Antonidas by Ravoid

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Antonidas

By: Ravoid
Last Updated: Jun 27, 2019
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Antonidas

Grand Magus of the Kirin Tor

Your Hero Description

Combat Trait

1
Ignite

Each of your spells have a condition to critically hit enemy heroes, Critical hits deal 50% additional damage over 4 seconds.
Hot Streak: Scoring 2 critical hits in a row removes the cast time and mana cost of Pyroblast.

Primary Abilities

1
Fireball
25 mana
4 seconds cooldown

Launch a fireball in a straight line that deals 180 damage to the first enemy hit. deals critical damage if it hits at maximum range.



Fireball is a simple skillshot spell but it requires careful aim and positioning to get the most out of and enable the rest of the kit.
2
Fireblast
30 mana
6 seconds cooldown

Deal 110 damage to an enemy target, deals critical damage to targets affected by Ignite.



Fire blast serves to confirm the Hot Streak for instant Pyroblasts and also used to refresh Ignite.
3
Blast Wave
50 mana
9 seconds cooldown

Cause an explosion in an area that deals 155 damage and knocks enemy heroes away, deals critical damage to targets in its center.



Blast Wave can be used as a setup tool to separate enemy heroes for Pyroblast crits, or can be used to peel for escapes.

Secondary Abilities

1
Pyroblast
60 mana
no cooldown

After 5 seconds cast time, hurl an immense fiery boulder that explodes on contact with any enemy dealing 225 damage in an area. deals critical damage if it damages only a single hero.



The main mechanic of this hero revolves around this spell, and mastering this kit will be indicated by how many free casts of this spell you get in a fight.

Heroic Abilities

1
Combustion
50 mana
80 seconds cooldown

Engulfs you in flames for 5 seconds, during which all spells always do critical damage.



Pyroblasts for days.
2
Meteor
80 mana
100 seconds cooldown

Calls down a meteor which lands after 2 seconds dealing 900 damage split evenly between all enemies hit, always deals critical damage.
Cooldown is reduced by 1 second each time Ignite deals damage, tripled if Ignite lasts more than 4 seconds.



Counts as 1 critical hit even if more than 1 hero is hit which is also the case for Blast Wave.

Talents

Level 1



Enhanced Pyrotechnics: Every 3rd Fireball hit against heroes in a row is always a critical hit and deals 50% more Ignite damage.

Firestarter: Fireball and Fire Blast always deals critical damage to targets above 90% health.

Critical Mass: Fireball now also deals critical damage at 25%, 50% and 75% of its maximum range.

Feeding the Flame: Quest: Critical hits with Fireball increase the Ignite damage of your spells by 1 %.

Level 4



Rush: Critical hits with Blast Wave increase basic abilities recharge rate by 50% for 5 seconds.

Fiery Soul: Each time Ignite deals damage increase your health and mana regeneration rates by 20% for 2 seconds.

World in Flames: All your area of effect abilities leaves behind a patch of flames that deal 55 damage per seconds for 4 seconds.
(This works with Pyroblast, Blast Wave, Meteor, Fireball with the Soul Burn talent @13 and Fire Blast with the Inferno Blast talent @16.)

Level 7



Frostfire Bolt: Replaces Fireball, deals 25% less damage but has 25% reduced cooldown and also slows enemies hit by 25% for 4 seconds.
(Critical hit condition is the same and all Fireball related talents apply)

Flame On: Fire Blast stores 2 charges.

Impact: Critical hits with Fire Blast stun the target for 1 second.
(Has great synergy with the talent Firestarter @1, reverses Fire blast's role from confirming Hot Streak to initiating it on full health targets, and with a stun to help land your other spells.)

Level 10



Combustion: Engulfs you in flames for 5 seconds, during which all spells always do critical damage.

Meteor: Call down a meteor which lands after 2 seconds dealing 900 damage split evenly between all enemies hit, always deals critical damage. Cooldown is reduced by 1 second each time Ignite deals damage, tripled if Ignite lasts more than 4 seconds.

Level 13



Soul Burn: Fireball pierces through all enemies.
(This coupled with the talent Critical Mass @1 can score multiple critical strikes with 1 Fireball cast getting more value for great aim.)

Pyromaniac: Each enemy hero affected by Ignite, increases your spell power by 10%.

Flame Throwing: Increase the range of your abilities by 20%.

Level 16



Controlled Burn: Critical hits with Pyroblast reduces enemy heroes maximum health by the amount of Ignite damage on them, effect fades after they don't take damage from Ignite for 4 seconds.

Inferno Blast: Fire Blast spreads all Ignite damage on its target to nearby enemies.

Melting Point: The last tick of Ignite deals 10% bonus damage for every second Ignite was active.

Level 20



On Fire: Takedowns activate a free Combustion for 2.5 seconds, if already using Combustion, extend the duration by 2.5 seconds.

Meteor Shower: If Meteor hits an enemy hero, another Meteor will target their location after 2 seconds. Can chain off of itself.

Pyroclasm: Pyroblast channel time is reduced to 2.5 seconds, non instant cast Pyroblasts have global range.
(This talent makes Pyroblast uncastable while a Pyroblast is already flying, to avoid sniping buildings from across the map.)

Cauterize: Fatal damage instead brings you to 35% health and then burns you for 28% of your maximum health over 6 sec. While burning, movement slowing effects are suppressed and your movement speed is increased by 50%.

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