Anduin Wrynn by Naki

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Anduin Wrynn

By: Naki
Last Updated: Jun 7, 2015
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Anduin Wrynn

Prince of Stormwind

Prince Anduin Wrynn of Stormwind has been through more diplomatic actions in his teenage years than most kings of the past. The calm and collected foil to his father's hot tempered blood, Prince Anduin has become a very hardened Priest in his young years of experience and looks to be a very beloved king when Varian moves onward.

Combat Trait

1
Evangelism
Every time Anduin lands a successful auto attack, he gains a stack of Evangelism. Upon 10 stacks of Evangelism, he can activate his combat trait, Archangel.

Stacks decay by 1 every 5 seconds he doesn't land an auto attack.

Primary Abilities

1
Power Word: Shield (Q)
Mana Cost: 50
Cooldown: 8 seconds

Anduin shields target ally, absorbing (x) damage (+ per level) for 8 seconds. Target is afflicted with Weakened Soul for 15 seconds after the duration ends, which prevents any further Power Word: Shields on that target until the debuff expires.

(Writers note: Anduin's Barrier is expected to have a larger sponge than Tassadar's as Anduin is more of a straight forward support style hero. As such, being capable of spamming more powerful shields would prove to make Anduin a VERY overpowered champion, hence the requirement of bringing Weakened Soul over from the Discipline Priest kit as well.)
2
Penance (W)
Mana Cost: 90
Cooldown: 12 seconds

Anduin
blasts his target with a volley of Holy Light, healing an allied target up to 3 times for (x), or dealing damage to an enemy target up to 3 times for (x) damage and gains a stack of Evangelism per Volley. Anduin must channel to hit all 3 volleys. Interruptable/CC'able.

(Writer's Note: Mana Cost/CD are currently WIP. Penance brings a much different form of heal to a HotS kit, requiring good positioning to save the lives of his allies or to deal finishing blows on a fleeing enemy. Bursty heal but can be stopped by a well placed CC to balance out the potential insanity of this spell.)
3
Leap of Faith (E)
Mana Cost: 100 Mana
Cooldown: 25 seconds


Anduin
pulls an allied target to his position, instantly moving them directly in front of Anduin.

(Writer's Note: This is honestly one of the reason's I really wanted to have some form of Discipline Priest in HotS. The potential idiotic plays that a spell like Leap of Faith could have in a MOBA like Heroes is very intense. The ability to pull an ally out of the fray and into a well placed Penance to get them back into combat, or Penancing a wounded tank then throwing him back into combat is just crazy. I'm still debating if the use of LoF is so good that it needs to be a Heroic or if it can remain a basic ability on a larger cooldown/mana cost.)

Secondary Abilities

1
Archangel (D)
After gaining 10 stacks of Evangelism, Anduin has the ability to activate this secondary ability. For 10 seconds, Power Word: Shield also adds (x) heal over time in addition to the shield given to it, and Penance's healing is increased by 5%. Leap of Faith also has its range increased by 10%.

When leaving Archangel, Anduin cannot gain Evangelism stacks for 45 seconds.

Heroic Abilities

1
Power Word: Barrier
Anduin creates a massive AoE shield in target area, lowering damage done to all allied targets in the area by 30% while remaining in the target area. Damage reduction is lost upon leaving the barrier.

Barrier lasts for 8 seconds.

(Writer's Note: This was another spell I really wanted implemented in a Disc Priest kit. It fits large chaotic team fights pretty well, and it feels like it could make for a pretty good zoning tool. Obviously WIP, but I feel the concept is a good one.)
2
Halo
Anduin casts a circular ring of light from his current position, spreading out (x) yards, healing all allied targets for (x), increasing in power by (x)% the further away it goes.

(Writer's Note: This is a massive WIP, and I've been toying with the idea of a second heroic for a long time on Anduin's kit. I liked Halo the best out of all potentially powerful Disc priest spells as it didn't require a second kit (cough shadowform) and didn't remind me heavily of an immobile Tranquility/J1Kcups (cough Divine Hymn). Halo seemed like it fit pretty good on the battlefield since it would have a similar animation to Emerald Wind, but with a different purpose altogether. Halo also would require an Anduin player to be smart on positioning, as while you could get the fullest effect from Halo at maximum distance, you have to consider current distance with Penance/PW:S and the potential you may be bringing nothing to a fight with your normal abilities if you're banking it all on a max distance Halo that you could even whiff if the fight moves out of your range.)

Playstyle, Writer Notes/Information

Hello!

My name is Karma in game, and I've always really enjoyed the ability to create concept characters for games like this. I'm a huge Warcraft lore buff, and also really enjoy other Blizzard titles. I'm an amateur at things like this and you'll notice a lot of "x"'s and "y"'s as my actual numerical values on abilities is very poor, but I feel I'm pretty creative when it comes to actual ability concepts as far as synergy/kits go, so I wanted to use this creator to its fullest!

I've been playing with the ability sets of a couple existing Warcraft characters for a little while, and the two I've put the most thought into have been Anduin Wrynn and Garrosh Hellscream. I mained Discipline Priest in WoW for a very short period of time and was probably the most fun I've had healing in a very long time. To me, Anduin seemed to fit the purpose of Discipline Priest the best out of nearly every Priest character in Warcraft Lore, since his whole storyline is based around neutrality and helping both the Horde and the Alliance, to try to create a lasting peace between them. Discipline is considered a balanced form of healing, which fits his character perfectly, in my opinion, and would serve as a great character alongside Varian, who I feel will take his place in HotS at some point.

I created Anduin as a high risk/high reward healing heavy support with the potential of BIG plays, utilizing some of the things that I felt really could be interesting in Heroes. Utilizing the unfortunately now obsolete Atonement heal style in the creation of Evangelism/Archangel, alongside short range barriers in PW:S and short range channeled burst in Penance, as well as map control with PW:B, and the potential of large heals in Halo, in addition to the amazing control that Leap of Faith gives. Anduin himself is relatively squishy, comparative to that of Kael'thas, and needs to keep himself at least decently out of the fray, but in enough to land ranged auto attacks for Evangelism stacks, as the empowerment that Archangel gives is quite strong.

Comments are welcomed! I'm still new to this so I am definitely open to suggestions!

Talents!

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