Anduin Wrynn by Tishyan

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Anduin Wrynn

By: Tishyan
Last Updated: May 21, 2015
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Anduin Wrynn

Prince of Stormwind

Anduin Wrynn, son of Varian Wrynn, may be young, but with which such feats such as ruling a kingdom in his fathers absence, learning to wield the power of the holy light, and self appointed diplomat for the Alliance, Anduin has proven that age is no barrier to greatness.

Combat Trait

1
Shadowform
Turns your hero into a Shadow Ppriest, changing all abilities into different shadow spells. While in Shadowform, this ability is changed to Lightform, which turns you back into Lightform.

CD:0
Short cast animation (.2 sec)
Mana: 50
GENERAL INFORMATION ABOUT THE HERO: READ THIS!
Light-spells are low range, long CD (10+ sec) healing/buff spells. 
Shadow-spells are long range, DoT/damaging spells with low CD.

When changing to shadow form, you abilities are replaced with new ones with separate CDs.
The changes are as follows (same order as below). The skills are also thematically similar. 

Power Word:Shield --- Devouring plague 
Both turn damage into healing

Divine Healing --- Shadow Word: Death
Large burst damage with delay.

Prayer of Mending --- Mind Flay
Ability to jump, and effect happens only when triggered

Heroics
Spirit Shell --- Mind Control
Take over damage/movement of target.  Channeling

Holy Nova --- Fallen Star
Send wave of light/darkness around you

Primary Abilities

1
Power Word: Shield
Places a shield around the target, changing the next 3 instances of damage the target takes into healing instead. While active, the target cannot be stunned. 

Duration:12 seconds or 3 instances of damage
Mana:50
CD: 16 seconds
Only protects from stuns, not polymorph,slows,roots, etc. This effect only lasts while the shield is up.

Has a minimum threshhold that needs to be done to count (fairly low but wont activate on 5 damage or something so low) 

Low cast range. Consider taking advantage of long duration

Only counts hero damage, not tower or creeps. Will count damage from summons if high enough
2
Divine Healing
Channels for 1 second, then heals target for 200 (+40/lvl) after a .5 second delay. Cannot by used on yourself. 

Mana: 60
CD:15 seconds
Anduin cannot move while channeling. If interupted (or target dies), the ability goes on CD for 1 second
Total delay = 1.5 second, 1 sec channel, then .5 second delay
Low cast range. Using this is putting your self at risk due to channel time and low cast range
3
Prayer of Mending
Places a buff on the target that lasts 3 seconds. When the target deals damage to an enemy, it heals the target for 50(+20/lvl), and then applies this buff on a nearby ally. Can jump 3 times, but cannot jump to a target that has already been healed

Mana:30
CD: 10

3 jumps = 4 total activations. 
Prioritizes heroes over creeps and summon, but can jump to them to if no other targets are available. Jump search range is moderately large (~attack range of valla), but cast range is low.

If target does no damage to an enemy, they are not healed and no more jumps happen
4
Devouring Plague
Deals 40(+15/lvl) to the target over 6 seconds. Anduin is healed for the amount of damage done. Does not stack.

Mana: 15
CD: 3 seconds

If used on a target already affected by Devouring Plague, it refreshes the duration. 
Long cast range. 
The amount healed = amount done, so if the enemy has spell shield, it will heal anduin less. Increased damage = increased heal
Can't be used on buildings.
5
Shadow Word: Death
After a 1.5 second delay, deals up to 180(+40/lvl) to a target. Deals less damage the higher the %health the enemy has.

