Archimonde by Xero

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Archimonde

By: Xero
Last Updated: May 21, 2018
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Archimonde

The Defiler

The Eredar, once one of the most revered civilizations in the entire Cosmos, fell down to the darkness of Sargeras when their leaders struck a bargain with the Dark Titan. Archimonde, once one of the three Eredar that led his people, became the Right Hand of Sargeras.

With his power of fel magic and an army of Infernals at his command, the Defiler shall lay siege to the Nexus till nothing but ash is left behind.

Strenghts:
Anti-push
Strong pusher

Weaknesses:
Needs to ramp up overtime
Slower Hearthstone

Stats:
Health: 1650(+4% per level)
Health Regen: 5 (+4% per level)
Attack Speed: 1 per second
Basic Attack Damage: 65 (+4% per level)

Combat Trait

1
Reign of Chaos
After casting a basic ability, Archimonde summons a meteor from the sky 1.5 seconds later, crashing down at a nearby enemy, prioritizing the largest clump of enemies, dealing 120 (+4 per level) damage to them. From the crash an Infernal is spawned, with health and attack equal to 20% of Archimonde's, pushing down the closest lane with a melee attack.

Primary Abilities

1
Desecrate
Mana: 45
Cooldown: 7 seconds
Vector Targeting

Draw desecration from the targeted area, dealing 200 (+4% per level) damage after 0.5 seconds and an additional 200 (+4% per level) damage 1 second later to enemies standing within the desecration.
2
Demonic Smite
Mana: 65
Cooldown: 8 seconds

Swing forward with Archimonde's hammer, pulverizing enemies infront of him for 75 (+4 per level) damage. Damage done tripled against structures.
3
Vortex of Chaos
Mana: 100
Cooldown: 10 seconds

Channel the chaos from all nearby enemies, dealing 10 (+4 per level) damage every half a second to nearby enemies. Everytime a minion is damaged this way, Archimonde gains 0.01% more health and attack permanently. Everytime a hero is damaged this way, Archimonde gains 0.1% more health and attack permanently. Can channel up to 5 seconds.

Heroic Abilities

1
Citadel
Mana: 150
Cooldown: 100 seconds

Target a destroyed keep or fort. After 3 seconds a Citadel of Fel with 6000 (+4% per level) health rises from it's debris. The Citadel can attack nearby enemies, dealing 200 (+4% per level) damage per second. A maximum of three Citadels may be active at once.
2
Finger of Death
Mana: 100
Cooldown: 60 seconds

Mark an enemy structure or hero. Marked structures take 100% more damage, decaying over 5 seconds. Marked heroes take 1% of their maximum health every second for 5 seconds. Marked enemies who are hit by Archimonde's abilities have Finger of Death's duration increased by 2.5 seconds.

inflicts shadow damage upon them, their children, and their children's children.

Special Mount

1
Gateway
Cooldown: 60 seconds

His Hearthstone is replaced by Gateway, which has a 4 seconds longer cast time but can be cast whilst taking damage. Additionally, this gateway functions as an instant Hearthstone to all friendly heroes who use it, including Archimonde. The Gateway lasts for 5 seconds.

Passive: Archimonde cannot mount.

Talents

Level 1

Mac'Aree Memory:
Quest: Gather regeneration globes.
Reward: After gathering 10 regeneration globes, Desecrate and Demonic Smite costs 10 less mana.
Reward: After gathering 20 regeneration globes, Desecrate's and Demonic Smite's cooldowns are reduced by 1.5 seconds.

Purge the Weak:
Demonic Smite deals triple damage to minions aswell.

Everending Burning:
Desecration burns enemies hit for 10 (+4 per level) damage per second for 4 seconds.

Level 4

Immolation Aura:
Infernals burn intensly every time they attack, dealing 20 (+4 per level) to all enemies around them.

Vulnerable Souls:
Vortex of Chaos deals 10% more damage every pulse.

Echo Swing:
Quest: Destroy 5 structures with Demonic Smite.
Reward: Demonic Smite occures once more 0.5 seconds later.

Focused Meteor:
The Infernal Meteor prioritizes structures over all else and deals double damage to them.

Level 7

Hellfire:
Desecration explodes one more time 1.5 seconds after the second blast.

Archimonde's Shadow:
Reign of Chaos becomes global and Infernals gain an additional 20% of Archimonde's health.

Gavel of The Eredar:
Vortex of Chaos empowers Demonic Smite's damage by 0.1% every time it damages a minion, and 1% every time a Hero is damaged.

Level 10

Citadel:
Mana: 150
Cooldown: 100 seconds

Target a destroyed keep or fort. After 3 seconds a Citadel of Fel with 6000 (+4% per level) health rises from it's debris. The Citadel can attack up to 3 enemies at once, dealing 150 (+4% per level) damage per second.

Finger of Death:
Mana: 100
Cooldown: 60 seconds

Mark an enemy structure or hero. Marked structures take 100% more damage, decaying over 4 seconds. Marked heroes take 1% of their maximum health every second for 5 seconds. Marked enemies who are hit by Archimonde's abilities have Finger of Death refreshed.

Level 13

Spell Immunity:
Vortex of Chaos now also grants Archimonde 0.02% Spell Armor from minions and 0.2 Spell Armor from heroes permanently. This stacks up to 15.

Demonic Bash:
Demonic Smite stuns all enemies hit for 0.25 seconds. Duration increased to 1 second against enemy minions.

Dark Gateway:
Gateway can be cast 2 seconds faster and once every 30 seconds grants Archimonde 50 Spell Armor whilst channeling it and 2 seconds after it ends.

Level 16

Demon Trade:
Desecrate's size is doubled, damage tripled against minions but deals 50% less damage to heroes.

Vision of Argus:
Reign of Chaos' meteor has a 50% larger radius and deals 50% additional damage over 3 seconds.

Energy Rush:
Successfully completing Vortex of Chaos refunds it's mana cost and increases mana regeneration by 2 for 10 seconds.

Level 20

Antorus:
Citadels have 25 armor and enemy minions near it take 5% of their maximum health as damage every half a second whilst near the Citadel.

Inside Out:
Finger of death decays 5 seconds slower on structures and deals damage every 0.5 seconds to heroes.

Might of the Eredar Lord:
Quest: Gain 30% increased health and damage from Vortex of Chaos.
Reward: Vortex of Chaos' range increases by 25% each time it successfully damages a hero and also grants maximum mana now, at 0.01% per minion and 0.1% per hero.

Rain of Chaos:
Reign of Chaos summons two Infernal Meteors instead. Reduce the cooldown of Desecration and Demonic Smite by 1 second.

Dark Portal:
Gateway's duration is increased by 5 seconds and also creates a Gateway at the Hall of Storms, connecting the two.

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Schokoscheise (2) | May 23, 2018 2:22am
Really nice concept, that, in my opinion, fits to Archimonde. He also has somethig special being a slow but brutal split pusher. One thing you might change are the number that are, maybe a bit overtuned. His scaling is strobg due to his E which makes him strong in late game, but then he needs a bit weaker early game=little base stat nerf.
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