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Solid sarcophagus. Teleport with sarcophagus grants a 200hp shield for 4 seconds. Quest : hit enemy heroes with sarcophagus increase this shield by 10, up to 100. |
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living strip. Increase embalming duration by one second |
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Regeneration basic attacks heals for 30% of damages dealt. |
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Curse of death Increase the damages dealt by pharaon curse to 10% |
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Cursed retinue Activate to make ally heroes in large radius to benefit from curse of the pharaon for 5 seconds. 40 seconds cooldown |
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Contamination curse of the pharaon deals half of its damges on a small aera around affected enemy. |
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gold sarcophagus. increase sarcophagus range by 70% and increase its duration up to 5 seconds |
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rotten strips enemies affected ny embalming have -10 armor and receive 30% less heals from any source. |
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embalming for eternity increase embalming range and width by 20%. embalming can be launched a third time from the second hero affected |
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Devastating fist if 3 charges are consumed, charged fist stuns for one second |
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contempt suffering a control effect makes anakaris unstopable for 1 seconds This effect has a 30 seconds cooldown. hit an enemy hero with a 3 charged fist reduce cooldown by 15 seconds |
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Curse of decrepify. Deal damages with curse of the pharaon slows enemys by 5% for 2 seconds. stacks up to 5 time. |
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heavy sarcophagus increase sarcohagus radius by 30% and its damages by 100% |
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Barbed strips Embalming deals an amout of damages equal to 5% of enemy's maximum hp on impact. |
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Rageous openning Teleport with sarcophagus deals 100 damages on medium aoe and grants 3 charges of charged fist |
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Punishment Magical taunt armor is now 75. passive effect : Anakaris's armor amount is ignored for curse of the pharaon damages. |
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Eat the soul. Increase Seth's strike range by 20%. affected enemies are silenced for 2 seconds. |
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The three times cursed one. Gain all level 4 talents and increase maximum hp by 10% |
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Demigod sarcophagus. Sarcophagus stays on the ground even when hit an enemy. Decrease its cooldown by 3 seconds. |
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How many times can [Embalming] be reactivated? Once?
[Charged Fist] does not feel like it deserves an ability slot, especially on a Tank hero.
[Magical Taunt], while interesting, would mostly lead to you helping the enemy team, and I am not sure how exactly can you force an enemy player to cast abilities into you.
I don't quite understand how [Seth's Strike] works. Is it just Stitches's [Hook] that can hit multiple targets?
The talents are mostly fine, but two of them are questionable:
[Contempt] is way too easy to refresh for a talent that does not even require you to activate it.
[Curse of Decrepify] sounds very unfun to play against.
sometimes i do, sometimes i dont. depending if i find good ones or not. or if too lazy.
How many times can [Embalming] be reactivated? Once?
Once. edited.
[Magical Taunt], while interesting, would mostly lead to you helping the enemy team, and I am not sure how exactly can you force an enemy player to cast abilities into you.
simulate mouse clicks/keyboards press on you.
the aim is to force the enemy to waste his abilities on you. Can be helping for enemy team if badly used.
I don't quite understand how [Seth's Strike] works. Is it just Stitches's [Hook] that can hit multiple targets?
Something like that yes
[Contempt] is way too easy to refresh for a talent that does not even require you to activate it.
I agree. edited.