Mana: 30
CD: 6


FOR EXAMPLE: 
a target at 50% hp will take 90(+20/lvl) damage
a target at 90% hp will take 18(+4/lvl) damage
a target at 30% hp will take 126(+28/lvl) damage

Damage is based on 5% health intervals, so max damage occurs at 0-5% current health. 
Long cast range
The delay is NOT channeling, and amount of damage is calculated when the damage happens (rather than on cast)
6
Mind Flay
Places a de-buff on the target that lasts 3 seconds. When the target casts a spell or talent, it damges them for 60(+12/lvl), and then applies this buff on a nearby enemy. Can jump 3 times but cannot jump to a target already damaged


Mana:45
CD:5

Follows same rules as Prayer of Mending (IE, no spell cast =  no damage and no jumps)
Each cast has a separate list of what is has already affected
If cast on a target already affected by the buff from a different cast, the buff DOES stack
Has a longer cast range, but a shorter search range than Prayer of Mending

Heroic Abilities

1
Spirit Shell
Lightform heroic#1
Buffs an ally for 5 seconds. While buffed, all damage done to the target is redirected to you, but you only receive 50% of the damage. This ability is channeling. You gain 5% ability power for each second of channeling for 10 seconds.

Mana: 40
CD: 45
All damage to redirected to you, but 50% of the damage is ignored, and 50% is actually dealt to you
Damage is received in 1 second intervals (an ally who takes 3 100 damage attacks in the span of 1 second will direct 150 damage to you.) Ending the spell before a 1 second interval will immediately apply any leftover damage
Anduin CAN move while channeling this spell
Medium cast range
2
Mind control
Shadowform heroic #1

Takes control of a target for 2.5 seconds. While in control, the target will not follow orders, and will attack his nearest available ally. Channeling, and Anduin cannot move.

Mana:100
CD: 100 sec
Closet comparison is Murky's net
Anduin CANNOT move while channeling this spell
Target is NOT affected by his allies spells, and CANNOT be attacked by his allies, but is still affected by all of your allies' spells
The target will chase after an ally if there is one nearby, but out of attack range.
If no available attack targets exist, then the target will stand still
Range is quite low, but slightly larger than murkys. 
3
Holy Nova
Lightform heroic #2
Sends out a circle of light dealing 140(+35/lvl) damage to enemies in an AOE around you. 

1 second later, sends out another circle, healing allies for the same amount.

Mana: 60
CD: 75 sec

Similar AOE to Brightwings Emerald wind. Faster projectile speed

Similar to Devouring plague, the healing is the same as the damage done, meaning it is increased by your ability damage and damage increasing talents, but unlike Devouring plague, the healing is not decreased by anything
4
Fallen Star
Shadowform heroic #2
Fires a burst of shadow energy in a line in front of you. Enemies are revealed, and all damage received is increased by 15% and enemies miss their next 4 attacks for 5 seconds

Mana:40
CD: 45
Blast travels a long distance in a wide line in a chosen direction. Damage increase works on buildings.

STATS

HEALTH 750 (+115)
REGEN 1.4 (+0.270)
MANA 500 (+10)
REGEN 3 (+0.098)
ATK SPEED 1.0 PER SECOND
DAMAGE 35 (+6)
Notes:
Super squishy
Low attack damage and attack speed (its not like you have time to be attacking heroes anyway with so many spells)

Talents

T1:
(1)Noble Lineage: Increase mana regen by .5/sec. Every nearby ally hero increases your mana regen by .5/sec.
(1)Lifeline: Increases the range of Power Word:Shield and Devouring Plague by 20%
(1)Life Weaver: Gain 20 mana whenever you heal an ally other than yourself
(1)Blessing of the Light: Anduin can now use Divine Healing on himself. If you do, reduce the cooldown by 5 seconds.
(1)Merciful End: Shadow Word:Death deals 20% more damage when the target has below 20% HP. 

