 
					 
							 
						 
								 
								 
								 
								 
								 
								 
								 - Execution (Q): (Quest) Your Entourage deals 0.3 additional damage per Marine every time an enemy under the effects of Post Bounty is killed, up to a maximum of 30 bonus damage.
- Execution (Q): (Quest) Your Entourage deals 0.3 additional damage per Marine every time an enemy under the effects of Post Bounty is killed, up to a maximum of 30 bonus damage. - Campaigning (W): If a Propaganda Tower lasts for its whole duration without being destroyed, you gain 1 PR.
- Campaigning (W): If a Propaganda Tower lasts for its whole duration without being destroyed, you gain 1 PR. - Sons of Korhal (Trait): All living Marines gain 25(+4%) health for every other living Marine.
- Sons of Korhal (Trait): All living Marines gain 25(+4%) health for every other living Marine. - Royal Guards (Passive): Your Entourage now takes 50% less damage from Mercenaries. In addition, you and your Propaganda Towers increase the damage of nearby Mercenaries by 50%.
- Royal Guards (Passive): Your Entourage now takes 50% less damage from Mercenaries. In addition, you and your Propaganda Towers increase the damage of nearby Mercenaries by 50%. - Hefty Sum (Active): Summoning an Entourage Marine gives you one stack of Bribe. Consume 3 stacks to instantly defeat a single non-Boss Mercenary. You can store up to 18 stacks of Hefty Sum at once.
- Hefty Sum (Active): Summoning an Entourage Marine gives you one stack of Bribe. Consume 3 stacks to instantly defeat a single non-Boss Mercenary. You can store up to 18 stacks of Hefty Sum at once. - Doctor's Orders (E): Allied units healed by Field Response Medics deal 10% additional Basic Attack damage for 5 seconds.
- Doctor's Orders (E): Allied units healed by Field Response Medics deal 10% additional Basic Attack damage for 5 seconds. - First, Do No Harm (E): Field Response Medics now prioritize healing allied Heroes over Minions.
- First, Do No Harm (E): Field Response Medics now prioritize healing allied Heroes over Minions. Good PR (Trait): Your maximum PR is now 5, and instead of gaining one Marine with every 3 PR, you now gain two Marines with every 5 PR.
Good PR (Trait): Your maximum PR is now 5, and instead of gaining one Marine with every 3 PR, you now gain two Marines with every 5 PR. - Live Chase (W): Enemies affected by Post Bounty within range of a Propaganda Tower are slowed by 25% either until Post Bounty wears off or they leave the range of the Propaganda Tower.
- Live Chase (W): Enemies affected by Post Bounty within range of a Propaganda Tower are slowed by 25% either until Post Bounty wears off or they leave the range of the Propaganda Tower. - Psi Emitter (R1)
- Psi Emitter (R1) - Insurance Policy (R2)
- Insurance Policy (R2) - Bodyguards (Trait): Mengsk gains 5 Armor for every living Marine, up to 75.
- Bodyguards (Trait): Mengsk gains 5 Armor for every living Marine, up to 75. - On The Air (W): Allies affected by Propaganda Tower now move 15% faster.
- On The Air (W): Allies affected by Propaganda Tower now move 15% faster. - Handsome Reward (Q): Enemies affected by Post Bounty lose an additional 10 Armor, increasing the total to 20.
- Handsome Reward (Q): Enemies affected by Post Bounty lose an additional 10 Armor, increasing the total to 20. - Nipped in the Bud (Q): You now have two charges of Post Bounty.
- Nipped in the Bud (Q): You now have two charges of Post Bounty. - Media Blitz (W): Allies affected by Propaganda Tower now gain 10% Ability Power.
- Media Blitz (W): Allies affected by Propaganda Tower now gain 10% Ability Power. - Breaking News (W): When allies affected by Propaganda Tower use Basic Attacks, they increase their Basic Attack damage by 5% for 5 seconds, stacking up to 6 times.
- Breaking News (W): When allies affected by Propaganda Tower use Basic Attacks, they increase their Basic Attack damage by 5% for 5 seconds, stacking up to 6 times. - Spacious Bulkhead (Z): Relocate can now bring all of your Marines with you.
- Spacious Bulkhead (Z): Relocate can now bring all of your Marines with you. - Just Like Tarsonis (R1): Psi Emitter spawns 5 more Zerglings and enemies within range of Psi Emitter are now Slowed by 40%.
- Just Like Tarsonis (R1): Psi Emitter spawns 5 more Zerglings and enemies within range of Psi Emitter are now Slowed by 40%. - Now, You Die (R2): Insurance Policy can now hit two heroes, and it gains an additional 19(+4%) damage every time it deals damage.
- Now, You Die (R2): Insurance Policy can now hit two heroes, and it gains an additional 19(+4%) damage every time it deals damage. - The Big Guns (Trait): Your Entourage deals 100% additional damage to non-Heroic targets, including Structures.
- The Big Guns (Trait): Your Entourage deals 100% additional damage to non-Heroic targets, including Structures. - Paranoid Ruler (Z): The cooldown of Relocate is now 12 seconds.
- Paranoid Ruler (Z): The cooldown of Relocate is now 12 seconds.HeroesFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite HotS hero’s build and strategy.
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Aside from the fact that he betrayed just about every other character in SC at some point :P