23, 2025 11:55pm
It would be nice if you started giving characters unique icons instead of reusing the ones that are already in game.

How many times can [Embalming] be reactivated? Once?

[Charged Fist] does not feel like it deserves an ability slot, especially on a Tank hero.

[Magical Taunt], while interesting, would mostly lead to you helping the enemy team, and I am not sure how exactly can you force an enemy player to cast abilities into you.

I don't quite understand how [Seth's Strike] works. Is it just Stitches's [Hook] that can hit multiple targets?

The talents are mostly fine, but two of them are questionable:

[Contempt] is way too easy to refresh for a talent that does not even require you to activate it.

[Curse of Decrepify] sounds very unfun to play against.
1
[-]
Porco (1) | July 24, 2025 2:11am
It would be nice if you started giving characters unique icons instead of reusing the ones that are already in game.
sometimes i do, sometimes i dont. depending if i find good ones or not. or if too lazy.

How many times can [Embalming] be reactivated? Once?
Once. edited.

[Magical Taunt], while interesting, would mostly lead to you helping the enemy team, and I am not sure how exactly can you force an enemy player to cast abilities into you.
simulate mouse clicks/keyboards press on you.
the aim is to force the enemy to waste his abilities on you. Can be helping for enemy team if badly used.

I don't quite understand how [Seth's Strike] works. Is it just Stitches's [Hook] that can hit multiple targets?
Something like that yes

[Contempt] is way too easy to refresh for a talent that does not even require you to activate it.

I agree. edited.
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