T2:
(4)Insanity: Causes the damage of Mind Flay to deal 100% more damage on the initial target.
(4)Pain Suppression: Anduin takes 10% less damage from all sources. 
(4)Son of Stormwind: Activate to inspire nearby allies with 15% more attack damage for 5 seconds. Does not affect you. (CD 45 sec) 
(4)Hasten: Reduces the delay and channel time of Divine Healing and Shadow Word:Death by 33%. Divine Healing has 20% more cast range.
(4)Desperate Prayer: Restores 25% of your mana when it falls below 25% (CD 45 sec)


T3:
(7)Perpetual Motion: Prayer of Mending and Mind Flay healing/damage, duration, and jumps increased by 33%
(7)Pain and pleasure: Divine Healing heals you for 20% of the amount when it heals an ally.  Shadow Word:Death deals 20% additional damage as a DoT over 4 seconds. 
(7)Twist of Fate: Power Word:Shield increases ally movement by a stacking 5% per heal for 4 seconds, but can no longer be cast on self. Devouring Plague slows enemy movement by a stacking 3%/tick for 2 seconds (max 20% for both).
(7)Cleanse: activate to remove debuffs from ally for 1 second. 

T4:
(10)Spirit Shell and Mind Control
(10)Holy Nova and Fallen Star

T5:
(13)Archangel: For 5 seconds, any healing you receive will also be shared with a nearby damaged ally. (cd 60 sec, prioritizes low HP allies just like LiLi's heals)
(13)Prince of Balance: Reduces the mana cost of Lightform and Shadowform by 35. Using either increases healing and damage of your next spell cast by 10%(Duration 5 seconds)
(13)Foresight: Power Word: Shield and Devouring plague have 33% increased duration and healing/damage. (Devouring plague does more damage/tick and last longer, PW:S heals 33% more than incoming damage for 4 ticks)
(13)Fade: Upon taking ability damage, reduce all ability damage by 50% for 4 seconds. Only triggers in Shadowform (CD 30, replaces Spell Shield)
(13)Borrowed Time: Increase your movement speed by 50% for 5 seconds, then apply a slow on yourself for 50% for 5 seconds. (sprint replacement)

T6:
(16)Leap of Faith: In Lightform, pull an ally to your location (long range); in Shadowform, pull and enemy to your location (medium range) (shares a CD of 40 sec)(16)Servant of the Light: Allies gain 20% more healing from your healing spells for each Light spell they have been affected by in the last 5 seconds. 
(16)Acolyte of the Shadows: Enemies take 15% more damage from Shadow spells for each Shadow spell they have recently been affected by.
(16)Harmony's Edge: Whenever an enemy recently affected by a shadow spell dies, apply both Power Word:Shield and Prayer of Mending on yourself.

T7:
(20)Total Control: Both Spirit Shell and Mind Control are lengthened by 20%. You only take 15% of Spirit Shell damage. Mind Control target now deal 100% increased damage for 3 seconds. Anduin can now move while channeling. 
(20)Fate's Epoch: Holy Nova pulses twice, once per second. Fallen Star is now global (affects all buildings, creeps, heroes, etc)
(20)King of Balance: Increase all damage done by 33% while in Lightform. Increase the amount of healing of all spells by 33% while in Shadowform.  
(20)Storm Shield: shields allies for 20% health
(20)Arcane Power: 400 mana, 15% ability power

General

Anduin's general playstyle is to heal allies while in lightform, then switch into shadowform to weave damage to enemies in-between healing CDs. Because your healing spells have high CDs, every heal must be used wisely. Because of his powerful talents, and because he has 6 normal spells, each spell is weaker than the spell would be on another hero.

Heroics:
His first set of heroics (Spirit shell/ Mindcontrol) is meant for builds leaning toward a shadow focus. It gives good CC (the only CC Anduin has), but leaves you vulnerable. Sprit Shell is a decent damage reduction spell, but can cause as much trouble as it creates by forcing you close to combat and causing you to take damage. Spirit Shell is a bit weaker than Uther's divine shield or Tyrael's sanctification, but this is part of the balance with Mind Control. 

The second set of heroics (Holy Nova + Fallen Star) give good AOE and more healing. This pair is meant to lean towards a healing build. Fallen star has long range,but Holy Nova needs to be cast in the midst of combat in order to get the full effect. It would be the only large scale AOE healing in the game, which explains why its numbers are quite low. There are many talents to increase this damage and heal however, so it doesnt have to stay weak. Using Fallen Star to increase the damage is a good place to start (although it doesnt increase the heal).

Strengths: Does damage and healing, and a large amount of both.

Weaknesses: 
Lack of any good CC other than mindcontrol. 
No escapes. Has a worse version of spring at 13 if desperate. 
His large heal (Divine Healing) can't be cast on himself without a talent, and the talent that increases MS of ally can't be used on himself. He does get access to a slow, but it starts off small
Hes a very weak pusher as SW:D is not that good at pushing (Devouring Plague cant be used on buildings). 
Anduin has no AoE to clear waves other than Holy Nova (which shouldn't be used for clearing waves)
Bad at clearing camps. Only Devouring plague is really useful. (I dont think it allows Anduin to solo brusiers early on. If it does, then it is a mistake and would be changed)
Large mana problems

Skill Synergies.

Some synergies are pretty obvious, such as Fallen star increasing the damage of Holy Nova, or using DoTs on an enemy so Shadow Word:Death does more damage, but here are some others that you may not have noticed


1)Use Power World:Shield to prevent stuns. Cast it on yourself, so Mindcontrol/Spirit Shield/Divine Healing wont be interrupted by stuns.
2)You can use PW:S on an ally before casting Spirit Shield on them. Since they wont take damage, PW:S wont trigger, and they can't be stunned while PW:S is on them. As long as YOU aren't interrupted, your ally gets several seconds of not being stunned AND not taking damage
3)Prayer of Mending has a low cast range but a higher jump range. Use this on yourself when you have a DoT on an enemy to have it jump to an ally, keeping you away from danger.
4)Fallen Star causes attacks to miss, forcing them to use spells if they want to deal damage, triggering mind flay. In addition, spells usually deal more damage, causing maximum effectiveness from PW:S
5)On the other side, using Mind Flay on an enemy makes them want to hesitate to cast spells if they are paying attention. Use this to get a channel of Divine Healing off.
6)Power Word: Shield can make an enemy look like they are at low hp, but actually be farther away from death. Use an ally as live bait with PW:S so you can get a full channel of Divine Healing off on them. 
7)Dont have an ally for live bait around? You're super squishy with no escape; You're the best bait in the game! Best of luck trying this though, you'll need it

Talent Synergies
A Large number of talents work well together and with abilities. Most are easy to spot, but here are some of the more powerful:
(16)Leap of faith and your low range healing abilities
(16)Leap of faith and Mind Control (!Very powerful!)
(20)Total Control + PW:S = more healing per tick of PW:S
(13)Borrowed time + (7)cleanse is a sprint with no drawback
(13)Prince of Balance + (20)King of Balance = Large amounts of healing and damage for those with fast fingers
(7)Pain and Pleasure + (16)Acolyte of the shadows means another DoT for more damage
(16)Harmonys Edge + (7)Twist of Fate = Increased movement speed on kill. Not reliable, but is useful
(13)Archangel + (7)Pain and Pleasure = 30% more healing for ally every Divine Healing
(13)Archangel + (16) Servant of the Light means more healing done to allies
(1)Blessing of Light + (16)Archangel is double healing from Divine Healing
And many more combos with large numbers of talents. 

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arvid.inge | May 28, 2015 11:01am
Great ideas, I would love to play this character.
I have some critique: When you hear the spell names "Mind Flay" and "Spirit Shell", and you play/have played world of warcraft you have expectations for what those spells do when cast, spirit shell turns all healing into shields and mind flay works Azmodan's All Shall Burn. It's a little confusing when they work differently and do different things on the heroes character. Maybe there are other priest spells that translate better into heroes without having to change them a lot, like Divine Healing could turn into Mind Blast (channel for one second to do big chunk of damage), and put Shadow Word: Death as 6th ability. You can also simply change the names.
You could replace Spirit Shell with Void Shift (switch health percentage with target ally, but Anduin can't go below 25% from casting it).
Or not change anything if you're happy with the spells
Just my 2 cents :)
Overall this character sounds like great fun and unlike other characters with a very unique and cool trait.
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